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Game Design

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Bad habits are a part of every day life and are developed subconsciously as a result of routine actions. One day I sought out to understand the types of bad habits that are specific to game design. Enlisting the help of my peers this is what I arrived at.

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When someone says a game or part of a game design is "elegant", what do they mean? I'm not sure, so I've done a bit of investigating.

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Even with new iterations and gameplay changes, Street Fighter IV is largely working off of the same mechanics established in its first iteration from three years ago, yet it still remains one of the most played fighting games today.

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