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Original author: 
Jim Rossignol


As Eve trundles towards is tenth anniversary, and I baulk with disbelief that it has really been a decade since I quit PC Gamer and spent the summer playing Eve and Planetside 1, CCP have started rolling out celebratory things, including a fantastic space timeline that illustrates the rich backstory of the game’s universe. I was never particularly invested in Eve’s fiction, but it’s impossible to deny the work that CCP put into it, with an encyclopaedia of short stories and even a few novels.

Ten years! I put in five. You can read about them here. I wish I could go back. I miss you, Statecorp.

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 The Pink Floyd Frontier
There’s this… game? I don’t know how to describe it now, with my heart in my mouth. I am chewing my own heart. Space Engine probably isn’t a game. It’s… It’s a universe simulator. It’s galaxies and galaxies in a tiny zip file. And the most amazing thing is we live in it. And that it is so very beautiful.
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Last week I found myself in two conversations about resurrecting dead games. One was about Homeworld: I’d made a flippant comment about pressuring Relic to do a Kickstarter to make a sequel, and other people agreed. If Double Fine can raise millions for a point ‘n click, then why not millions for our lost and beloved space RTS? The other was about Syndicate. Wouldn’t it be great if we got a Syndicate sequel, finally, in the way we got a “proper” X-Com remake? No right-minded gamer would disagree. Hell, Paradox even seem to be planning to do so.

But I got to thinking about how this turn to “how games used to be” shouldn’t be about nostalgia, or the past at all, really. It should be about the future. The point of looking back must be to identify, rescue and save the futures we were promised.

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