With online storefronts dominating the mobile market, it’s safe to assume that most people who own digital devices have some experience with the concept of micropayments. But now that we’ve grown accustomed to the idea of shelling out tiny nuggets of tribute for things like apps, games and music, are we willing to do the same for art?
Art Micro Patronage is hoping for the best. The website, an online gallery experimenting with new methods of monetizing artwork that uses the internet as a medium, recently launched C.R.E.A.M., its last in a series of online exhibitions of animated GIFs, web pages and other net-based artwork that asks visitors to contribute small amounts to individual works. In doing so, patrons are granted access to...
- accessible technologies
- Aram Bartholl
- Asian cuisine
- BBS
- Chal
- Clay Shirky
- Code
- Computer art
- Cornell
- Creative Commons
- David Horovitz
- Day Art
- digital devices
- Don Miller
- Donald Knuth
- Electronic Frontier Foundation
- gif
- GIFs
- home computing
- Internet art
- internet art
- Kim Asendorf
- Lauren Cornell
- Lindsay Howard
- Los Angeles
- Mass media
- Michael Manning
- MIX
- New York City
- Nick Szabo
- notable web artists
- Nullsleep
- offline filesharing network
- Ole Fach
- online exhibitions
- online gallery experimenting
- online storefronts
- online works
- open-source software
- Paddy Johnson
- regular telephone lines
- Rhizome
- Sara Ludy
- Sarah Weis
- software piracy scene
- software pirates
- Technology
- technology center
- the Pirate Bay
- Theory
- Tom Moody
- Tom Moody
- Visual arts
- Vox Media Inc.
- warez release
- What
[Every week GameSetWatch editor-in-chief Eric Caoili rounds up the latest news/media for obscure and offbeat games from Gamasutra's sister site and alternative video game blog.]
In this latest collection of links to mostly ignored games and gaming news, we cover a full-scale replica of Counterstrike's memorable de_dust map, an unearthed NES ROM for Dizzy spinoff Dreamworld Pogie, new videos for Rhythm Tengoku Wii, and Japanese shmup magazine Shooting Gameside.
GameSetWatch's highlights from the last week:
Someone Wants To Build A Full-Scale Replica Of de_dust - "One of the most played multiplayer stages in video game history, Counterstrike's de_dust is an iconic first-person shooter map, re-created dozens of times by fans in other FPSes since. And now artist Aram Bartholl wants to build a 1:1 scale replica of the level, memorializing it with a concrete "art piece and museum."
Japanese Shmup Magazine Shooting Gameside Returns With New Volume - "Fans of shoot'em ups and import gaming magazines, the second volume of Shooting Gameside has released! This issue offers 160 pages, 26 (!) of those devoted to a feature on Gradius. The rest of the mag is full of previews, strategies, interviews (including one with Taito's in-house band Zuntata), and more for games like Crimzon Clover, Eschatos, Trouble Witches, and Hayabusa."
Unreleased Dizzy Spinoff Dreamworld Pogie Discovered for NES - "Long considered lost to the ages (or to bit rot) Codemasters' unreleased Nintendo Entertainment System game Dreamworld Pogie has at last surfaced as a downloadable prototype ROM image, reconstructed using source code found on a floppy disk by the YolkFolk.com community."
Give Swery Money for His Next Game, Dammit - "Deadly Premonition director Hidetaka Suehiro, aka "Swery65," wants very badly to make a new game but lacks the funding to do so. This is a crime. Publishers, it's time to sack up and throw some money at this man."
Details Behind Discarded Colossi Finally Revealed - "Many have already seen assorted behind-the-scenes sketches for beasts that didn't make the cut in Shadow of the Colossus, but few of us know what the story behind them is. Thus comes GlitterBerri to the rescue yet again! Last seen retranslating the script to Zelda 1, her current project involves putting the Japanese words found in SotC's official guidebook into English."
Rhythm Heaven Promises Multiplayer Karate, Biplane Badminton - "Nintendo of Japan opened up a site for Rhythm Heaven Wii, with the highlight thus far (it's a bit sparse at the moment; expect goodies in the not too distant future, including wallpaper and the such) being footage of some of its minigames in action."
- Aram Bartholl
- Codemasters
- Deadly Premonition
- Dizzy
- Dizzy series
- Dreamworld
- Eric Caoili
- Final Fight
- Gamasutra
- gamesetwatch
- GameSetWatch
- Hidetaka Suehiro
- HTML
- Japan
- news/media
- Nintendo
- Nintendo
- shmup magazine
- Shooting Gameside
- sister site
- the Independent Games Festival
- Video game developers
- Wii
- Zuntata