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Michael Bay

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Original author: 
Germain Lussier

Just Like Being There header

Briefly: You may remember last year’s South by Southwest film festival when I wrote a blog about appearing in a documentary. That documentary, Just Like Being There directed by Scout Shannon, is now available on Netflix Instant. It’s a carefree journey through the world of limited edition gig posters, told through the music of festivals like SXSW and more.

Eventually, it gets to Mondo and the current movie poster craze, where you can my embarrassing contribution, but if you’re bored this weekend and looking for a flick, there are many worse ways you can spend 90 minutes. Here’s the direct link.

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It's an arm. Cool, huh?
It’s starting to feel like intro day here on RPS. Art Of The Title have just concluded their first gaming title sequence dissection, cracking the chest of the appropriately surgical opening of Deus Ex: Human Revolution. Production company Goldtooth Creative Paul Furminger’s discusses the scene’s grand theme: “The original concept was a descent from the macroscopic to the microscopic and from the organic to the mechanical. We started working on storyboards and animatics that began with the gruesome reality of Adam’s beaten body and ended with the sublime perfection of veins and circuitry combining at a microscopic level.” Man, I regret skipping it now.
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Take a look at this scene which is exactly the same it two movies of Michael Bay: The Island and Transformers 3. It seems like he uses the Disney technique: use, recycle, reuse.

 

Same Scene in Different Movies

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Clothes make the commander.

There's this famous scene in the movie Patton. No, not the one where he stands in front of the American flag and talks about shooting the Hun in the belly. I'm talking about the scene where two tanks get stuck in mud during the Third Army's march across France, and General Patton hops out of his Jeep to direct traffic. The image switches to a close shot of Patton, and he's beaming. He revels in his conception of a great commander: one who's willing to put his own boots in the muck.

In Anomaly: Warzone Earth, you play a traffic cop in the Patton mould. When an alien invasion sets down in Baghdad, you're the commander on the ground, scampering around the battlefield in an exhausting effort to will your convoy of tanks and missile launchers into victory. Your character never fires a weapon; in fact, you're the tiniest thing on the screen – a mere mortal dancing through massive weaponry. Yet at the end of a battle, the smoking earth seems to bear your outsized thumbprint. Now I see what Patton enjoyed so much.

Anomaly is a reversal of the standard tower defence format: the evil, faceless aliens place towers along a path, and your troops attempt to survive their gauntlet. The switcheroo could be considered a gimmick if the developers at 11 bit studios weren't so clever about it. They haven't simply swapped roles; they've re-engineered the form.


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