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Original author: 
Lee Hutchinson

Adrian (adiera1 on DeviantArt)

369 hours.

That's nine 40-hour work weeks of time spent in the Mass Effect universe, according to the combined reports of Steam, Origin, and my creaky old Xbox 360. Eighty-six hours went into the original Mass Effect (three playthroughs), 189 hours into Mass Effect 2 (six playthroughs), and 94 hours into Mass Effect 3 (three playthroughs).

Commander Shepard and his crew—sometimes her crew, but we'll get to that—have done plenty of galaxy saving under my control. They fought aliens, robots, clones, politicians, and reporters. They stood united against enemies vast and unknowably timeless. They have, in the words of James T. Kirk, "been through death and life together."

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Great things, it would seem, arise from an amalgamation of those two genres. Created by a pair of brothers, both of whom are entirely new to the industry, Ring Runner is a pretty 'stellar' looking action-RPG that apparently has more in common with Mythic's Silent Death than your average SHMUP. I'm not complaining.

According to the press release we received sometime back, Ring Runner will feature 300 abilities, 65 playable ships, each equipped with what has been described as a 'unique template for customization', a single-player story-driven campaign, two player local co-op, mini games, a variety of game modes and - you know what? Check out their Youtube channel. They've got a pretty impressive collection of video devlogs that you will probably enjoy.

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Grim Dawn is an upcoming action RPG from Crate Entertainment, a small studio founded by ex-members of Iron Lore Entertainment. The game is being built on Iron Lore’s Titan Quest engine.

In this August 2011 interview with Rock, Paper, Shotgun, Crate’s Arthur Bruno spoke quite candidly about the demise of Iron Lore and how the Grim Dawn team is planning to please “the hardcore gaming audience” on a smaller budget.

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Click here to read Pick the Best Japanese Role-Playing Game for Someone That Never Plays Them

In today's turn-based edition of Speak Up on Kotaku, commenter Monsieur.Froid admits that his Japanese role-playing game experience is limited to Final Fantasy XII. We cannot let that stand. Help him choose a more definitive JRPG to get him hooked on the genre. More »

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That certainly is a banner.

Former BioWareites, Stoic, are formed from a gathering of those who worked on Star Wars: The Old Republic, then ran off into the Texan wastelands to form their own studio. The three-man indie team is working on an online hybrid called The Banner Saga, that plans to merge RPG, turn-based strategy, and vikings. It is the combination mentioned in the Mayan Codecs.

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Realm of the Mad God, the free-to-play, bullet-hell MMORPG will soon arrive on Steam.

Realm of the Mad God

Originally an entry in the TIGSource Assemblee Competition, Realm of the Mad God has continued to gain popularity for the past two years, and was announced as a Main Competition finalist for the 2012 Independent Games Festival. The game’s move to Steam, early next week, shows just how popular it has become and will introduce achievements to the game as well as a stand-alone client (though players will still be able to play in their browsers, if they so wish). The game will continue to be free to play, and it’s almost certain that the team intends to add new content throughout the foreseeable future as the player base continues to grow.

Congratulations, Wild Shadow Studios!

 

TIGdb: Entry for Realm of the Mad God

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First time accepted submitter Synchis writes "Fantasy Author Thomas A. Knight continues his 29-day blogfest today by posting a special interview with Author and Game Designer Jeff Grubb. Jeff has been involved in projects ranging from the original D&D Unearthed Arcana and Monster Manual II, to more recent games such as Guild Wars Nightfall, and is also the author of various novels set in DragonLance, Forgotten Realms, Magic: The Gathering, Warcraft, StarCraft and the Guild Wars shared universes."


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Starfarer, by Fractal Softworks

Starfarer is a promising real-time tactics RPG that’s currently in development. The latest pre-order build, 0.5a, was released today, bringing the game one step closer to the open-world space opera that its developers have planned. Previous iterations of Starfarer have let you choose from a number of scripted missions, but in 0.5a you can finally tackle a basic campaign map that lets you expand your fleet (through purchase or capture) and level up your crew. No matter how large your fleet is, though, you’ll always control a single character and ship, directing your allies through a detailed tactical map.

The game already offers quite a bit in the way of customization to your fleet, from types of ships (large capital ships to tiny fighters) to weapons and armor, down to even the personality and experience of the crew. The final release, though, sounds like it will be a dream for fans of space combat and trading games like Escape Velocity Nova – whether you want to be an ace pilot, the admiral of a large fleet, or something in-between, there will be plenty of ways to make your (permanent, meaningful) mark on the galaxy. On top of that, Starfarer’s devs seem committed to making the game friendly for modders, with fans already creating their own ships and missions.

The final price of the game is set at $20, but you can pre-order it right now for $10 and receive the current build as well as all future updates.

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Here’s one to look out for: Kenshi, a free-roaming, squad-based strategy RPG that takes place in what looks like a large-scale (400 sq. km) post-apocalyptic world inhabited by samurai. Its developer, Lo-Fi Games, is putting a lot of emphasis on the fact that your character starts out as a weakling and must suffer losses as he works his way up to faction leader (or badass lone wolf). The combat looks like a unique hybrid of real-time and turn-based systems, “based on motion capture and developed by an actual martial artist and sword practitioner”.

Kenshi is at a very early stage in development, but a playable demo is planned for supporters ($10) some time next month.

(Source: Rock, Paper, Shotgun)

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This might be stretching the definition of 'indie' as far as it might possibly go but I couldn't quite resist sharing this anyway. Perihelion is, in a word, old. Of course, that is only to be expected given the fact that it's a game for the Commodore Amiga.

According to Edvard Toth, the chap who was responsible for the art, rule-set and design of this post-apocalyptic title, Periphelion has not been distribution commercially for over 15 years. Nonetheless, it's being available again. By him. For free. With, of course, the assistance of Marek Tarnawski, who supplied Toth will all the files necessary to faciliate this.

Gloriously retro and apparently one of the better games ever released on the platform, this one is for all the cyberpunk/post-apocalyptic future fans out there.

You can download the game (and all other required files) here.

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