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DLC and in-game transactions can compromise a game's atmosphere and make it very difficult for players to get properly immersed in the experience, so says the creative director of acclaimed action RPG Bastion.

Speaking in a GDC panel today about why it's important to create atmosphere in games, Supergiant Games' Greg Kasavin mooted that breaking off the gameplay experience to ask players for real world money is rarely compatible with full player immersion.

"I think that's really tricky and a really tough problem," he said

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Mega Man creator and former Capcom R&D boss Keiji Inafune has unleashed another bitter condemnation of the state of the Japanese games industry.

Inafune told an audience at GDC in San Francisco today that Japanese publishers are guilty of complacency and laziness, and lack any fighting spirit.

Referring back to his 2009 statement that the Japanese games industry was "finished", Inafune said "Everyone in Japan gave me the stink eye for making such a bold statement. How dare you say our industry is dead! However, some of those folks are now starting to run out of steam.

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