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Original author: 
Sam Byford

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When Sony unveiled the PlayStation 4 two months ago, many were impressed to see Mark Cerny fronting the presentation as lead system architect; the industry veteran first made his name by designing the classic Marble Madness at the age of 18, and has since been described as "the closest we have come to a modern-day da Vinci." Cerny hasn't spoken much about the PS4 since, but now a lengthy, in-depth interview with Gamasutra does a lot to explain the thinking behind the system's design.

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What are the fundamental functional differences between boardgames and card games? I’m not sure how important this question is from a game player’s point of view but it’s certainly important for game designers (even for video game designers).

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What are the fundamental functional differences between boardgames and card games? I’m not sure how important this question is from a game player’s point of view but it’s certainly important for game designers (even for video game designers).

0
Your rating: None