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Game Design

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A repost from my Lazy Design series. Some thoughts on managing a game design team.

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Game/Mental Sate is an article series that looks at how and why mental states can be interpreted from game states. In other words, we're looking into our minds by looking into the game.

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My talk at the International Symposium on Electronic Arts (ISEA), September 16 , 2011, Istanbul.

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We, french game designers, developers and animators, tend to look overseas to japan and praise the work of Ueda and Miyazaki, when they tend to look overseas in the other direction and praise the work of Grimault and St Exupery...

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In 2011, Crytek released the CryENGINE 3 SDK to be used free of cost for non-commercial usage, the same year Crytek's lead developers authored "CryENGINE Cookbook" to assist designers and artists to create AAA quality games. Read more..

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Playing through a dozen commercial game demos in one night helped me remember what I like as a player rather than a creator.

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This article shares my experience with game designs. This is after spending the whole of this year cross analysing and evaluating 170 games for my game review site

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Cross platform game production between consoles and computers have grown considerably in the last decade. With game development split between two different platforms, the following are some of the bigger slip-ups designers forget for the PC version.

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