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Original author: 
Jim Rossignol


Stood by the Oculus stand at GDC, I heard someone say “the thing about all this VR stuff is that it hasn’t moved on a great deal from the ’90s.” Can that be true? For a moment I assumed this gentleman in the crowd might know something I didn’t, but it turns out that there’s a good deal that VR and head/body-tracking can do in 2013 that it couldn’t do in the 1990s. For a taste of that, you’ll want to read this and watch the video below, which places the user in a Doom 3 level with a Portal gun, and shows off all manner of body tracking and movement cleverness.

Go look!
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In the grand scheme of MOBAs, Ironclad’s Sins of a Dark Age is quite the bold thing. AI directors, random rule-rewriting quests, and other RPG-influenced, flow-shattering shenanigans? This certainly isn’t DOTA 2.5 or Assortment of Apologues, and it’s not trying to be. But at one point, it was doing its damndest to be so much more. Unfortunately, the RTS-style base-building and commanding didn’t pan out, and Ironclad scratched them almost entirely. But according to studio director and co-owner Blair Fraser, his MOBA’s retching rejection of all things RTS is indicative of much larger problems for both genres. One, he argues, is on its death bed, and the other could be following suit if it doesn’t start blazing new trails.

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That man is jumping.
The mixing of 2D and 3D in game world is no longer a new idea, but Perspective – a game from game-development education crucible DigiPen – certainly has a special take on it, as you can see in the video below. It’s remarkably clever. Not just in the idea itself – in which a 2D character navigates a 3D world, and the camera control of the FPSing player alters the 2D space that character has to navigate by shifting perspective – but in the construction of the puzzles which make use of that concept. I am not sure why I am bothering to try and explain it, really, other than to emphasize that you should take a look, and then do that raised eyebrow thing you do when someone has been impressively clever.
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Ludum Dare 23, get your Ludum Dare 23 here! I’ve gathered together eleven of my favourites from the recent 48 hour compo/jam, although that’s not to say I’ve played all 1,402 of the entries. The theme was ‘Tiny World’ and below you’ll find a musical, an existential microjaunt, a personbreeding simulation and a space cat trader, with other delights sprinkled about. There are also unconventional marks out of ten, based on number of graphics, similarity to Tetris and inclusion of comical readme file.

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Gentleman purveyor of indie-game discoveries, Pixel Prospector, has pointed out the existence of the neon vector flying-shooter type game, Vektropolis. It’s still at an early stage, according to the devs, but it has some lovely visuals already, and that sort of free-flying Descent/G-Police way of doing things that was so popular for a while back there, but these days seems to have fallen out of favour. I wish there was actually a proper genre name for the flying-and-shooting-but-not-a-sim genre. Anyway, I am interested to see more of this. Check out the video below.
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