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Immersion can be a game's biggest selling point, but how to effectively go about building it? In this article, I explore how focusing on the big picture can be far more successful than sweating the details.

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Prostitute at angle of Rue de la Reynie and Rue Quincampoix, 1933

Brassai with Tony Ray-Jones, Creative Camera, April, 1970

Tony Ray-Jones: How did you start your life?

Brassai: I was born in Transylvania in 1899. My father was a teacher of French literature. He lived in Paris and loved it and studied at the Sorbonne. When I was five my father brought me and my family to Paris for a year. I

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