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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Bamboo Online: Darren Korb Interview
"Supergiant Games' Darren Korb (the composer of Bastion's soundtrack) took time out of his busy schedule to speak with us about Bastion and his many forthcoming projects."

The Joystiq Indie Pitch: Dungeons of Dredmor
"We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, the gang from Gaslamp Games explain the hilariously time-consuming adventure of indie development with Dungeons of Dredmor."

The Introversion Blog: Prison Architect and the IGF
"There's something special about the IGF. It started in 1998, but Introversion didn't get there until 2006. Back then, there really wasn't much of an indie games community. We really did feel as if we were the only small team making games - hence our original tagline: The Last of the Bedroom Programmers."

DIYgamer: Parallax Devs on the Importance of Portals
"I was eager to speak with the developers at Toasty: Zi Ye and Jesse Burstyn, who are both students at Queen's University in Kingston, Canada, to find out what inspired them to create Parallax."

TruePCGaming: Star Corsairs Interview With Dave Toulouse
"TPG was given the opportunity to interview Dave Toulouse, creator of the indie MMO space sim, Star Corsairs. You will read about how Dave developed Star Corsairs, his take on the PC gaming industries and the financial struggles he overcame in creating an MMO."

Indie Games Channel: IndieCade 2011, The Dream Machine
"When I asked Anders Gustaffson - responsible for the The Dream Machine's writing, puzzles, and programming - why he and co-creator Erik Zaring chose the visually striking claymation style for the game, it turns out that it was a natural decision, given both of their backgrounds."

Oh No! Video Games: Eurogamer Expo 2011 Interviews (video)
"We talked to Rich Edwards, who is currently hard at work on Pineapple Smash Crew and hopes to release it soon. We also talked to Boss Baddie Games, who have just released the 3.0 update to Really Big Sky. And finally, we talked to Nicolo from Santa Ragione, developer of Fotonica."

PC Gamer: This week's best free PC games
"Games about fishing aren't generally the most exciting ones around, nor are they the most artistic, but exploratory underwater shooter Fisher-Diver has an exceedingly good go at being both. Read on for more details about this week's best PC freebies."

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click click click click build build build build build click click build build lose

It seems like only last week that I found myself watching men playing Countertstrike and wondering how they came to be so good at man-shooting and here I am today watching two people playing Starcraft 2, which makes me realise how bad I am at mouse-clicking. These people though? Very good at mouse-clicking. They’re playing in the Grand Final of Blizzcon’s Starcraft 2 tournament and the winner scoops $50,000, which is probably half of America’s forecast GDP for 2012. I don’t follow the competitive Starcraft community, but I believe the two fellows playing have what the kids call ‘beef’ with one another. Enjoy

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

DIYgamer: Gaslamp Games Interview
"Earlier this week I sat down with the guys from Gaslamp Games to discuss Dungeons of Dredmor. Little did I know at that point that Nicholas Vining, David Baumgart and Daniel Jacobson had so much more planned."

Kill Screen: Brian Provinciano Interview
"With the release of Retro City Rampage very much within sight, and a number of awards under his belt, Brian Provinciano spoke to us in August about the frustrations of working alone on a game for two major platforms, what keeps him sane, and what makes it all worth it."

PixelProspector: The Big List Of Online Game Stores
"Here are some portals that sell indie games. Most of them don't state publically how much they take but usually the standard rate is about 20-30%."

GameScenes: Lea Schönfelder makes games for adults
"In the last two years, Schönfelder has made a significant impact on the indiegame scene and in the art scene tout court with two 'games for adults', as she likes to call them, Ute and Ulitsa Dimitrova, created with Gerard Delmas. Both games present a monochrome palette and the graphic are plotted with simple lines."

Adventure Gamers: Following Freeware, September 2011 releases
"This month horror fans can look into supernatural murders, pursue a dark force across the Wild West, or investigate a haunted house. All these await you in September's roundup of releases from the freeware scene."

PC Gamer: This week's best free PC games
"This week's pick of free games includes Nous, an abstract and colourful top-down blaster that manages to tell an engaging sci-fi story about psychology. Elsewhere, there's a Braid-influenced puzzle-platformer and a zombie survival strategy game. Read on to discover some of the best freebies currently doing the internet rounds."

