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Original author: 
Peter Kirn

vladislavdelay

Perhaps part of what you need for laptop music to evolve into an appreciated live performance art medium is simply time.

Finnish artist Sasu Ripatti is a good candidate for mastery of the form. Honing his production and performance skills since the late 90s, he’s become a maestro of digital music. Moments in his music stretch out into shadowy industrial landscapes, as if painting the mysterious worlds that lie between the beats. Others crank the machinery of the dance floor back into mystical frenzy.

Now, I believe the best way to experience a live performance is in the same room as the artist – whether they’re armed with a laptop or a mandolin. But the next best thing is proper documentation, and surely as scholars of music practice, we should sometimes review the tape. In this nearly one-hour HD capture, you can see him tease out a recent live show, armed with mixer and Faderfox controller. This is waveforms and mix as instrument, stuttering journeys through architectural realms of sound. There’s not any noticeable virtuoso performance to look at, necessarily, but in some sense I think you get an impression of him feeling his way through the music, and travel along that walk with him.

Watch, and see what you come away with:

VLADISLAV DELAY from URSSS on Vimeo.

Details.

URSSS.com has done a series of these live performances — too many to mention. Enter only at the risk of getting nothing else done for a bit. I love their brilliant moniker: “mistake television.” Hey, that’s why it makes sense to record live shows.

There’s more news from the artist’s hideaway in the north, too.

He’s in the studio now, with releases promised this summer. (Yes, if you visit his site, you know this, too, but it’s good news worth mentioning.)

And specifically, he’s teaming up with another high priest of archaic sound arts, the terrific Mark Fell.

And, nicely enough, there’s a preview. This is what happens when the dance floor glitches. I dearly want to see people dancing to this / want to get to dance to this myself:

I don’t know why they’re bundling a pencil with the limited release, but they are. (Crayon would have been my choice, but then, okay, the sound design here is a great deal more precise. But, still, crayons are cool. Sharpie?)

For something completely different, this is what a “Wedding Mixtape” sounds like from Sasu and AGF:

Great stuff is also happening when he teams Sasu with Moritz von Oswald and Max Loderbauer for the Moritz von Oswald trio:

And I love that you can find a tightly-curated selection of music that directly supports the artist at his Bandcamp store:
http://vladislavdelay.bandcamp.com/

It seems worth spending the money to suspend your iTunes and spending it there, instead, for things that really matter.

We’ll be watching for more.

http://www.vladislavdelay.com/

Image courtesy the artist.

The post Vladislav Delay, In Nearly an Hour-long Live Performance, Demonstrates Laptops Have Soul [Video, Tracks] appeared first on Create Digital Music.

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Lucas Gutierrez (AR), Silo Sessions.

Lucas Gutierrez (AR), Silo Sessions.

Electronic music, once the exclusive domain of secluded art laboratories, has now made the connection to clubs inseparable. The rhythms of dance music draw a line from popular to research; the software and gear marketed for dance musicians cross-pollinating with more experimental tools, as music styles, textures, and timbres mix, as well. But now, finding a way out of that club context and its restrictions may be as vital as the emergence from the lab years ago.

Making connections between Argentina and Germany, across an international collective of audiovisual artists, FxLD’s latest project invades a disused grain silo in Berlin. Literally in the shadow of Kreuzberg’s famed techno haven Watergate, the base of the silo is a narrow, concrete cave, broad-shouldered beams criss-crossing the space.

We get to listen to the fruits of the Silo Series performances, realized live and retaining their rough edges and improvised forms. And you can see some of the flickers, too, via filmmaker (and now CDM collaborator) Kevin Klein.

Danish artist Vectral, aka Søren Lyngsø, paints cinematic portraits in sound, rhythms throbbing underneath digital textures, all interwoven into a narrative of grooves and shadowy noises. Argentinian Lucas Gutierrez is an industrial designer and visual artist, but his music is a kind of dance of tribal glitches.

SILO SESSIONS from Mindpirates e.V. on Vimeo.

We have full-length music mixes here:

silo6

silo5

silo7

Resembling nothing if not Plato’s famous allegory, audiovisual shows in the silo echo on those cold post-industrial surfaces and dance on the walls. Listening to the results, you’ll hear traces of dance grooves as they’re fragmented into glitchy textures, the computers sounding a little bit as though they’re about to scream under the strain. (Having been floating around academia for about twenty years now, I remember how frequent complaints used to be about “beat-driven” music. For a time, academics were as afraid of recognizable rhythm as they were of tonality in the post-war era. I think more enlightened openness has prevailed – a good thing, too, as I wouldn’t want to have to drop Beethoven for his four-on-the-floor time signatures.)

