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Click here to read <em>Fez</em>'s Soundtrack is Full of Mysteries, Too

The soundtrack to Fez officially released on Friday, at a pay-what-you-like price (with a minimum of $7). Because the entire game is a riddle, wrapped in a mystery, inside an enigma, some enterprising folks went and opened the sound files in a spectrogram and, voila, they found even more clues. Or they're Easter eggs, or some other kind of secret stuff. More »

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Fez

After nearly five years of development, Polytron’s Fez has been released on Xbox Live Arcade for 800 MSP. The winner of this year’s IGF Grand Prize Award, Fez is a non-linear puzzle platformer where you can rotate the camera to reveal the world’s third dimension. The game features a soundtrack by Rich “Disasterpeace” Vreeland, which will be released on April 20th but is available for pre-order.

TIGdb: Entry for Fez

Fez, by Polytron
Screenshot taken from playXBLA.

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Click here to read 8-Bit George Washington and Adolf Hitler Fight With Cyborg Dinosaurs in This Time Travel Art Show

Sure, you could debate legislative achievements and spheres of influence to determine who history's greatest leader was. But you could also imagine an old-school video game where Teddy Roosevelt and Josef Stalin—looking a lot like Nintendo's Mario—face off riding weaponized extinct giant lizards. Artist Jude Buffum has done the latter and we are all richer for it. More »

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Keeper of the faith.

It's just a sideshow attraction in Guardian Heroes, but Arcade Mode embodies all of the inimitable, brash creativity that has made its maker, Treasure, one of the best-loved game studios. Imagine, having selected your character in Street Fighter IV, that you were made to fight not one but every character in the game, all of whom piled on you simultaneously in an endless survival gauntlet, without so much as a stutter in frame-rate.

It's mayhem. And not the kind of conservative, Saturday morning children's TV mayhem of so many Smash Bros. titles. It's bona fide wild-men-picking-fights-with-rocks mayhem, the sort that, in the blur of colour and shape, makes it difficult to know where your character ends and an enemy begins. But it's also the kind of mayhem that, in some deep place in your being, unlocks the abandoned joy we all play video games in the hope of rediscovering.

Guardian Heroes is the eldest of Treasure's three seminal releases for Sega's Saturn (the others being Silhouette Mirage and Radiant Silvergun, which was also recently re-released on Xbox Live Arcade). It mixes the side-scrolling fantasy beat-'em-up play style of Golden Axe with the combat complexity of Street Fighter II and threads them into an OutRun-style branching structure. As a result, the Story Mode is at once familiar and, in the unique combination of these iconic designs, fresh and enthralling.


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Click here to read The <em>Gears of War</em> Universe Explained In 1:17

If you've missed the first two games in the series, and don't have time to catch up on large necks and dead wives and giant worms, this new trailer for Gears of War 3 gets you instantly up to speed on humanity's war against the Locust. More »

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Supergiant's Greg Kasavin on crafting this year's Summer of Arcade standout.

While perhaps not quite scaling the heights of previous years, the current Summer of Arcade season has thrown up a fine harvest so far - from the cute Metroid-with-Martians stylings of Insanely Twisted Shadow Planet, to Eric Chahi's ambitious attempt to breathe some life into the god game genre with From Dust. However, it's Supergiant Games' delightful isometric action RPG Bastion that has come closest to providing the class of 2011 with a Limbo or a Braid.

Though it offers fair few innovative touches, it's a title that's custom-made to tickle the nostalgia glands of the don't-make-'em-like-they-used-to demographic. Duly, according to the game's creative director Greg Kasavin, the project was born out of a frustration at a lack of titles out there for those who, like them, favour The Old Ways: classic level design, tight controls and the "sense of wonder" that the SNES games of his youth inspired.

"We really miss certain types of play experiences," he admits. "There's a whole era of gaming that people have a lot of love for, and I think those players are feeling pretty under-served these days. There are some really great FPS games out there, but if you miss classic-style RPGs, or action adventure games, or Metroidvania games, there isn't a lot of stuff to choose from.


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Recruitment call reveals new project.

Gears of War developer Epic is in development on a "new unannounced IP", according to a recent job listing.

As spotted by French site Xboxygen, a recruitment call on its website states, "Epic Games is looking for Gameplay Programmers to join the team currently working on Gears of War 3, as well as a new unannounced IP in development."

The studio currently has no announced projects past Gears of War 3, which is due to ship for Xbox 360 on 20th September.


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Strange bedfellow.

The main character of Catherine, Vincent Brooks, is the type of guy who you might describe as "aimless." Except in Catherine, as in life, there's no such thing as aimless. If you choose to go nowhere, life will aim you on its own, straight into the choppy waters of the future. Life's kind of a jerk that way.

Yet still Vincent attempts to coast. He's a 32-year-old software designer who has been with his girlfriend, Katherine (with a "K"), for a few years. She's been hinting about marriage lately, asking Vincent when he's going to meet her family. It's around then that he starts having these dreams.

When Vincent goes to sleep at night, he enters a bizarre realm of building blocks. The blocks are stacked into towers that seem to extend into infinity, and they're governed by two primary rules. First, you must keep climbing the block towers. Second, if you fail to climb, the ground collapses beneath you, and you die - both in the dream and in the waking world. (In Vincent's waking world, that is. The game does not possess the capacity for actual murder, as far as I know.)


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Beats analogue stick, mouse, says Braben.

Ten million selling Xbox 360 motion-sensing add-on Kinect is the most accurate analogue input device gamers have ever had, Elite creator David Braben has said.

"If you think of the analogue stick for example, if you just show the position of the analogue stick on the screen as a blob, it jitters around all over the place," Braben, whose Frontier Developments made Kinectimals and is worling on Kinect Disneyland Adventures, told Eurogamer in a new interview published this morning.

"When we first got analogue controls we thought, oh yes, you can use it like a mouse. But actually, you can't. It's not precise enough. The mouse is pretty precise, but that's only because that's also a relative device.


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