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c64anabaltpromo.pngToday's collection of independent game links includes news, interviews, and developer announcements from around the 'net. (image source)

Joystiq: Shoot Many Robots gets M rating, peek behind the developer's curtain
"Demiurge's still dateless Shoot Many Robots may be closer to release than it seems, as the Metal Slug-esque shooter has been granted an "M" rating by the ESRB for sexual themes, strong language and the use of alcohol."

Sophie Houlden's blog: SWIFT*STITCH post-mortem
"I needed to work on a game that had some commercial appeal, I have games that could have fit that bill and been fun to work on, but I didn't make them, I made Swift*Stitch. and that choice, even though it resulted in a cool game I'm happy with, was a mistake. because it puts my chances of making other complete games in jeopardy."

Pippin Barr: One Way of Making a Game
"So first of all I have an idea. It's usually in the form of some kind of one-liner, either like a joke or an elevator pitch to myself. 'A game about how God's job of judging humanity is a drag.'" [ed note: this is great for press pitches, too!]

Distractionware (guest post by Souleye): ADVVVVVVENTURE
"The release timing of 22:22:22 is a reference to... Well I think I'll leave that one to your imagination, but why did I call it Adventure? Because for me, my life has really turned into one, so far! And hopefully it'll continue to be one into the future."

Joystiq: Zombies, vikings, murder: Ska Studios on WP7 and the future of XBLIG gore
"Turns out melting skin off isn't just entertaining, but adds a whole new dimension of gameplay [in Charlie Murder]!"

Indie Games Channel: Free Nitronic Rush updates add six new tracks
"Six new tracks, including two designed by fan Pixelmann and a Christmas-themed stunt level-along with some minor tweaks and bug-fixes-make the updates well worth downloading."

DIY Gamer: Cursed Loot Developer Shows Off Cursed Cosmos Gameplay
"The game is a step in another direction genre-wise for the developer, who promises a randomly generated galactic trading game with a real-time dynamic economy, real-time space battles, customizable ships, asteroid mining, and more."

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fishy fez.pngToday's collection of independent game links includes news, interviews, and developer announcements from around the 'net. (image source)

Joystiq: The Joystiq Indie Pitch: Baams Away
"With unlimited explosive action, constant introduction to new mechanics, and relentless never-ending sheep destruction, Baams Away will always leave a maniacal grin on your face."

Joystiq: The Joystiq Indie Pitch: Cellarfold
"Cellarfold is The Legend of Zelda meets Shark! Shark!."

DIY Gamer: Ludum Dare Standout Enola Looking to Become Full Horror Adventure Title
"Maybe this place is an alien planet, another dimension, or a dream. You don't know for sure, but you have to find out. Everything in Enola's story and setting is open to the players' interpretation."

Rock, Paper Shotgun: Discriminating Porridge: StarstarstarletterD
"Sophie Houlden's Blitzkast 10 submission StarstarstarletterD only skates around the edge of being a videogame, but makes up for its unabashedly basic interactivity and sub-five-minute length by wittering agreeably insane gibberish throughout."

Indie Games Channel: MacGuffin's Curse bringing adventure, puzzles, and werewolves this April
"Australian indie developer Brawsome... has revealed that its next title, a puzzle-adventure of lycanthropic proportions called MacGuffin's Curse, is 'due April 19th on Steam and the App Store soon!'"

Desura: 3079 Released
"3079 is a futuristic, open-world action first-person role playing game...Think of this game as an original game combining Fallout and Minecraft."

RGCD: Marbled (Atari XE/XL)
"The mechanics of the game are fairly simple, swapping squares around on a platform in space to allow your marble safe passage to the end square, sometimes collecting crystals on the way. The levels become head-scratchers very quickly, and I can't lie and say it's an easy game."

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dressingroomsmall.jpgToday's collection of independent game links includes more indie game news, interviews, and developer announcements from around the 'net. (image source)

IGN: Play a New Game fom Notch Now
"[Minicraft] takes this Ludum Dare's theme of 'alone' to heart, placing the player in an 8-bit looking world with nothing more than what's on their person."

