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Game Design Indie

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Revisiting Slow video games. A bunch of high quality ones are hitting the app stores, right now. The article discusses their significance and presents one approach to developing them.

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Looking at differences between mindful xp's current game and The Marriage - the wonderment of systems abstraction?!

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Edmund McMillen is one of the most popular indie game designers of the past 5 years from his early award-winning work on Gish, through the mega-popular Super Meat Boy. In this article he explores game design and provides insight for new and aspiring devs.

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Indie developer Nimblebit dropped a PR bomb on Zynga yesterday, arguing that Zynga copied it's game. Unfortunately, the line between inspiration and duplication is blurry at best. What constitutes copying? Should game companies be punished for doing it?

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Our plan was simple: Use rev share to enlist talented individuals we knew from the industry. They would each bring their "signature dish" to the table and we would make high-caliber games most startups could only dream of...there was only one hitch.

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The Academy of Art University is parring down its number of Instructors for the School of Game Design. And I'm one of the teachers that has been let go.

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When we play games, we create a performance that results from our interactions with the mechanics, our knowledge of the story and an understanding of ourselves.

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