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Original author: 
John Walker

As much as E3 can generate that sad feeling in your socks, it’s important to remember that our world of gaming is FAR bigger and more interesting than that awful corporate circlejerk. And what better example to land before my eyes than Sarah Crossman’s Master Reboot. From concept to art style to the wonderful trailer, it’s a breath of fresh, creepy air. Created with the desire to explore the concept of life after death in the form of saved, explorable memories, this is a first-person “psychological puzzle adventure”, and it looks splendid.

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Original author: 
Germain Lussier

Raid 71 - 2001 A Space Odyssey

Glow in the dark inks on a poster can be hit or miss. In the best cases, they act as almost a night light, revealing a beautiful second image that’s invisible in the day time. On the other hand, some are so subtle and light, it’s almost as if they don’t glow in the dark at all. And maybe that’s a good thing.

The Bottleneck Gallery in Brooklyn, NY will surely have a little of both in their latest exhibit, When The Lights Go Out, which opens April 12. Over 60 artists have made brand new pieces with glow in the dark inks, which will be displayed at all hours via a new installation of blacklights.

Some of the topics of the art include 2001: A Space Odyssey (above), The Shawshank Redemption, Alien, Game of Thrones, Band of Brothers, Where the Wild Things Are, Tron, Poltergeist, Time Bandits and more. It looks like a very fun show. Check out a selection of art below.

When the Lights Go Out opens at 7 p.m. April 12 and will remain open through May 1. It’s located at 60 Broadway, Brooklyn. Find more information at www.bottleneckgallery.com, and that’s also where the show will go on sale online at noon EST on April 13 at that link.

Mouse over each piece for the artist name, and property. Where we can, we’ve placed the original with the glow in the dark element side by side. Some of the images provided either only had one way, or both together. Those are at the bottom of the gallery.

Bruce Yan  - Wild Things
Bruce Yan - Wild Things - GID
Dave Perillo - Time Bandits
Dave Perillo - Time Bandits - GID
Cuyler Smith - Poltergeist
Cuyler Smith - Poltergeist - GID
JP Valderrama - Shawshank
JP Valderrama - Shawshank - GID
Godmachine - Alien - GID
Godmachine - Alien
Rob Loukotka - Band of Brothers - GID
Rob Loukotka - Band of Brothers
Mark Englert - Game of Thrones - GID
Mark Englert - Game of Thrones
Craig Drake - Tron
Raid 71 - 2001 A Space Odyssey

And that’s just a small, small sampling of the full show.

Which is your favorite?

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Located on a rather nondescript industrial estate in a suburb of Leicester you'll find an equally nondescript warehouse unit. Nestled amongst the usual glut of logistics companies and scrap metal merchants, the building in question once housed a firm that was poised to dramatically alter the world of interactive entertainment as we know it, and worked with such illustrious partners as Sega, Atari, Ford and IBM.

That company was Virtuality. Founded by a dashing and charismatic Phd graduate by the name of Jonathan D. Waldern, it placed the UK at the vanguard of a Virtual Reality revolution that captured the imagination of millions before collapsing spectacularly amid unfulfilled promises and public apathy.

The genesis of VR begins a few years prior to Virtuality's birth in its grey and uninspiring industrial surroundings. The technology was born outside of the entertainment industry, with NASA and the US Air Force cooking up what would prove to be the first VR systems, intended primarily for training and research. The late '80s and very early '90s saw much academic interest in the potential of VR, but typically, it took a slice of Hollywood hokum to really jettison the concept into the global consciousness and create a new buzzword for the masses.

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Moebius

RIP, French comic artist and illustrator Jean “Moebius” Giraud, who has passed away from cancer at the age of 73. This is a good place to begin learning about his work. His best known film design work is in live-action, like The Abyss, Alien, TRON and The Fifth Element, but he also contributed to a number of animation projects including Little Nemo: Adventures in Slumberland, Space Jam and Time Masters (below). He was revered in France where they exhibited his comic art with respect and appreciation.

Moebius influenced many people in our industry. I’ve collected some of the animation community’s reactions on Twitter:

[View the story "Moebius Reaction from the Animation Industry" on Storify]

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mikejuk writes with a bit from I Programmer on what sounds like an intriguing new game: "If you're bored with games where you run around shooting soldiers or monsters, how about a game where you shoot enemies to win computer code snippets that you can then use to shape the reality around you? It's good to play and good enough to win both the Editor's Choice and Kid's Choice at this year's Bay Area Maker Faire." The linked story has a video demo, too.

Read more of this story at Slashdot.

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