Wolfire Blog: Ludum Dare 22 write up
"We finally decided that you would be a rock star who is hounded by rabid fans and paparazzi, and wants to get away from them all."

Cryptic Sea: Ludum Dare: Relativity
"It's a first-person puzzle game, you can slow down light to 2 m/s, the puzzles are very simple right now since I didn't have much time to work on them."

DIY Gamer: Browser Game Pick - Abandoned [Ludum Dare]
"The gameplay revolves around a fun little mechanic where you can grapple to move between the floor and the walls. Later, you can pick up crates with your gravity mechanic and use them to weigh down switches so you can deactivate lasers and get to the exit."

Rock, Paper, Shotgun: They Are All Alone: Ludum Dare Picks
(This looks at Deep Night's Last Breath, magnolia_fan's Enola, increpare's Puppy Shelter, and more.)

Indie Games Channel: USC's Erin Reynolds on Nevermind, Managing Stress, and Eternal Darkness
"Nevermind is a psychological horror game that leverages biofeedback sensor technology to monitor the player's stress and fear levels during gameplay. When the player becomes scared or anxious, the game will increase in intensity and difficulty."

Joystiq: The Joystiq Indie Pitch: Ensign 1
"With Ensign, I really wanted to capture scenarios like being in the midst of a huge battle, and finding a derelict ship hidden behind an asteroid, and then being able to bring it back into the fight."

The Independent Gamer: Premiere Issue
(Free digitally, this features an Insanely Twisted Shadow Planet review, and discussions of Hero's Adventure, GMC Game Jam, and Loved.)

Armor Blog: Kingdom Rush Available in the App Store!
"The long anticipated wait is over! You can now enjoy Kingdom Rush on your iPad in HD."

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Bamboo Online: Darren Korb Interview
"Supergiant Games' Darren Korb (the composer of Bastion's soundtrack) took time out of his busy schedule to speak with us about Bastion and his many forthcoming projects."

The Joystiq Indie Pitch: Dungeons of Dredmor
"We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, the gang from Gaslamp Games explain the hilariously time-consuming adventure of indie development with Dungeons of Dredmor."

The Introversion Blog: Prison Architect and the IGF
"There's something special about the IGF. It started in 1998, but Introversion didn't get there until 2006. Back then, there really wasn't much of an indie games community. We really did feel as if we were the only small team making games - hence our original tagline: The Last of the Bedroom Programmers."

DIYgamer: Parallax Devs on the Importance of Portals
"I was eager to speak with the developers at Toasty: Zi Ye and Jesse Burstyn, who are both students at Queen's University in Kingston, Canada, to find out what inspired them to create Parallax."

TruePCGaming: Star Corsairs Interview With Dave Toulouse
"TPG was given the opportunity to interview Dave Toulouse, creator of the indie MMO space sim, Star Corsairs. You will read about how Dave developed Star Corsairs, his take on the PC gaming industries and the financial struggles he overcame in creating an MMO."

Indie Games Channel: IndieCade 2011, The Dream Machine
"When I asked Anders Gustaffson - responsible for the The Dream Machine's writing, puzzles, and programming - why he and co-creator Erik Zaring chose the visually striking claymation style for the game, it turns out that it was a natural decision, given both of their backgrounds."

Oh No! Video Games: Eurogamer Expo 2011 Interviews (video)
"We talked to Rich Edwards, who is currently hard at work on Pineapple Smash Crew and hopes to release it soon. We also talked to Boss Baddie Games, who have just released the 3.0 update to Really Big Sky. And finally, we talked to Nicolo from Santa Ragione, developer of Fotonica."

PC Gamer: This week's best free PC games
"Games about fishing aren't generally the most exciting ones around, nor are they the most artistic, but exploratory underwater shooter Fisher-Diver has an exceedingly good go at being both. Read on for more details about this week's best PC freebies."

