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Cipher Prime, a four man game studio in Philadelphia, recently funded a $60,000 Kickstarter project for the sequel to our first game, Auditorium. We learned a lot about how little we knew about publicity.

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You know what gets me down? The fact that it’s hard or impossible to start from zero, make games, sell them and earn enough to cover your next one.

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Mobile game development firms in India take their business seriously and opt for valuable tools to serve their customers best for their entertainment and fun loving gaming experience.

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After a couple of months of preparations, UFHO2 has been put on Kickstarter to raise funds to finally end its development. The campaign is already at a good point, with some surprise donations.

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Not marketing your game is not an option, and shouting into the air that your game is done isn't Marketing. Indies need to make good games, but it is a business. Don't neglect the needed marketing to get people aware and excited about your game.

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