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Game Design

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A popular, but stale genre was served an shining example ten years ago. Alas it was ignored and instead moved in a most bafflingly opposite direction.

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"The key to writing in games lies both in understanding how narrative exists in games, and how it does not." In this post, I look at how and WHERE narrative truly exists in games, and methods to exploit this, using Fallout: New Vegas as an example.

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