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Independent studio Camouflaj has launched a Kickstarter funding campaign for the "AAA iOS Experience" République, a story-driven title focused on stealth and survival.

Partnering with production house Logan (the studio responsible for the memorable iPod "silhouette" ads), Camouflaj hopes to build an action game that centers around a believable, non-sexualized female lead and does not emphasize killing as part of its core mechanics. Themes such as government surveillance and voyeurism are tackled throughout the proposed 4-6 hour campaign.

République's funding goal is $500,000. The team is offering a variety of pledge rewards, including companion books, iPhone cases, posters, and in-game appearances. A downloadable copy of the game will be given to backers who pledge $10 or more.

[via @brandonnn]

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Here’s a new trailer for Depth, a stealth-based multiplayer game that pits a team of divers against a team of man-eating sharks. Sharks are much more powerful but have limited vision – to catch their prey they have to rely on disturbances in the water and heartbeats. The goal of the divers is to sneak treasure out from the sea floor without being killed.

No release date has been announced.

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The last time we took a look at Children of Liberty, there was a woeful lack of game play material available for viewing. This time around, things are a lot better. The cartoony aesthetics work almost surprisingly well in this historical, stealth-oriented platformer. While some might find themselves questioning how four unruly kids can take on an assortment of well-trained soldiers, I'm more than willing to suspend my disbelief for the duration of the experience.

If you're curious about how well the game works in practice, you can check out the alpha here.

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Hey, you! Yes, you. Do you want to play as a malevolent shadow god thing capable of extinguishing light and life? Do you want to sneak from torch to torch before devouring the unsuspecting? You do? Great! Because I have something here that you are bound to love.

Described as a stealth-action game inspired by the likes of Diablo, Torchlight and Batman: Arkham Asylum, Deity is a rather entertaining offering from Digipen. In this student project, players will be able to take on the role of the titular entity so as to be able to wreck careful, calculated havoc from the shadows. Unlike normal gods, you're not particularly good at full frontal combat. At least, not in the traditional way. You're capable of one-shotting a lot of enemies under the right circumstances but you're also terribly weak to the light. As a result, a lot of time in the game will be spent crouching in the darkness or inside converted torches (yellow lamp bad, purple lamp good). This makes for a lot of tense moments but that, as we all know, isn't a bad thing at all.

You can download the game here.

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The makers of Kosmo Spin and Bumpy Road are back with even more awesomeness. Beat Sneak Bandit is an upcoming stealth-rhythm game. Here, players must take on the role of the titular character and return all of the world's stolen clocks to their rightful owners.

It seems as though there'll be a lot of guards to inch past, a clockworm mansion to explore, self-destructive merchandise and maybe a talking frog. In short, Beat Sneak Bandit sounds like it's going to be more fun than a barrel of musical monkeys.

Unfortunately, it isn't anywhere near release just yet. Beat Snack Bandit is slated for a 2012 arrival.

Until then, here's the website.

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Let's take a break from the onslaught of IGF news for a moment to check out something not pertinent to the competition. Qasir Al-Wasat is definitely one of the more intriguing stealth action-adventure games I've seen recently. Set within the confines of a single fateful night, you play as an invisible assassin tasked with the extermination of three targets. Fragile and easily disposed of, you must somehow sneak past a batallion of unsuspecting guards. It really isn't as easy as it sounds. Though invisible to the human eye, you can still be heard. You'll also be spotted if you run around drenched in your victim's blood too but that goes without saying, right?

While I'm definitely approving of the visuals, it's the protagonist that has my curiosity piqued. It looks like you're going to play as a member of the djinn, one with limited empathy towards the human world. I have my fingers crossed that this will mean that we'll see something spun out of Arabic lore rather than an evil version of the genie from Disney's Aladdin.

Due for release this winter, Qasir Al-Wasat will be available for the PC and Mac. You can check out the website here.

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I know I've promised to only write about games that you can actually go out, download and play right this minute (or after purchase is processed) but I couldn't resist. Gunpoint looks absolutely glorious. It has hacking. It lets you divebomb into people in order to send both of you flying out of a window. It lets you rewire household electronics so that you can open a door with the help of a light switch (I'm not sure how it works but it sounds fun, anyway). It will let you interrogate people, hold them at gunpoint (one-shot kills for everyone) and bait unsuspecting guards into corners whenever you turn off the lights. It's going to be free. And it might possibly show up in time for Christmas

Have I mentioned it looks mighty fine as well?

A collaborative effort between Tom Francis, John Roberts and Fabian Van Dommelen, Gunpoint has come a long way, it seems. At least, it looks like it has done so from a graphical viewpoint. Still, it's hard to say how the actual game will measure up to the screenshots but I'm going to remain optimistic. As an added bonus, it looks like the developers are open to the idea of people checking out the next prototype so shoot them a mail and you might be able to see the game in action!

Official website can be found here.

The other screenshots as well as the video from March can be found below the cut.

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