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Solitude - Ambient Dubstep Vol. 17

http://soundcloud.com/solitude

Tracklist

Nanobyte - Lost Time
RQ - Willows
Miyuki - Things We Left Behind
RQ - Surface Tension
Delta X - Don’t Forever
Versa - Monsoon
Vaun - Colourful
Nanobyte - Kalyke
Mala - Alicia
FullCasual & Brais Larkin Ft. Kooka - Feel (Congi Remix)
J-One, Wen, Lex, Arktrix - Should Have
J-One - Spirits Awaken
Formless - Hidden Realm
Kahn Ft. Jasmine - Altar
My Nu Leng - Find You
Lung - Broken
VVV - Present Tense
Stumbleine - Try To Remember Me (boyChild remix)
Zelda Marshall - Replay (Kyson Remix)
Sorrow - Through The Night
Sorrow & Owsey - One Chance With Her, Two With Mistakes
Sangam - Green Clouds Lead Us To Peak
Ghostlight - Known All The Days
Daughter - Love (Synkro Remix)
Akema - That Was Then
Blu Mar Ten - Blue Skies (Unquote Remix)
Biome - Swan (Versa Remix)
DJ Rum - The Darkest Hour Is Just Before Dawn (Undercoat Pt.2)
Mirror State - Statue
My Nu Leng - Fireflies VIP
Unknown - Two Two’s
Nanobyte - Rogue
Kaiju - Silverfish
DCult - Worked
Content - Forewarned
Gantz - Left Right Hindsight
Kaiju - Lone Wolf
RQ - Slight Light
Anstam - Aeto B
Clubroot - Sjambok

(via dubstepfriday:)

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

2 Player Productions: Minecraft Doc Update
"Over the past few months since the success of the Kickstarter campaign, our work on the Minecraft documentary has taken us all around the US and abroad. We've talked to a host of amazing people and witnessed incredible sights, all the while capturing the continued growth and evolution of Mojang. We wanted to share some stills of the progress so far to bring everyone up to speed."

8 Bit Horse: Owlboy Developer Interview (video)
"In this interview, we speak with Jo-Remi Madsen, Simon Stafsnes Andersen, and Henrik Stafsnes Andersen. The developers discuss some of their favorite 2D games, their creative influences, what goes into making a good game, and why it's important to pay attention to the learning curve. The team also discusses their development workflow, the creation of the Owlboy art style, and the dangers of taking a bus to a party in the middle of nowhere."

Flash of Steel: Three Moves Ahead Episode 137 (audio)
"Richard Cobbett bravely joins Rob Zacny for a conversation with Achron creator Chris Hazard. They talk about the difficulties indies face in the RTS genre, whether reviewers should make allowances for coarse but inspired games, and how Hazardous software has reacted to weak reviews. They also dig deep on Achron's mechanics and how they developed over the course of the project."

Cardboard Computer: Ruins Special Edition available only this week
"The special edition of Ruins includes audio commentary, a folder of flowcharts and text files that comprise the full text of the game, and a few pieces of music I wrote for the game but didn't end up including in the release, all packaged on a USB thumb drive."

Joystiq: IndieCade 2011, Desktop Dungeons' inspiration, past, and future
"While Nethack, Rogue, and all of the other roguelikes take place over huge dungeons with multiple levels and lots of complexity, Desktop Dungeons champions simplicity. It takes place on basically one screen, in one grid, and that dungeon will cause you to level up from start to finish in just about ten minutes."

Joystiq: IndieCade 2011, Sissy's Magical Ponycorn misconceptions
"5-year-old Cassie Creighton designed Sissy's Magical Ponycorn with her father, Ryan, at a Toronto game jam, and when it was published online, it started spreading like wildfire around the blogs and Twitter accounts of game developers and fans, leading all the way up to its current status as a finalist at this weekend's IndieCade Festival."

DIYgamer: Xbox Live Indie Picks, Zombies Edition
"This week's edition is dedicated to The $1 Zombie Game. While I'm always a sucker for zombies, the reason for it is that pure and simply it's quite fun for $1. Not only that but it's also a third person shooter. I think this may very well be a first for Xbox Live Indie Games."

TruePCGaming: Serious Sam Double D Interview
"TPG had the chance to interview Nathan Fouts from Mommy's Best Games about their newly released hit, Serious Sam Double D. You will get their take on the PC gaming industry, the trials and tribulations of an indie developer, and how Serious Sam Double D came to be."

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Rock, Paper, Shotgun: A Bastion Interview
"We decided to have a chat with Greg Kasavin, creative director and writer on Bastion, to find out a bit more about how Bastion came to be and what the future holds for Supergiant Games."

Ludum Dare: Announcing October Challenge 2011
"The October Challenge is a special Ludum Dare event we started last year. More and more people are making games today thanks to Game Jams and events like Ludum Dare. It's time to stop talking and start doing."

DIYgamer: Minecraft is No Longer Just a Game, It's a Genre
"Like Metroid, Castlevania and Rogue before it Minecraft has done something that few games have ever done before, it has single handedly superceded itself to become the basis by which others games mirror it. That is not only incredible, it's downright phenomenal."

Game Tunnel: September 2011 Independent Game round-up
"Seven of the ten games received an award this month, and some of the top games scores were very close. Needless to say, there are always great independent games out there to find. We hope you enjoy reading reviews from each of the panelists on all 10 games in the September Independent Game round-up."

TruePCGaming: Fillogic Developer Interview
"TPG was delighted to interview Nathan Home, founder of Pingbit Games, and developer of the fascinating nonogram puzzle game, Fillogic. You will read on his thoughts about the PC gaming industry, development of Fillogic and much more."

Pocket Gamer: Alistair Aitcheson Interview
"We sat down with Greedy Bankers's developer Alistair Aitcheson to find out about this puzzle game's inception, what it offers App Store customers, and the possibilities of it popping up on Android."

Ludum Dare: October 2011 Opportunities
"I've been getting a number of messages about opportunities people can utilize to reach the goal, so I've decided to collect them in one place. If you'd like to share one, post a comment here or send a tweet to @mikekasprzak."

DIYgamer: Nicolò Tedeschi Interview
"Included in the Indie Game Arcade at Eurogamer Expo 2011 was the one button, first person platformer, Fotonica. We caught up with Nicolò Tedeschi from Santa Ragione, to find out the inside scoop on Fotonica."

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