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

This Is My Joystick: Vlambeer Interview
"Speaking with Vlambeer, I ask them about their wacky concept for Serious Sam: The Random Encounter and how complete polar-opposites can come together and create something truly exciting and memorable."

Indie Games Channel: IndieCade 2011, Fez
"The vibrant exploration-platformer has been in development for several years now, but looks like it's finally going to get a release on Xbox Live Arcade early next year. Widely praised at this year's show, Fez took home the Grand Jury and Story/World Design awards. Following my demo, I spoke with developer Phil Fish about his influences and experience with Fez."

Ortoslon: How to record computer games for YouTube
"This tutorial distills my experience of recording playthroughs of over a hundred indie games on a low‑end desktop. Most of the tools I have come to use are free programs with graphical interfaces."

PixelProspector: The Big List Of Screenrecording Software
"Over the years I have tested lots of different Screenrecorders and have recorded hundreds of videos, so I thought it would be useful to compile a list of those programs that are recommendable. These are all commercial programs and they are superior to all available freeware programs."

DIYgamer: Xbox Live Indie Picks, Grand Class Melee Edition
"Another week, another round of Xbox Live Indie Games to sift through. Some of you will probably notice that more and more games are focused around Halloween."

Quote Unquote: Francis Coulombe Interview
"Francis Coulombe is an independent game developer that adores using pixel art in his videogames. He is a member of The Poppenkast and earlier this year, his quit his job to see if he could survive with his pixel art and game development skills."

Mersey Remakes: The State Of XBLIG
"I used to get angry about XBLIG. Mainly out of frustration. It was a wonderful thing but a wonderful thing with issues. And all of them could, in one way or another, have been fixed by Microsoft given the will."

TruePCGaming: Indie City Interview
"Scott MacKintosh from soon to be launched digital distribution platform, Indie City, was kind enough to participate in this e-mail interview. You will read how Indie City was formed, how developers can benefit from their service and thoughts about the PC gaming industry."

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

The Word of Notch: Happy birthday, us
"One year ago, we started Mojang. Back then, Minecraft had sold between half a million and one million copies, and now we're up to almost four million copies sold, we're expanding to two new platforms, and we're getting good progress done with our new game. We're officially one year old now, and things are more fun than ever."

148Apps: The Portable Podcast, Episode 106 (audio)
"On this episode of The Portable Podcast, host Carter Dotson speaks to Vlambeer about their upcoming iOS games Ridiculous Fishing and Super Crate Box, along with discussing the details of the Ninja Fishing controversy."

The TouchArcade Show: Interview with Simutronics (audio)
"On this week's episode of The TouchArcade Show, we have a hearty discussion with Simutronics' David Whatley and Nathan Lutz about Tiny Heroes and free-to-play models."

Indie Games Channel: Jens Nilsson on Amnesia's One-Year Anniversary
"To commemorate the game's anniversary, I spoke to Jens Nilsson for a one-year retrospective. Jens shared thoughts on Amnesia, the numerous mods that the game has inspired, and whether games are headed in more emotion-based direction."

Gamasutra: Neil Yates From Indie MMO Dead Frontier Interview
"I knew that I was never going to make something that would compete with WoW. My aim was just to create a neat little niche browser game. I think the only person who attempted to talk me out of it was my wife. The idea of F2P just sounded really alien and risky to her."

The TouchArcade Show: 67 Minutes of Siri Jokes (audio)
"This week on The TouchArcade Show the cast and crew discuss the cold and horrible business side of the free-to-play model, GDC Online in Austin, the iPhone 4S, iOS 5, and UPS. After all that, we dig into the latest and greatest games, chat a bit about the big news of the week and finish up with your user questions."

TruePCGaming: Intrepid Void Interview
"Erik Wesslen is in the process of developing a space sim MMO entitled, Intrepid Void. In this pre-release interview, you will read about the creation process and his vision for Intrepid Void, his thoughts on the PC gaming industry and how you can help fund this project through Kickstarter."

Quote Unquote: Noonat Interview
"After some convincing from his friends, Noonat quit his job to join GameClay. Now he faces another challenge: how do you keep the fun in and the grind out of game development when you can't choose your own hours."

