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Original author: 
Trent Wolbe

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I played a hundred new huge-budget video games this week, but the only one that really made sense to me was a cellphone and Vita game called RYMDKAPSEL.

Like many tower-defense games the primary objective of RYMDKAPSEL is to grow and defend your population. But when designer Martin Jonasson set out to make a viable StarCraft for mobile, he discovered that StarCraft probably isn’t something you’d want to play on your phone, and its most memorable component would probably be how much it crashed your OS. So he boiled it down, reducing and reducing until he came up with the most efficiently brilliant game I’ve ever played on mobile.

The game begins on a vectorized orthogonal grid in space, your playable characters materializing as...

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Original author: 
Patrick Traylor

Heather Rousseau spent ten days last fall photographing and interviewing people living and working in western Colorado, documenting their relationships with the land, energy and water. “Last summer, Colorado—like much of the rest of the country—saw some of the driest and hottest conditions on record,” recalls Rousseau. “Since 80 percent of the state’s population lives [...]

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