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Game Design Programming

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I present a technique for mixing status effects together in a hybrid RPG/Tower Defense game, and weighing the various technical and design considerations that come into play.

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Unity 3d is our primary game development environment at Shinra Games - we use it every day. There are many great titles made with use of it, but people in the gaming industry still don't take this software seriously and I think - they should.

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There's a parallel between the planning tree of artificial intelligence and the scenes of narrative.

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Did you ever want to ask an NPC "why"? Or "how"? Or "could"? Here's a method for a creator to provide NPCs with answers without necessarily scripting everything beforehand.

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