I’m honored to get to play as part of this series tomorrow, Friday, using software I’ve built in Pd and Processing. (I hope to share those patches, once they’re cleaned up.) But I’m equally pleased to share the work that’s come before, as I’m thoroughly enjoying listening to it. And while we can’t entirely replicate the experience, I loved the feeling of being close with other listeners, in a space that wasn’t a concert but wasn’t a club, either – shoulder to shoulder with music lovers, sounds and light slightly different from each vantage point.

More of Lucas – LUCAS GUTIERREZ . Ascendente LiveAct – PANORAMICA 2012 (Buenos Aires, Argentina – actually, 2013′s installment is next weekend if you’re in that neighborhood!)

If you are in Berlin, come say hi. More on the series, and the ideas behind it:

SILO SESSIONS

Mindpirates open the doors of their silo, in collaboration with FxLD, to make way for experimentation with a series of concerts exploring the relationship between audio and visual concepts. This event takes its name from the location where the event will be executed, an old grain silo in the heart of Kreuzberg. The unique space is characterized by its geometric architecture ideal to create an introspective atmosphere.
Seeking to promote a state of connection that goes beyond the limits of reason, guest artists will work image and sound simultaneously using non-conventional structures to compose and execute in real time.

MINDPIRATES
Mindpirates is an artist group that works on aspects and issues of contemporary culture, sociology and ecology. The group has the approach to work independently and interdisciplinary. They combine challenging aesthetics, substantial examination and experiment with new forms of distribution, exposition and cooperation.

Mindpirates e.V. is a member based network. The e.V. is building and developing a community that supports ideas and projects with the Mindpirates.

Mindpirates Vereinsheim is organized by the Mindpirates e.V. based in Berlin. The space follows the tradition of an artist run center and is used by its members as a platform for mutual exchange and public presentation.

The Mindpirates Projektraum is an independent art space and a curatorial platform for the collaborative production and presentation of artistic projects, exhibitions and critical research work. It is a meeting place for the exchange of thoughts and impulses through which to forge relationships with the guest artists and the public.

http://www.mindpirates.org

FxLD

Is an artistic collective based between Berlin and Buenos Aires. Has the aim of serve as a platform for research, experimentation and promotion of Digital Art and Generative Art and to give them a place in the consolidated circle of art. FxLD believes that they are forms of Fine Arts that can respond to the most deep inquires of the spirit. And defends that the computers and informatic languages expand the barriers of creation to make way to a new aesthetical and conceptual paradigm in art.

http://www.foldcode.com.ar/

VECTRAL (DK) ( Silo Sessions I )

Behind the pseudonym Vectral, Søren Lyngsø, producer/composer/computer-programmer and visual-artist with a master degree in electronic music-composition from the Royal Academy of Music, explores the interplay between electronic compositions and audio-reactive visuals with concerts leading the audience through his sensory labyrinth step by step. His stubborn sounds-capes and crackling sound structures consist of electronically arranged material from everyday life heard through homemade software. The visual part consists of live generated 3D graphics using 3D control points to create dynamic colors and shapes.

http://sorenlyngso.dk
http://vectral.bandcamp.com

LUCAS GUTIERREZ (ARG) ( Silo Sessions II )

Digital Artist and Industrial Designer and native of Belen City in the province of Catamarca, Argentina. He specializes in video-art and real time video session projects pushing limits and blending influences from Motion Graphics and Graphic Design. He strives to achieve simplicity in its work while playing with blurred visuals and blending together the variations of two styles. The design studio coalesces its influences to create a variety of audio/visual projects for creative professionals in the art and media world.

Lucas has exhibited his works in well-known national and international festivals such as: Offf-Post-Digital Creation Culture, Panoramica / Tiempo Visual Panorama Real 2010 & 2012 (Bs As, Argentina), Getset Festival 2012 (Porto, Portugal), Cccartaxo 2010/12 (Portugal), Fuga Jurasica & Sincroba 2009 (Bs As – Argentina), Videofest 2008/9 (Cordoba, Argentina) among others. Lucas Gutierrez became a well-known Visual Artist and participates as resident VJ in a number of shows and events, fusing primarily electronic music with art.
He is currently a member of: fungo_project collective (Lisbo, Portugal) and undertones (Argentina). “A chaotic style that permeates his works with motion graphics. Seeks simplicity while running with the limits of the blurred image”.

http://www.lucasgutierrez.com/

Finally, from Vorspiel (which runs prior to the Transmediale and CTM festivals), here’s a murky jam of artists in the silo space — good stuff, good times (again, including recent CDM collaborators Easton West and Kevin Klein):

Mindpirates & P2P Vorspiel: Plutonic Frequencies from Mindpirates e.V. on Vimeo.