TruePCGaming: Unepic Developer Interview
"TPG got the opportunity to conduct an e-mail interview with Francisco Téllez de Menese about his indie title, Unepic. You will read about how Unepic was created, his thoughts on the PC gaming industry and his struggles as an indie developer."

The Joystiq Indie Pitch: Steel Storm
"We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Michael Lubker shows us how sweet old-school indie gaming can be when it's transferred to the modern age with Steel Storm: Burning Retribution."

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Quote Unquote: David Shute Interview
"The original idea for Small Worlds was quite different from the finished result really, which is one of the nice things about just diving into making a game without thinking it through first. When I started, it was going to be a lot more cartoony and colourful, and take place in a single giant world rather than several smaller ones."

PC Gamer: This week's best free PC games
"Two of this week's free PC games deal with sensitive subject matters, and while one is more successful than the other, both are worth a look for being confident enough to stray into territory that games rarely touch."

DIYgamer: Xbox Live Indie Picks Hybrid Edition
"This week's Xbox Live Indie Picks edition is, in part, dedicated to Wizorb. Not only is it our pick of the week, but it's also one of those games that attempts to expand one genre by combining it with another to form something that we haven't ever really seen before."

Experimental Gameplay Project: October 2011 is... SLICING
"Now that we're officially into the Fall season our great marketing gears have turned toward the grizzly Halloween Holiday. Your challenge this month, dear developers, is to make October the most SLICING-est month ever."

Experimental Gameplay Project: STORY GAME Roundup
"Certainly a challenging theme: making a game is hard, and in addition telling a good story is even harder, and making a good game that tells a good story is super hard. But even so, there were a lot of really excellent game ideas this month."

DIYgamer: Colin Northway Talks Incredipede
"Not only does Colin Northway make wow-worthy games such as Fantastic Contraption, he lives a life most of us only dare to dream. He's presently travelling the world with his wife Sarah, gathering inspiration for the current life-like physics puzzler Incredipede."

TruePCGaming: Camy Adventures Interview
"Marius George, developer of the adorable platformer, Camy Adventures, took time of his busy day to participate in this interview. You will read about the origins of Camy Adventures, life as an indie developer and his opinions of topics around the PC gaming world."

Octodad: Fantastic Arcade Recap
"Fantastic Arcade was more fun than GDC. Everyone was at FA to enjoy the games, each other's company, and the cool opportunity to speak with devs one on one about their projects."

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Ctrl-2-Crouch: Tobe's Vertical Adventure
"Raymond Teo of Secret Base, developer of Tobe's Vertical Adventure, got together with us this week for an interview on Tobe's first retail title."

10 Questions: PixelJunk Shooter 2 (video)
"In this interview Dylan Cuthbert discusses originality in game design, the keys to making a game fun, and what sets the PixelJunk series apart from other games on the market."

PC Gamer: This week's best free PC games
"We present to you one of the most outrageously awful first-person shooters there has ever been. Backing it up, there's a gorgeous art game, a tense platformer, and a game where you can ride a speedboat through the mouth of an angry shark."

PixelProspector: The Big List Of Free File Hosters
"All file hosters on this page (Dropbox, box.net, MediaFire, IndieDB, GameJolt and GameFront) were tested by us and are recommendable with acceptable download speed. Also no digit code, wait time or other nonsense needed, etc."

Indie Games Channel: IndieCade 2011 finalists, the trailers
"With IndieCade 2011 less than a month away, the finalists for this year's festival competition have just been announced. For those curious about the finalists, we're pulling together trailers and links to the official project websites."

Quote Unquote: Connor Ullmann Interview
"Connor Ullmann is an independent videogame developer that has now learnt a lesson in the ups and downs videogame development with his latest release, Hollow."

TruePCGaming: Card Hunter Interview
"Card Hunter is currently under development by Blue Manchu Games with Jonathan Chey, formerly of Looking Glass Studios, leading the way. In this interview, Jonathan talks about the development of Card Hunter and his expectations for the future."

On the Spot: Vessel (video)
"Joining us on the set are John Krajewski and Martin Farren from Strange Loop Games, an independent developer up in Seattle and Australia, here to show off their new game Vessel."

