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Neil Gaiman

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Here's Neil Gaiman's commencement address to Philadelphia's University of the Arts, who awarded him an honorary doctorate. It's a wonderful talk on being an artists and pursuing a career in the arts.

I'm getting an honorary doctorate in Computer Science from the Open University next month, and I've been boiling my brain to come up with my own speech -- this has really raised the bar.

Gaiman addresses the graduating class

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Jean Giraud, the comics artist who worked under the name Moebius, has died at the age of 73. Moebius defined the style of Metal Hurlant/Heavy Metal, a surreal, madcap, sometimes grotesque science fictional visual style that is often imitated but which Moebius himself produced to high spec and in such great amounts. On Tor.com, art director Irene Gallo remembers him: "He was a particular favorite among his fellow artists. Many creatives and readers will mourn his passing." Neil Gaiman also has words on his passing:

I couldn’t actually figure out what the Moebius stories were about, but I figured that was because my French wasn’t up to it. (I could get the gist of the Richard Corben Den story, and loved that too, and not just because of the nakedness, but the Moebius stories were obviously so much deeper.)

I read the magazine over and over and envied the French because they had everything I dreamed of in comics - beautifully drawn, visionary and literate comics, for adults. I just wished my French was better, so I could understand the stories (which I knew would be amazing).

I wanted to make comics like that when I grew up.

I finally read the Moebius stories in that Metal Hurlant when I was in my 20s, in translation, and discovered that they weren’t actually brilliant stories. More like stream-of-consciousness art meets Ionesco absurdism. The literary depth and brilliance of the stories had all been in my head. Didn’t matter. The damage had long since been done.

I recently reviewed The Incal, Moebius and Jodorowsky's bizarre, classic, lately reprinted science fiction comic.

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Recently we had a chance to look at 2K’s intriguing reboot of XCOM – and a full XCOM preview is coming up soon – but first there’s an interview which explains a bit about the world, and the intention to tell a story about the origin of the XCOM alien invasion in the setting of 1960s America.

In the depths of a bunker packed with strange humanoids that communicated almost entirely using the words “like”, “totally” and “hella” we spoke to something that claimed to be Jonathan Pelling, Creative Director at 2K Marin, developers of XCOM. Here’s what he had to say…
(more…)

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