Details of what’s going on there:

On the occasion of CTM Vorspiel, Mindpirates will channel the ancient knowledge of the lost tribes of Pluto through vibrational frequencies. This cosmic learning experience will take place in the secret Silo space located at Mindpirates.
This very special event was part of P2P Vorspiel, a pre-festival weekend preceding the opening of transmediale 2013 BWPWAP – Back When Pluto Was a Planet and CTM.13 – THE GOLDEN AGE through a dissemination of projects including exhibition openings, workshops, talks, performances and parties outside the main venues of either festival.
Participating Artists:
Pauline Doutreluingne
Cy Iurinic
Kevin Klein
Emmanuel Pidré
Owen Roberts
Dylan Warn
Easton West

Camera:
Philipp Wenning
Edit:
Kevin Klein

More images:

silo9

silo8

silo4

silo3

silo2

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Compare the complex model of what a computer can use to control sound and musical pattern in real-time to the visualization. You see knobs, you see faders that resemble mixers, you see grids, you see – bizarrely – representations of old piano rolls. The accumulated ephemera of old hardware, while useful, can be quickly overwhelmed by a complex musical creation, or visually can fail to show the musical ideas that form a larger piece. You can employ notation, derived originally from instructions for plainsong chant and scrawled for individual musicians – and quickly discover how inadequate it is for the language of sound shaping in the computer.

Or, you can enter a wild, three-dimensional world of exploded geometries, navigated with hand gestures.

Welcome to the sci fi-made-real universe of Portland-based Christian Bannister’s subcycle. Combining sophisticated, beautiful visualizations, elegant mode shifts that move from timbre to musical pattern, and two-dimensional and three-dimensional interactions, it’s a complete visualization and interface for live re-composition. A hand gesture can step from one musical section to another, or copy a pattern. Some familiar idioms are here: the grid of notes, a la piano roll, and the light-up array of buttons of the monome. But other ideas are exploded into spatial geometry, so that you can fly through a sound or make a sweeping rectangle or circle represent a filter.

Ingredients, coupling free and open source software with familiar, musician-friendly tools:

Another terrific video, which gets into generating a pattern:

Now, I could say more, but perhaps it’s best to watch the videos. Normally, when you see a demo video with 10 or 11 minutes on the timeline, you might tune out. Here, I predict you’ll be too busy trying to get your jaw off the floor to skip ahead in the timeline.

At the same time, to me this kind of visualization of music opens a very, very wide door to new audiovisual exploration. Christian’s eye-popping work is the result of countless decisions – which visualization to use, which sound to use, which interaction to devise, which combination of interfaces, of instruments – and, most importantly, what kind of music. Any one of those decisions represents a branch that could lead elsewhere. If I’m right – and I dearly hope I am – we’re seeing the first future echoes of a vast, expanding audiovisual universe yet unseen.

Previously:
Subcycle: Multitouch Sound Crunching with Gestures, 3D Waveforms

And lots more info on the blog for the project:
http://www.subcycle.org/

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With great power comes great learning curves – or maybe not. Csound for Live, just announced this weekend and shipping on Tuesday, brings one of the great sound design tools into the Ableton Live environment. You can use it without any actual knowledge of Csound, without a single line of code — or, for those with the skills, it could transform how you use Csound.

For anyone who thinks music creation software has to be disposable, you’ve never seen Csound. With a lineage going literally to the dawn of digital synthesis and Max Mathews, Csound has managed to stay compatible without being dated, host to a continuous stream of composition and sonic imagination that has kept it at the bleeding edge of what computers can do with audio.

Csound for Live does two things. First, it makes Csound run in real-time in ways that are more performative and, well, “live” than ever before, inside the Live environment. Second, its release marks a kind of “greatest hits” of Csound, pulling some of the platform’s best creators into building new and updated work that’s more usable.

If you’re not a Csound user, you just dial up their work and see what your music can do. If you are, of course, you can go deeper. And if you’re somewhere in between, you can dabble first before modifying, hacking, or making your own code. And that means for everybody, you get:

  • Spectral processors
  • Phase vocoders
  • Granular processors
  • Physical models
  • Classic instruments

More description:

It looks great. It works great. It sounds… beyond great.

CsoundForLive is a collection of over 120 real time audio-plugins that brings the complexity and sound quality of Csound to the fingertips of ANY Ableton Live user – without ANY prior Csound knowledge.

Capitalizing on the design power of Max For Live, what once took pages of text in Csound can now be accomplished in a few clicks of your mouse.

Move a slider on your APC40 and deconstruct your audio through professional quality granular synthesis…

Touch a square of your Launchpad and warp pitch and time with real time FFT processing…

Press letters on your keyboard and create sonically intricate melodies through wave terrain synthesis…

And Dr. Richard Boulanger, unofficial Jedi Master of the Csound movement, instigator of this project, and Berklee School of Music sound and music wizard, posts a bit more:

With my former student, and now partner, Colman O’Reilly, I have been working around the clock for months to collect, adapt, create, wrap, and simplify a huge collection of Csound instruments and make them all work simultaneously and interchangeably in Ableton Live. In this guise, I am able to “hot-swap” the most complex Csound instruments in and out of an arrangement or composition – on the fly. This is something Csound could never do (and still can’t!), but CsoundForLive can, and it makes a huge difference in the playability and the usability of Csound.

