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Silvio Berlusconi

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In today’s pictures, a refugee cries in Myanmar, a man dressed as Santa votes in Chile, Bengals are displayed at a cat show in Croatia, and more.

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In this post, featuring images from the last quarter of 2011, we remember a tumultuous year of change across the globe, the capture of Khadafi, the 10th anniversary of the attacks on the World Trade Center, the passing of Apple icon Steve Jobs, fire, famine, flood and protests. A memorable year, indeed. -- Paula Nelson -- Please see part 1 and part 2 from earlier. (EDITOR'S NOTE: We will not post a Big Picture on Monday, December 26, due to the Christmas Holiday ) (51 photos total)
A defaced portrait of fugitive Libyan leader Moamer Kadhafi in Tripoli on Sept. 1, 2011 as the fallen strongman vowed again not to surrender in a message broadcast on the 42nd anniversary of the coup which brought him to power. (Patrick Baz/AFP/Getty Images)

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If you want a single reason why the free-to-play market seems to so attractive to the people interested in making money from games, then take a look at this craziness: Gamesbrief have run a story claiming that Bigpoint’s DarkOrbit game has sold two thousand €1,000 “drones”, which are virtual items that help players in combat. The article explains: “There are different levels of drone ranking up to the 10th Drone. The 10th Drone – also called the Zeus Drone – is very rare – you need to have all 9 previous drones and collect blueprints to make it in the game. Earlier this month, on a total of four separate days, Bigpoint made it possible to buy a 10th Drone for €1,000.” And such is the popularity of the game, that quite a large number of people were willing to buy it. Or at least that’s what publishers Bigpoint claim. Are you one of those people who spent that much? Speak up! And also lend us a fiver.

(Unrelated, does anyone want to buy our mysterious The Tenth Blog Post? We’ll make it available next week for £79,000? Anyone? You won’t even have had to read previous RPS posts!)

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Matteo Bittanti and Domenico Quaranta, the authors of the very enjoyable and clever book GameScenes. Art in the Age of Videogames, are onto great game art adventures again. This time, they curated an exhibition that celebrates the work of Italian artists who have been experimenting with game-based technologies for more than two decades continue

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