Skip navigation
Help

Josh Bycer

warning: Creating default object from empty value in /var/www/vhosts/sayforward.com/subdomains/recorder/httpdocs/modules/taxonomy/taxonomy.pages.inc on line 33.

When a series gets moved to a smaller platform we expect cuts in the game design. With Valkyria Chronicles 2 we have a situation where the limitations work to make the game more involved then before.

0
Your rating: None

Strategy game UI design succeeds or fails by the control it offers the player. However, what distinguishes UI design comes down to three areas of focus.

0
Your rating: None

Continuing my examination of the Action RPG genre, part two further looks at progression. This time the act of leveling up and skills, and how the process has changed over the years.

0
Your rating: None

Last year, From Dust was an attempt at striking balance between the God Game genre and puzzle game genre. While the idea was commendable, there were problems with sitting in the middle ground between the two.

0
Your rating: None

Brand recognition is important in any consumer based industry, and the video game industry is no exception. However, there is always the danger of misusing brands which this post examines two of those ways.

0
Your rating: None