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New to Flash Player 10 method graphics.drawPath() speeds up runtime drawing
when multiple calls to lineTo() and moveTo() are required. Its behavior
when drawing semi-transparent lines is not ideal, though. Intersections
of transparent lines appear flattened, without the effect of transparent objects
overlapping. With moveTo and lineTo there is a way of preventing such behavior and
obtaining correct intersections.

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In this tutorial we show how to use two important methods of the BitmapData class,
perlinNoise and ColorMatrixFilter. By combining the two, we obtain a realistic
dynamic cloud effect. The color schemes of the sky and the clouds can easily be changed.

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Enjoy a spectacular particle storm! In this experiment
we use a bitmap filled with Perlin noise to create
an acceleration field. The field controls the motion of thousands
of particles creating a turbulent, dramatic effect.
We use filters and color transforms to obtain the effect
of fading trails behind the churning particles.
Complete source code available for download.

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Flash retro TV effect, Flash CRT television effect for video and other display objects, ActionScript 3 CRT TV effect, Flash AS3 old TV effect for any display object, Real time old TV in Flash, Flash CS4 tutorial, Old TV code in AS3 Flash, Old TV effect in Flash ActionScript 3, Bitmap effects in Flash, Flash AS3 Video effects, Flash CS4 Tutorials, ActionScript 3 Tutorials

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