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Standards-based open Web technologies are increasingly capable of delivering interactive multimedia experiences; the kind that used to only be available through plugins or native applications. This trend is creating new opportunities for gaming on the Web.

New standards are making it possible for Web applications to implement 3D graphics, handle input from gamepad peripherals, capture and process audio and video in real-time, display graphical elements in a fullscreen window, and use threading for parallelization. Support for mobile gaming has also gotten a boost from features like device orientation APIs and improved support for handling touchscreen interaction.

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This document provides statistics about the structure and content of the LOD cloud. It also analyzes the extend to which LOD data sources implement nine best practices that are either recommended W3C or have emerged within the LOD community.

All statistics within this document are based on the LOD data set catalog that is maintained on CKAN. This document contains a preliminary release of the statistics. If you spot any errors in the data describing the LOD data sets, it would be great if you would correct them directly on CKAN. For information on how to describe datasets on CKAN please refer to the Guidelines for Collecting Metadata on Linked Datasets in CKAN.

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