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Original author: 
Jim Rossignol


As Eve trundles towards is tenth anniversary, and I baulk with disbelief that it has really been a decade since I quit PC Gamer and spent the summer playing Eve and Planetside 1, CCP have started rolling out celebratory things, including a fantastic space timeline that illustrates the rich backstory of the game’s universe. I was never particularly invested in Eve’s fiction, but it’s impossible to deny the work that CCP put into it, with an encyclopaedia of short stories and even a few novels.

Ten years! I put in five. You can read about them here. I wish I could go back. I miss you, Statecorp.

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EVE Online! Since the servers first rumbled to life nine years ago the deeply political, single-shard MMO has been a source of endless fascination for RPS, on a par with helicopters. How do they stay in the air?

But what’s happening in EVE? Last we heard, some of its most famous chaps were grumbling or rioting, followed by something that continues to feel like a controlled peace. We needed an update, and so it was that CCP sent over a crate containing Senior Producer Jon Lander, Lead Game Designer Kristoffer Touborg and Community Developer Sveinn Kjarval. Together, we would get to the truth.
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It’s on nights like this one, when sleep is denied me, that I miss Eve Online most of all. I would have spent it hunting, leading fleets, and indulging in the stuff that makes the game so special. It’s funny, because I realise that those who have never played Eve’s PvP game will never know what I am missing out on, now, let alone what they have missed out on, always. For all the writing I’ve done on the subject, I’ve never been able to capture quite what it all means in terms of a cerebral, tactical, persistent challenge. There is nothing quite like it. That singular nature means that videos like the one below – a forty-minute tale of sophisticated, high-level combat through Eve’s wormhole space – are possible. You should watch this video, even if you do not believe you will ever play Eve, because it captures the drama, the control, and the mathematics that are integral to the PvP game.

And it makes me acutely aware of what I am missing out on. The guys making this video are hardcore PvPers, even by my standards, and it’s impossible not to admire their dedication. Perhaps I was found lacking. Thanks, Roburky.
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Click here to read Oh Look, Another Multizillion-Spacedollar Scam Hit <em>EVE Online</em>

Only in an MMO is a gigantic financial crime a) subject to absolutely no punishment and b) a sign of the community's health because hey, it's all role-playing, right? Once again, we're looking at EVE Online. An intergalactic space Ponzi scheme fleeced investors of 1 trillion spacebuxx or whatever that currency is called, which the perps can put toward a lifetime supply of game time and still have a bunch left over for all the other shit they want to buy in-world. More »

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Click here to read <em>EVE Online</em> Thinks It's &quot;Real&quot;

After a little, let's say, negative publicity of late, EVE Online developers CCP have released this trailer as a reminder of why people play the game in the first place. More »

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I hope he didn't pay for that hairline

Eve Online’s laughably expensive pretend clothes drama seems to have settled down – officially-speaking, at least. Last week, developers CCP flew the Council of Stellar Management (a collective of player-elected Eve, er, players) to Iceland for crisis talks about what the hell to do about all the online screaming. Both parties have reached some accord, and as far as I can tell it didn’t involve locking the CSM in a dungeon and slowly flaying all the skin from their bodies until they whispered “Yes, charge for everything – the clothes, the ships, the ammo, additional starfield colours… You’re right. You were right all along. Kiiiiiiiill meeeeeeeeee…”

What seems to have been determined in the wake of of this “perfect storm of bad luck, bad planning and bad communication” for sure is that there will be no pay-for-unfair-advantage microtransactions, that lower-priced vanity items are necessary, that more communication is needed and that there are tech issues which need a-fixin’ asap. The problems were “a perfect storm of bad luck, bad planning and bad communication,” apparently. Watch a chat between two very tired-looking representatives of both sides below…
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ANGER

Eve Online’s player base is currently ANGRY. The above image is of a riot that took place this Friday in Jita, one of the virtual universe’s biggest trading hubs, and this thread on the official forums is keeping track of all the subscriptions that have been cancelled in protest- some 4,500 so far.

Why all the rage? In short, CCP are dragging the game in a direction the players are deeply uncomfortable with. I know all this because I’ve just finished reading Eurogamer’s sterling coverage of what they’re calling the “crisis”, and you should too. You can read it here, or get yourself a taste after the jump.
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Actually, a real cybermonocle would cost much more than $68. What's everyone complaining about?

CCP hasn’t been making Eve players terribly happy of late, first by introducing microtransaction vanity items broadly perceived as being about as affordable as Ferrero Rocher made of real gold, then by suffering a leak of an internal discussion about how to make even more from microtransactoins, and most recently by a blog from their senior producer which tried to wave away these issues with some rather peculiar arguments. In the wake of a fan uproar, they’ve now held up their hands and admitted to making a bit of a boo-boo.
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