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Edge Magazine: Jonathan Blow interview
"We like the 360 and PS3, but their specifications are over five years old now, and that's a lot in computer years. The budget of The Witness we would hope to make back through Steam and iOS, plus I would like to make a profit. But breaking even is most important as it allows me to keep making games, and I can do that without consoles."

Zachtronics Industries: Coming soon... SpaceChem on the iPad
"It's taken more work than I anticipated, but I'm happy to announce that SpaceChem Mobile will be available on the Apple App Store for the iPad on October 1st."

MacLife: Vlambeer Details Game Cloning Saga in Fantastic Arcade Panel
"Rami Ismail and Jan Willem Nijman took the stage for nearly an hour at Fantastic Arcade to discuss the heartbreak that followed when Gamenauts used the core game design from Radical Fishing to create App Store hit Ninja Fishing."

Indie Games Channel: Davey Wreden on The Stanley Parable and the remake
"I recently had a chance to ask Wreden some questions about his gaming influences, developing The Stanley Parable (and the upcoming remake), the experience of becoming an overnight internet sensation among hardcore gamers, and what's in store for the future."

DualShockers: Edmund McMillen Talks The Binding of Isaac
"The Binding of Isaac certainly looks fantastic, but is it really going to make any money or appeal to the public, especially considering its severely niche appeal? I asked Edmund McMillen to find out."

GameSplash: Edmund McMillen Interview (audio)
"In this episode of the SplashCast, we welcome special guest and one half of Team Meat, Edmund McMillen. Edmund discusses everything from the future of Meat Boy, to his journey from artist to indie game developer, to his new roguelike The Binding of Isaac."

TruePCGaming: Really Big Sky Interview
"James and Alex from Boss Baddie had a few moments to spare with us and agreed to do an e-mail interview about their indie hit, Really Big Sky. They speak on many topics including DRM, piracy, life an indie dev and how Really Big Sky came to be."

DIYgamer: Alan Hazelden Interview
"At Eurogamer Expo 2011, I borrowed developer Alan Hazelden, creator of These Robotic Hearts Of Mine, away from the Indie Arcade, so I could prod his brain about what's going on in his delightful, strange, abstract puzzle game."

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

DIYgamer: Terry Cavanagh Interview
"Continuing on with our Eurogamer Expo coverage, we've got quite the large build up of indie interviews. To kick things off, we decided to start with none other than Terry Cavanagh to talk about his new game At A Distance."

GameScenes: Paolo Pedercini Interview
"GameScenes is conducting a series of interviews with artists, critics, curators, gallery owners operating in the field of Game Art, as part of our ongoing investigation of the social history of this fascinating artworld. The conversation between Mathias Jansson and Paolo Pedercini took place in August 2011 via email."

Roguelike Radio: Episode 5, Frozen Depths (audio)
"Welcome to this week's episode of Roguelike Radio. Episode 5 focuses discussion on Frozen Depths, a cold-themed roguelike by Glowie. Talking this week are Darren Grey, Andrew Doull and Ido Yehieli."

A Jumps B Shoots: PAX 2011 Special, Day 1
"A Jumps B Shoots is on-hand at 2011′s Penny Arcade Expo, talking with the creators of Spelunky, Snapshot, A Flipping Good Time and Atom Zombie Smasher."

Indie Games Channel: Andrés Chilkowski on Bunch of Heroes, Regnum Online
"I talked to Andrés Chilkowski, one of the members of NGD's management team, about NGD Studios, Bunch of Heroes, the growing popularity of Regnum Online, and their plans for the future."

Pixel Damage Podcast: The Bastion Guest Host Episode (audio)
"We have the huge honor of having the one and only Darren Korb, creator of the amazing soundtrack for Bastion the hottest game of the summer, guest host with us this week."

TruePCGaming: Dead Horde Developer Interview
"TPG had a chance to speak with DnS Development about their new top-down survival horror title, Dead Horde. You will get their view on topics throughout the PC gaming industry as well as how the development of Dead Horde took place."

