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A company grows, it shrinks, people come and go. Justin Matejka, a research scientist at Autodesk, visualized the changes for where he works.

The OrgOrgChart (Organic Organization Chart) project looks at the evolution of a company's structure over time. A snapshot of the Autodesk organizational hierarchy was taken each day between May 2007 and June 2011, a span of 1498 days.

Each day the entire hierarchy of the company is constructed as a tree with each employee represented by a circle, and a line connecting each employee with his or her manager. Larger circles represent managers with more employees working under them. The tree is then laid out using a force-directed layout algorithm.

Each second in the animation is about one week of activity, and acquisitions are most obvious when big clumps of people join the company. The long-term changes are a little harder to see, because the branches in the network fade into the background. Recomputing the layout each week might be good for the next round.

[Thanks, Justin]

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The centuries-old scientific and engineering idea of progress through observing, modeling, testing and modifying is under attack. Now it is better to collect and examine lots of data, looking for patterns, and follow up on the most promising. The latest example: Autodesk says designers should generate a thousand product versions.

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 The World's Best Autodesk Art

ELEMENTAL 3 is created in collaboration with Autodesk to showcase digital art created from their Autodesk software.

The gallery of art featured is breathtaking. 246 images are selected from over 1800 entries, with contribution all over the world. I can only imagine the difficulty it is to pick the one top Master piece among each category.

The categories included are Architecture Exterior and Interior (Public & Residential), Architecture Reconstruction, Environment, Characters, Creatures, Robotic/Cyborg, Transport, Product Design, Still Life, and Abstract.

About half of the book are on architecture and interior design renders. They are absolutely beautiful, more so than some of the architecture books I've seen. It will be a fantasy to be able to visit the houses and cities as shown in the book.

The other half is mainly on characters, still life, vehicles and other scenes. Every piece is visually stunning. There are some pretty cool concepts but this isn't a concept art book dedicated to any particular category. At times, you'll wish that there's more included in the category.

ELEMENTAL 3 is a wonderful showcase of artistic creativity, technical execution and, of course, a good look at what Autodesk can do - actually other software are also used.

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This is a review copy sponsored by Basheer Graphic Books. Readers in Asia can get this book from them.

It's also available on Amazon (US | CA | UK | DE | FR | IT | JP | CN)

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

 The World's Best Autodesk Art

Visit Amazon to check out more reviews.

If you buy from any links on the blog, I get a little commission that helps me get more art books to feature.

This book is available at:
Amazon.com | Amazon.ca | Amazon.co.uk | Amazon.de | Amazon.fr | Amazon.it | Amazon.co.jp | Amazon.cn | Bookdepository.com | Bookdepository.co.uk

Asia readers can get the book from Basheer Graphic Books. For enquiries, visit www.facebook.com/BasheerGraphic or email them.

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