Augmented reality for mobile devices has grown in popularity in recent years partly because of the proliferation of smart phones and tablet computers equipped with exceptional cameras and partly because of developments in computer vision algorithms that make implementing such technologies on embedded systems possible.
Said augmented reality applications have always been limited to a single user receiving additional information about a physical entity or interacting with a virtual agent. Researchers at MIT’s Media Lab have taken augmented reality to the next level by developing a multi-user collaboration tool that allows users to augment reality and share that we other users essentially turning the real world into a digital canvas for all to share.
The Second Surface project as it is known is described as,
…a novel multi-user Augmented reality system that fosters a real-time interaction for user-generated contents on top of the physical environment. This interaction takes place in the physical surroundings of everyday objects such as trees or houses. The system allows users to place three dimensional drawings, texts, and photos relative to such objects and share this expression with any other person who uses the same software at the same spot.
If you still have difficulty understanding how this works and why I believe when made available to the general masses it will be a game changing technology for augmented reality and mobile devices, check out the following explanatory video.
Now, imagine combining this technology with Google Glass and free-form gesture recognition. How awesome would that be?
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- Android
- artificial intelligence
- augmented reality
- Augmented reality
- collaboration tool
- Computer Vision
- computer vision algorithms
- computer vision algorithms
- digital canvas
- FeedBurner
- game changing technology
- game changing technology
- gesture recognition
- google glass
- Human–computer interaction
- image-recognition software
- implementing such technologies
- M.I.T
- Media Lab
- Media Lab
- MIT
- Mixed reality
- mobile devices
- multi-user collaboration
- Nature
- oil spill cleaning robots
- Projection augmented model
- Reality
- Said augmented reality applications
- smart phones
- smart phones
- Technology
- User interface techniques
- User interfaces
- Virtual reality
- Wikitude
From the printing press to the Google glasses, the earliest lumbering efforts in technology morph over time into streamlined, unnoticed tools of daily life, writes Nick Bilton.
- Aldus Manutius
- Apple iPhone
- augmented reality
- Benji
- Computer
- computing
- Devices
- Disruptions
- Glasses
- google glasses
- Google Inc|GOOG|NASDAQ
- Human-computer interaction
- Johannes Gutenberg
- Johannes Gutenberg
- Mobile
- New encyclopedism
- Printing
- printing press
- Sergey Brin
- Sergey Brin
- Smartphone
- smartphone
- smartphones
- Software development
- Technology
- Wearable computer
- wearable computing
- wearable computing
- wearable devices
- wearable technologies
- wearable technologies
On Wednesday, Google gave people 20/20 vision about a secret augmented-reality project called Project Glass. The glasses are the company's first foray into wearable computing.
- augmented reality
- Babak Parviz
- California
- Computing
- Corrective lenses
- Devices
- embedded electronics
- Eyewear
- glasses
- Glasses
- Google Inc|GOOG|NASDAQ
- Google Maps
- internet
- Mobile
- mountain view
- New York City
- Project Glass
- Sebastian Thrun
- social
- software component
- Steve Lee
- Sunglasses
- Technology
- the New York Times
- the New York Times
- University of Washington
- wearable computing
- World Wide Web