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CloudFlare's CDN is based on Anycast, a standard defined in the Border Gateway Protocol—the routing protocol that's at the center of how the Internet directs traffic. Anycast is part of how BGP supports the multi-homing of IP addresses, in which multiple routers connect a network to the Internet; through the broadcasts of IP addresses available through a router, other routers determine the shortest path for network traffic to take to reach that destination.

Using Anycast means that CloudFlare makes the servers it fronts appear to be in many places, while only using one IP address. "If you do a traceroute to Metallica.com (a CloudFlare customer), depending on where you are in the world, you would hit a different data center," Prince said. "But you're getting back the same IP address."

That means that as CloudFlare adds more data centers, and those data centers advertise the IP addresses of the websites that are fronted by the service, the Internet's core routers automatically re-map the routes to the IP addresses of the sites. There's no need to do anything special with the Domain Name Service to handle load-balancing of network traffic to sites other than point the hostname for a site at CloudFlare's IP address. It also means that when a specific data center needs to be taken down for an upgrade or maintenance (or gets knocked offline for some other reason), the routes can be adjusted on the fly.

That makes it much harder for distributed denial of service attacks to go after servers behind CloudFlare's CDN network; if they're geographically widespread, the traffic they generate gets spread across all of CloudFlare's data centers—as long as the network connections at each site aren't overcome.

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Tony_rose_-_pixar_large

Tony DeRose wanders between rows at New York's Museum of Mathematics. In a brightly-colored button-up T-shirt that may be Pixar standard issue, he doesn't look like the stereotype of a scientist. He greets throngs of squirrely, nerdy children and their handlers — parents and grandparents, math and science teachers — as well as their grown-up math nerd counterparts, who came alone or with their friends. One twentysomething has a credit for crowd animation on Cars 2; he's brought his mom. She wants to meet the pioneer whose work lets her son do what he does.

"It's wonderful to see such a diverse crowd," he says. "How many of you have seen a Pixar film?" he asks after taking the podium. The entire room's hands go up. "How many of you...

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How to create a global brain in only a few lines of code

This is where my research was going years ago and I found so many interesting things that I forgot that's why I was doing it. Here's the summary of the plan:

User Interface can be anything which is statistically balanced and has continuous input and output of at least 1 dimension between each person and their computer. A simple example is the speed they are moving the mouse, if its increasing or decreasing at the time, and an output could be some music which is playing becomes a little slower or faster at the time. It could be more complex things like realtime video, evolved audio, Nintendo Wii controllers, Kinect, Emotiv Epoc or OpenEEG mind reading game controllers, or many other things. The User Interface is a stream of vectors in and vectors out, of at least 1 dimension, through any devices. If there is any audio or video, that is part of the User Interface. The core idea is a kind of math and is calculated independently of any game content which players create while in the game.

N people play the game at once, streaming data to eachother's computer through the Internet as it was all 1 system with many inputs and outputs as paths of information flow between the players.

The output to each player is a prediction of the next input of that player. The player must hear/see/experience the output in some way so it affects their state of mind.

The combined inputs of all players are used to predict the combined outputs of all players. This can be done many ways. A bayesian network should work well for this since it calculates using the math of conditional-probability and scales up efficiently.

Here's what makes it work extremely more than the intelligence of the AI or any 1 player:
Since the bayesian network calculates relevance of inputs and outputs to its prediction accuracy, whichever inputs of other people are most useful (combined in some statistical way) to predict the next few inputs of this local person, will gradually be given more influence here, and because of that this local person, who "must hear/see/experience the output in some way", will tend to become more statistically relevant for the AI to use their inputs to predict the other peoples' next few inputs, and the feedback loop is complete and amplifies peoples' ability to play the game in a way that helps the AI use people to predict other people.

In this feedback loop of N people, without needing conscious knowledge or intent of it, people will unavoidably be influenced toward flowing their thoughts together because the set of all possibilities where that does not happen is partially cancelled-out by the bayesian network.

Depnding on the accuracy of whatever kind of AI does these predictions and is the "glue code" for networking our minds together, and how skilled people become at the game, a superintelligence is somewhere along this research path and it will be made of the minds of billions of people and computers flowing thoughts together at the subconscious psychology level.

This is the simplest way to build a superintelligence. My research years ago took a different direction in finding User Interfaces, like Audivolv, BayesianCortex, and Physicsmata (all open source), and now I have a good idea of how to put it all together. We can proceed with these experiments toward thinking more like a global brain.

Does anyone have idea on what kind of game it should be? The research path leaves many possibilities.

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The inside of Equinix's co-location facility in San Jose—the home of CloudFlare's primary data center.

Photo: Peter McCollough/Wired.com

On August 22, CloudFlare, a content delivery network, turned on a brand new data center in Seoul, Korea—the last of ten new facilities started across four continents in a span of thirty days. The Seoul data center brought CloudFlare's number of data centers up to 23, nearly doubling the company's global reach—a significant feat in itself for a company of just 32 employees.

But there was something else relatively significant about the Seoul data center and the other 9 facilities set up this summer: despite the fact that the company owned every router and every server in their racks, and each had been configured with great care to handle the demands of CloudFlare's CDN and security services, no one from CloudFlare had ever set foot in them. All that came from CloudFlare directly was a six-page manual instructing facility managers and local suppliers on how to rack and plug in the boxes shipped to them.

