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Paul Jackson

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The release of two very different games in the last month, Asura's Wrath and Dear Esther, has sparked up one of gaming's evergreen topics: what is and what isn't a game? More than just a question of semantics, it's a pernicious and pervasive poser that can lead to all kinds of nastiness.

Take as an example the recent furore centred on Jennifer Hepler, a Bioware employee who made a remark in 2006 to the effect that games should cater to players who want to skip action sequences. Pretty reasonable, right? After all, L.A. Noire did it last year - letting players skip action sections they'd failed three times.

Hepler's comment was dug up and posted on reddit a few weeks ago, under the title 'This women [sic] is the cancer killing Bioware' and all sorts of horror followed - I'm not going to rake over the coals of that, but Kotaku's report is interesting both for the content and comments. Hepler's mistake was twofold: being a woman, and being right.

Read moreā€¦

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