Skip navigation
Help

PSP

warning: Creating default object from empty value in /var/www/vhosts/sayforward.com/subdomains/recorder/httpdocs/modules/taxonomy/taxonomy.pages.inc on line 33.


Click here to read This PSP Beat 'Em Up Will Kick You in the Face

In Japan, where the PSP isn't dead, the latest Kenka Bancho will be out this summer. Check out the game's trailer. Warning annoying guitar music. More »

0
Your rating: None


Click here to read This Anime Crossover is Complicated, Chaotic and Blessedly Original

Heroes Phantasia, the anime crossover RPG, has playable characters from a total of nine different anime. But how lame would it be if you could only choose three or four party members like most JRPGs? Fear not! Heroes Phantasia has a complex battle system that allows you a grand total of 16 characters in battle at the same time. More »

0
Your rating: None


Click here to read Japan's Newest RPG Hero Is Unemployed

A strong innocent youth with a thirst for adventure, a soldier with a sense of duty and honor, an outcast warrior… The heroes of the fantasy RPGs of yesteryear have always been people of strong moral fiber and a will to stand up and fight. Now, game developer e-smile in their new game Ore-ni Hatarakette Iwaretemo (How Can You Ask Me to Work) brings us the hero of modern Japan: a NEET. More »

0
Your rating: None


Futurlab's PlayStation Mini Velocity wants to add some teleportation to the shmup genre, and the trailer suggests it makes for an exciting experience. With so much of the thrill of modern shmups being dodging, fitting teleportation into the typical shmup design seems challenging.

Futurlab's James Marsden tells IndieGames that it was tough to balance the gameplay around the teleport mechanic. "I don't think it's hype to say we've had to redesign what a shootemup is. We've changed the emphasis from being able to get through a level at all, to being able to perfect a level, and the inclusion of the scroll-speed control acts like a Flow-State pedal."

The game becomes more challenging when moving faster, so players can learn a level without using much of their scroll boost, and then the better they get at it, and the closer they get to the perfect medal, the more they use the scroll boost. "The game at its most impressive sees a player masterfully pumping the gas at the right times to fling bombs at targets at just the right moment, teleporting into the middle of alien waves to get the best bullet coverage and bomb fling accuracy," Marsden shares.

He adds that he finds dodging in a typical shooter to be dull. He says Velocity is a much richer gameplay experience "because a player has to keep their attention on more interesting gameplay challenges - like how fast they managed to take the last corner and how accurately they teleported /into/ a group of enemies to take them out with well aimed bomb flings in each direction." Once players can rescue all survivors and kill everything in a level, and do it quickly, they get a perfect gold medal.

Velocity is developed as a PSP-mini and runs on PS3 and PS Vita in an emulator. "In the case of the Vita, it is a perfect 1 to 4 pixel ratio, so Velocity looks great on Vita, and not quite so great on PS3," describes Marsden.

The release date is up to Sony, says Marsden. "We do know that it's likely to be in middle of March in EU, and most likely May 1st in US. We tried very hard to syncronise the release dates across territories but it has been difficult to manage with just the two of us!"

0
Your rating: None