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Programming Smartphone/Tablet

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Piracy is a topic that comes up a lot, so I did a lot of research on Indiegames.com, TIGSource.com, email lists, blog posts, etc. I found that the answers to piracy are surprisingly simple.

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This is a funny thing, nowadays, even in this first quarter of 2012 when I speak with developers sometimes they get surprised when I say that I am working in an iOS project using Adobe Flash, people say, ehh? Hmmm? How come? it is not supported on iOS...

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In just a few short minutes the UDK iOS Configuration Wizard is gonna let you plug that iconic white cord into your Windows USB socket and wire your beautiful UDK mobile bytes straight to your iPhone or iPad, quite quickly I might add. Learn more...

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Onslaught! Arena began as a web game built in HTML5. Before porting to iPad, we had to tackle the difficult task of completely reimplementing the control mechanism. This article documents the journey from keyboard and mouse to analog thumb sticks.

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