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Andrew Smith

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Some of you have noticed that we don't cover Android games as often as iPhone games on this site. We've definitely noticed that you've noticed. But the lack of Android games on this site isn't for lack of will or some sort of bias - I myself own a lovely HTC Desire HD. There just aren't as many good Android exclusives. The new, promising titles I find on the Google Play store (née Android Marketplace) are very often reheated ports from iPhone games that were popular last year.

Things are getting better, and quickly - Google's marketplace refurb is a massive improvement on the atrocity that haunted us for most of last year, and the company seems to be taking a keener interest in curating its offerings too. But there still remains something of an imbalance.

There are multiple reasons for this, none of which are that Eurogamer hates Android phones and the people who use them. The first problem is that iPhone is, unfortunately, really pretty cool. At least, so it is seen among developers and the mainstream press. While Android may have gobbled up a vast share of the marketplace by allowing any number of handset manufacturers to adopt it, the very fact that it is on multiple platforms makes it harder for Google to articulate the sort of convincing brand allure that makes Apple's products synonymous with technological lust.

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The best photos of 2011 from around the globe. Warning: All images in this entry are shown in full, not screened out for graphic content. Some images contain dead bodies, graphic content and tragic events. We consider these images an important part of human history.

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