The TouchArcade Show: Interview With Kode80
"On this week's episode of The TouchArcade Show, Eli and I grill the dude behind Kode80 and the game 1-Bit Ninja, Ben Hopkins. Our interview spans an insane amount of topics including Hopkins devastating injury and how that is effecting him as a creator and what informed his work on 1-Bit Ninja."

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

indiePub Games: MinMax Games Interview
"Space Pirates And Zombies (aka S.P.A.Z.) takes place in a future where the Earth is toxic and humans have colonized the galaxy. You play as a space pirate who is trying to assemble a fleet and find the secret system where treasures are rumored to be stored."

Gamasutra: Three ways to market your indie game
"There is a battle royal brewing over the best approach to market your indie game. What are these strategies, and which one makes most sense for your business?"

This happened: Vlambeer talk about Super Crate Box
"Vlambeer talks about Super Crate Box, an intensely difficult indie game bringing back the glory days of the golden arcade age. The collaboration started when Rami witnessed Jan Willem prototyping a game where you have to pick up crates while being attacked by waves of enemies."

Indie Games Channel: Drew Curby discusses the Indie Open House
"I recently had a chance to interview Drew Curby, GameSpy Technology's senior director of sales and Indie Open House program manager, about the residency program, including its benefits, goals, atmosphere, and adjustments being made between its first and second renditions."

DIYgamer: Sense of Wonder Night 2011 in Video Part 2
"Our look at the experimental, fascinating games of Sense of Wonder Night 2011 at the Tokyo Game Show continues with three more titles, none of which have been covered here so far." Interview with Jay Barnson
" recently had the pleasure of conducting an exclusive interview with Jay Barnson, a veteran game developer working on a humorous first-person dungeon crawler called Frayed Knights."

TruePCGaming: Star Ruler Interview
"TPG had the chance to chat with the the fine gents from Blind Mind Studios who talk about their space sim title, Star Ruler. James and Andrew also speak on various topics in the PC gaming industry as well as life an independent game developer."

Cidercast: Matt Comi interview (audio)
"Matt Comi, the top dude at Big Bucket Software who's responsible for some of the most loved iOS games and apps around such as The Incident and TV Forecast, joins us as our very first special guest on the show."

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Ctrl-2-Crouch: Tobe's Vertical Adventure
"Raymond Teo of Secret Base, developer of Tobe's Vertical Adventure, got together with us this week for an interview on Tobe's first retail title."

10 Questions: PixelJunk Shooter 2 (video)
"In this interview Dylan Cuthbert discusses originality in game design, the keys to making a game fun, and what sets the PixelJunk series apart from other games on the market."

PC Gamer: This week's best free PC games
"We present to you one of the most outrageously awful first-person shooters there has ever been. Backing it up, there's a gorgeous art game, a tense platformer, and a game where you can ride a speedboat through the mouth of an angry shark."

PixelProspector: The Big List Of Free File Hosters
"All file hosters on this page (Dropbox,, MediaFire, IndieDB, GameJolt and GameFront) were tested by us and are recommendable with acceptable download speed. Also no digit code, wait time or other nonsense needed, etc."

Indie Games Channel: IndieCade 2011 finalists, the trailers
"With IndieCade 2011 less than a month away, the finalists for this year's festival competition have just been announced. For those curious about the finalists, we're pulling together trailers and links to the official project websites."

Quote Unquote: Connor Ullmann Interview
"Connor Ullmann is an independent videogame developer that has now learnt a lesson in the ups and downs videogame development with his latest release, Hollow."

TruePCGaming: Card Hunter Interview
"Card Hunter is currently under development by Blue Manchu Games with Jonathan Chey, formerly of Looking Glass Studios, leading the way. In this interview, Jonathan talks about the development of Card Hunter and his expectations for the future."

On the Spot: Vessel (video)
"Joining us on the set are John Krajewski and Martin Farren from Strange Loop Games, an independent developer up in Seattle and Australia, here to show off their new game Vessel."

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