Two weeks ago, I played a solo concert in Hanover Germany, at the first International Csound Conference. There, all of my compositions, from 20 years ago to 20 minutes ago, were performed in real-time using CsoundForLive. Tonight, at the Cycling ’74 Expo in Brooklyn, NY, I will be demonstrating the program; and next week, I will be releasing this huge collection (on Tuesday, October 17th, at 12:01am).

A huge part of the complete collection is FREE, and I hope it will make the creative difference in your (and your student’s) lives that it is making in mine. This is a serious game changer for Csound. Check it out. Dr. B.

If you’re at Expo ’74, do say hello to Dr. B for us (and I think you’ll get some nice surprises with this project).

I’ve got a copy in for testing, so stay tuned. And I’ll be doing some follow-ups with Dr. Boulanger and company.

The only bad news here, of course, is that both a supported version of Ableton Live and Max for Live are required to be able to run Csound in this way. In fact, sounds like we have a nice four-horse race going. Max 6 overhauls how multiple patches work (on top of Max for Live), SuperCollider has its own possibilities for multiple real-time patch loading, someone suggested in comments using pd~ inside Pd to manage multiple Pd creations (something fairly new even to most experienced Pd users), and now we have Csound in Live.

But overall, Csound for Live looks like a no-brainer for Max for Live owners, no question, and an exciting taste of the ongoing convergence of cutting-edge creative sound and code with live music making for everybody. As I hinted at in the Max 6 post, I think it’s suddenly a Renaissance for all these platforms.

http://www.csoundforlive.com/

Silly geeky footnote: With pd~ for Max, I know it’s possible to run Pd for Max. And via another external, Pd can also run Csound. So we could theoretically run Csound in Pd in Max in Live. But let’s not get carried away.

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Owing to a tradition that goes back to the first samplers and hip-hop pioneers, sampling and digital performance have become a kind of instrumental technique. You might play well, you might play poorly, but even working with samples, you can actually play.

You can look at the simple design of the monome as the hardware embodiment of digital, a reflection of an array of pixels. You can see it as an extension of Roger Linn’s MPC and other drum machine concepts. It’s probably both those things. But since the monome itself makes no sound, it’s been software that has made that design musically relevant. While the original vision of the monome was as a blank canvas that could perform any function, ultimately a community of musicians focused their efforts on expanding a single patch, creator Brian Crabtree’s original mlr. Talk to these monome players, and they’ll very likely tell you about some little modification they made last night to use in a set they’re playing tonight, because they wanted some feature or another, or a little subpatcher they borrowed from a friend to solve a problem. Add up all those little hacks, and you get evolution.

Now, descendant mlrv has evolved into a live music-making environment of its own, and not just for the monome. Version 2.0, released this week, supports monome-like controllers such as the Novation Launchpad, Akai APC, and Livid Ohm/Block, but also conventional MPC-style grids like the Akai MPD.

The word the creators use to describe the playing technique: “hypersampling.”

mlrv is built in Max/MSP, so if you have a Mac or Windows and version 5 of the software (or Ableton’s Max for Live), you can edit the patch. Otherwise, you can download a free runtime and use the patch itself for free. Pay US$18, and you get your name on the startup screen and special email news and downloads. Pay US$80, and you get limited edition vinyl from artists galapagoose and ‘%’.

The project is the work of Trent Gill, Michael Felix, and parallelogram; check out developer galapagoose playing with it live in the video at top. (I will say, though, even as I am writing on a Website, you get more out of being in the same room with a live performance.) All the details:
http://parallelogram.cc/mlrv/

The software will be available February 1, with a release party that evening for the software and music. Also, while we’ll have details tomorrow, Handmade Music will host performances by galapagoose, %, and other monome artists (alongside chip music, MeeBlippery, and laptopism) on Saturday February 5. Both events happen in New York City at Culturefix.

On February 5 with CDM, you can come at 3pm and check out an open lab to get your hands on mlrv and talk to its developers. Then stay for the party Saturday night – US$20 buys you admission, supports the artists, and nets you a two hour open bar of beer and wine recently celebrated by the NY Times’ drink critic, Frank Bruni. Full details coming in a separate post, or in the meantime, RSVP on Facebook.

Tuesday night launch party details, NYC
http://bit.ly/hmfeb5 = Handmade Music party Saturday night, complete with hands-on during the day, more live performances at night!

Finally, here’s the obligatory, somewhat amusing, preview vid:

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