Skip navigation
Help

exploration

warning: Creating default object from empty value in /var/www/vhosts/sayforward.com/subdomains/recorder/httpdocs/modules/taxonomy/taxonomy.pages.inc on line 33.

clocktower.jpg
It might be cliched to label a game as 'charming' but that certainly doesn't alter the fact that Tick Tock Isle is rather deserving of the well-worn adjective. Described as the spiritual successor to Cat Poke, Tick Tock Isle will have you playing as a dashing young horologist named Strike. On a rather dark and stormy night, you find yourself called upon to fix the clock tower on the island. Somewhere along the line, you end up getting punted back into the past. The demo is short but it was certainly enough to get me excited about the finished product. According to the developer's description of the game, this point&click platform adventure game will rely heavily on creative thinking, character interaction, story and ... poking.

Go play the demo here.

0
Your rating: None

Hubris (which has absolutely no relations to the card game I wrote about sometime back) is Andrew Yoder's experiment in 'minimalist beauty and color'. Created over the span of a winter break, Hubris is a short game and one that is heavy on the atmosphere and light on game play. According to Yoder's description of the game, Hubris was heavily inspired by Shadows of the Colossus, Egyptian architecture and the works of Robert Yang - all elements that show themselves heavily in the infrastructure and the construction of the level. It's a lovely piece and one that won't take too much of your time. While I have a feeling that this is going to be it, so to speak, I'm definitely hoping we will see this world expanded into a full-fledged game of some sorts in the near future. Please?

Download it here.

0
Your rating: None

sarcia.jpg

When we first covered SARCIA sometime back, many expressed concerns about things like the usage of music from a certain notable animated film and the lack of gameplay footage. Well, guess what? You can now find out if your worries had been justified. In conjunction with the recent Yuletide holidays, SARCIA's developers recently released a free demo of their game. Sadly, it only consists of the introduction and the tutorial level but why look a gift horse in the mouth?

Thanks to travel woes, I haven't been able to check out the demo myself but it appears as though fans of LucasArt's Loom and ThatGameCompany's Journey might find something quite enticing here. According to the development log, 'everything in Sarcia will be about learning new words to sing and to combine in order to progress'. And as you might have guessed already, none of those words will be anything we're familiar with - they're all derived from a language one of the developers spent two years constructing.

In case you're disinclined towards trying the game out yourself, there's a video review (not ours!) of the game below the cut. Those interested in downloading the SARCIA demo should head through this link.

0
Your rating: None



Brine is an exploration adventure game made by Morgan Quirk for the Ludum Dare 21 competition, where you get to play as a girl who can hold her breath and stay underwater for a very long time. Somehow she's trapped at the bottom of an ocean and must try to swim to the surface, so that she may escape from being swallowed by a very large (and rather scary) sea creature.

There are quite a few random items to find, and one particular object will help you figure out what to do with your gilled tormentor. The abundance of checkpoints also allow players to concentrate on their objective, rather than spending every second worrying about being ambushed and eaten alive.
Brine is available to play at Ludum Dare's official site.
[Via @ADDatWork]

0
Your rating: None

SONAR is an unsettling horror-exploration title by Nerdy Bird. Forgoing stylish visuals for a focus on sound design, SONAR will have players investigating the underbelly of the earth. Armed with nothing but a sonar scanner, your friends dead and buried, you'll have to figure out a way to escape from the subterranean depths.

There's a lot about SONAR that reminds me of Deep Sea and Papa Sangre. Nonetheless, it feels more approachable compared to the titles mentioned before. Appropriately enough, it looks like SONAR, barring any unfortunate circumstances, will be released on Halloween this year.

You can check out the demo here.

(Source: The Indie Cookie)

0
Your rating: None

Assuming that the doomsayers were incorrect and we won't be annihilated come the weekend, it looks like those interested in the upcoming Luminesca, an underwater action/exploration by Matt Glanville, will have something to rejoice over.

From Friday May 20th to Sunday 22nd May, Luminesca's preview build will be free to play for everyone. Ostensibly a way to allow the general public a way to engage in the creative process, I also think it's a brilliant marketing plan on the developer's part.

The art style seems reminiscent of Limbo and Insanely Twisted Shadow Planet but I personally don't see it as a negative thing though some might. If nothing else, it definitely works well with the general theme of the game. That said, I really, really do like where they're going with this here.

"Lum comes from a unique species which has developed the ability to control its bio-luminescence with startling awareness. He can send complex signals to attract planktids and then blend into the shadows when a bigger fish is on the lookout for more food. Through mutual symbiosis with planktids, Lum can achieve great feats of power and high speeds."

Definitely intriguing. Right now, the game is also present on IndieGoGo and is currently looking for patrons willing to pledge a few spare dollars to its creation.

Those interested in the free weekend can go to the Luminesca's website to take a look.

0
Your rating: None