"We have nobody stationed in Stockholm or Seoul or Sydney, or a lot of the places that we put these new data centers," CloudFlare CEO Matthew Prince told Ars. "In fact, no CloudFlare employees have stepped foot in half of the facilities where we've launched." The totally remote-controlled data center approach used by the company is one of the reasons that CloudFlare can afford to provide its services for free to most of its customers—and still make a 75 percent profit margin.

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Most parts of governments, religions, and many other parts of the world are far more complex than other ways things could be done that would work better.

If a government department is simple, more people would understand what is happening in it.

If more people understand what government is doing, more people would be able to have an opinion against it, and some would reduce support for or act against it. Those whose opinion would be positively influenced would do less than those whose opinion is negatively influenced.

Complex government departments breed other complex government departments. The more you have, the more there will be later, if few people resist.

Most people involved probably don't know they're doing it, but society evolved toward patterns where complex things survive because we don't have the brain power to understand them, which would be required to solve those problems. Complexity is a problem like AIDS. It spreads unnoticed for many years because its deep in the system (biology in this case) in ways its not easily observed, and being so well evolved with the system its hard to remove. It consumes resources to continue its own survival. It disables you just enough that its hard to fight back but little enough that you survive more years to spread it. Like we want a cure for AIDS, we should want a cure for Complexity.

Complexity is an evolved defense against progress, because progress includes many of the ways the world works, including some parts of governments and religions, becoming obsolete.

Complexity is a cost, not something to measure progress by. Something may need to be a certain level of complex to accomplish something else, but complexity by itself is negative and should be avoided like spending money. If something simpler or cheaper does the same job at least the same quality, then its a mistake to pay higher complexity or pay more of other resources.

People say things like "They spent billions of dollars researching it, and if they can't do it, why do you think you can?" Did they try spending only thousands of dollars researching it? With the ability to do complex things often comes the overlooking of simple things.

Similarly, why don't people say things like "If you want to build a system as advanced as animals or Humans, you've got to have AIDS in the system overall or something equally complex." Some parts we should not include in our world.

In open source, for example, we usually don't have the resources of a business, so we have to explore deeper into simple ways to make things work, so how are open source products staying competitive? We cure complexity because we have to. Others are still infected and allow their Complexity to refuse the cure which would obsolete itself.

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0-Day Art

With online storefronts dominating the mobile market, it’s safe to assume that most people who own digital devices have some experience with the concept of micropayments. But now that we’ve grown accustomed to the idea of shelling out tiny nuggets of tribute for things like apps, games and music, are we willing to do the same for art?

Art Micro Patronage is hoping for the best. The website, an online gallery experimenting with new methods of monetizing artwork that uses the internet as a medium, recently launched C.R.E.A.M., its last in a series of online exhibitions of animated GIFs, web pages and other net-based artwork that asks visitors to contribute small amounts to individual works. In doing so, patrons are granted access to...

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Of course weather works mostly as science understands, but there are also chaos-theory patterns not completely understood, and those have subtle connections through metaphysics to our state of mind, powered by the exponential improbability of the states of mass and energy our brains form into as a result of intelligence instead of random movements of atoms. There is a way everything works, even if you don't understand it.

I don't mean that dancing has anything to do with making it rain. Its completely from our state of mind. Dancing and music sometimes help get us into that state of mind.

http://en.wikipedia.org/wiki/Rainmaking_%28ritual%29

I've done it a few times, without the dancing or music, just thinking things in certain intuitive patterns forming feedback loops between the metaphysics and myself which are amplified over time.

Its just another variety of mind over matter, like in this video I recorded of myself in 2003 when I was more skilled at these things:http://www.youtube.com/watch?v=pKJGb4RNRB4

Why dont people try rain dances anymore? You sometimes complain when the air gets too dry, especially in deserts. It would take much more skill and longer time and more people thinking this way, but any large enough group of people could learn to think global air currents toward that desert and make it rain. Be careful not to cause a flood (unlikely in deserts but possible near beaches), because the effect is often delayed. For large scale changes like that, we would need a realtime display of global weather patterns so we know how to adjust our thoughts, a feedback loop between the weather and our thoughts which naturally happens when you try to make it rain where you can see. Weather TV shows are not realtime enough. It needs to be realtime per second, not per minute. Has it ever been tried?

There is a very simple reason this ritual formed: It works when practiced enough. But remember its about the state of mind and not the dancing or music. Its also about enough people doing it at once.

Its not just about water, but its a good example. Here's a video about research into the connection between our thoughts and the shapes of crystals that form in water:
"Hidden Messages in the water - What the bleep do we know? "
http://www.youtube.com/watch?v=zpnlCo5APrE
Details:http://whatthebleep.com/crystals

Those who practice and become more skilled don't need the dance or music, and changing the weather is 1 of many things that can be done. People are mostly made of water, but this is more general than water. Global events are similar to weather in some ways, since its a divergent system where small changes in the past can have big effects on the future, as explained in chaos-theory. http://en.wikipedia.org/wiki/Butterfly_effect  People think governments and corporations and militaries are the most powerful thing, but consider how much less mass and energy is in all those together compared to drops of rain, and how easy it can become with enough practice, to make it rain by changing your state of mind.

My large window blinds that often block out the sounds, especially when music is playing, were closed, and after writing this I just noticed its raining, but did I influence it to rain or did the rain influence me to write this without me physically hearing or seeing it rain, or a combination?

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