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Photo illustration by Aurich Lawson

Microsoft wants Windows developers to write Windows 8-specific, Metro-style, touch-friendly applications, and to make sure that they crank these apps out, the company has decided that Visual Studio 11 Express, the free-to-use version of its integrated development environment, can produce nothing else.

If you want to develop desktop applications—anything that runs at the command line or on the conventional Windows desktop that remains a fully supported, integral, essential part of Windows 8—you'll have two options: stick with the current Visual C++ 2010 Express and Visual C# 2010 Express products, or pay about $400-500 for Visual Studio 11 Professional. A second version, Visual Studio 11 Express for Web, will be able to produce HTML and JavaScript websites, and nothing more.

Visual Studio 11 is an improvement in many ways over Visual Studio 2010. Its C++ compiler, for example, is a great deal more standards-compliant, especially with the new C++ 11 specification. It has powerful new optimization features, such as the ability to automatically use CPU features like SSE2 to accelerate mathematically intensive programs, and new language features to allow programs to be executed on the GPU. The new version of the C# language makes it easier to write programs that do their work on background threads and avoid making user interfaces unresponsive. The .NET Framework, updated to version 4.5, includes new capabilities for desktop applications, such as a ribbon control for Microsoft's WPF GUI framework.

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First time accepted submitter null action writes "Want to have your code run on a satellite in space? Take a look at this. MIT Space Systems Laboratory and TopCoder are hosting a DARPA competition to create the best algorithm for capturing a randomly tumbling space object. Contestants in the Zero Robotics Autonomous Space Capture Challenge will compete in online simulations, and four finalists will have their algorithms tested aboard the International Space Station on small satellites called SPHERES. 'In this challenge, you have no advance knowledge of how it will be rotating. We're pushing the limits of what we can do with SPHERES and we hope to break new ground with this challenge,' said Jake Katz of MIT."


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The id Software company possesses a PVS-Studio license. However, we decided to test the source codes of Doom 3 that have been recently laid out on the Internet. The result is the following: we managed to find just few errors, but still they are there.

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<b>** TO APPLY, PLEASE VISIT http://www.lith.com/Jobs/125467BR **</b><br><br>
Monolith Productions, a division of WB Games Inc., seeks a Staff Software Engineer - Game Systems to join (the award-winning technology team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating game systems for exciting, cutting-edge action games on PlayStation 3, XBox 360 and PC. As a member of our studio's Core Technology team you will work closely with engineers across all disciplines providing systems,

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Cinder is a peer-reviewed, free, open source C++ library for creative coding.

Our Philosophy

Cinder provides a powerful, intuitive toolbox for programming graphics, audio, video, networking, image processing and computational geometry. Cinder is cross-platform, and in general the exact same code works under Mac OS X, Windows and a growing list of other platforms — most recently the iPhone and iPad.

Cinder is designed to take advantage of platforms’ native capabilities whenever it’s possible, and relies on a minimum of 3rd party libraries. This makes for much lighter, faster applications, and means Cinder apps get free performance, security and capability upgrades whenever the operating system does.

We also have worked hard to create a library that feels familiar and intuitive to C++ programmers, building on the idioms and techniques the C++ community has developed over its long history. Cinder’s modern internal memory management virtually eliminates leaks, not only of memory but also of resources like OpenGL textures. We make use of the exceptional Boost libraries to fill in any gaps, and always favor techniques built on features which are currently or soon will be standard C++ (such as std::thread or std::shared_ptr).

We are proud of Cinder, and while we think you’ll be hard-pressed to find a more powerful environment for creative coding, we’re just getting started. We hope you’ll take the time to experiment with Cinder yourself, and if you like what you see, come join our community.

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