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Click here to read <em>Deus Ex</em> Mod Removes &quot;Gold&quot; Filter, Game Suddenly Looks Even Better

Deus Ex: Human Revolution's "gold" filter may be a visual trademark, but it also affects the way you see the game world. A new mod for the PC version removes this (and makes a few other changes), and boy, do things look different. More »

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Adventure Gamers: Dave Gilbert Interview
"There will probably be two more Blackwell games after Blackwell Deception, for a total of six. I don't want to keep the fans waiting forever for me to finish the story, and I don't want to get totally sick of it before I get there."

Desura: Alphafunding for Indie Games
"The idea behind alphafunding is simple, fans get instant access to their favorite games with the understanding that the game might be buggy and isn't complete - but frequent updates will add polish over time. The developers can then fund the games continued creation, giving supporters early access to the latest and greatest content."

PC Gamer: This week's best free PC games
"This is a good week for those of you who like Pac-Man. Elsewhere, there's a first-person shooter that has no right to be as enjoyable as it is, and a first-person puzzle game that I'm sort of breaking the rules for. Read on for this week's freebie picks."

Develop: Crowdfunding indies make $20k in five days
"A US-based indie studio with just four active employees has raised more than $20,000 in five days through a successful crowdfunding initiative. Hundreds of people pledged donations to help fund development of an iOS and Android title called Star Command."

Forbes: Mojang Founders Notch and Jakob on Minecraft
"I am a huge fan of Minecraft, and I was excited to be able to get a chance to interview Notch and Jakob via email about Minecraft, Scrolls, and the business of independent gaming. Here are their thoughts."

1UP: Second Person, Behind Bastion's Unique Narrative
"Few games are as much about you as Supergiant Games' Bastion, a game that is simultaneously steeped in some of video game design's oldest traditions at and impressively forward thinking. It is the way Bastion tells its story first and foremost that earned it such wide praise when it was released during the summer of 2011."

Pixels or Death: An Interview with Supergiant Games
"We recently had the opportunity to speak with Greg Kasavin, creative designer and writer for Bastion over at Supergiant Games. We picked his brain for insight into the creative process that spawned such a unique title, and were fortunate to receive some very insightful commentary in his reply."

TruePCGaming: A Brawe New World Interview
"TruePCGaming had the chance to interview the fine folks at Cateia Games, developers of the humorous adventure game, Kaptain Brawe: A Brawe New World. You will get their opinions on various aspects of the PC gaming industry and details of the development of Kaptain Brawe."

Indie Games Searchlight: Roundtable (audio)
"We discuss how one goes about making their own game including learning programming, formulating your ideas, gathering a team, and challenges you face when making a game. Guests featured this week are Chris DeLeon, founder of HobbyGameDev, Joe Larson, and William McDonald of SuckerFree Games."

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Cross platform game production between consoles and computers have grown considerably in the last decade. With game development split between two different platforms, the following are some of the bigger slip-ups designers forget for the PC version.

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Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual round-up of interviews with developers from around the 'net. (image source).

Roguelike Radio: Cardinal Quest
"Each week we will be playing and talking about at least one recent roguelike game, and discussing some aspects of the genre based on that. Every now and then we'll also be having guest interviews with major developers and other highlights. This week Darren Grey, Andrew Doull and Scott Edgar have been talking about Cardinal Quest, the recently released commercial game by Ido Yehieli."

PC Gamer: This week's best free PC games
"I've also spent my week collecting raindrops to be scientifically analysed, charging headfirst through scary monsters in tunnels below the Earth's surface, and attempting not to be squished by moving walls while being irritated by a story. You can spend the next week doing the same if you read this week's selection of PC gaming freebies."

Bitmob: Fishy business, the real story of an App Store clone war
"Ninja Fishing is a colorful iPhone game with and a chubby, masked ninja protagonist. Spend a few minutes with it, and it won't take long before you're wondering if the developers sat at their desks with Radical Fishing open in a browser window during the development process.

Retro City Rampage: Game Publishing Contracts, Words of Wisdom
"No matter where the publishers you're talking to fall on the scale, if you sign the initial contract they hand you, you are making a HUGE mistake. All contracts are designed with wiggle room. They assume that you'll want to fight for a better deal, so they put things in there (sometimes ridiculously obscene things) that they're willing to give up to make it look like it's more of a win/win.""

Edmund's dev blog: The Binding of Isaac Gameplay explained
"The Binding of Isaac is basically finished minus some more testing and polish, so I thought it would be a great time to do my first in-depth blog post about the design of Isaac."

distractionware: Interview with Jonas Kyratzes on Mattchat
"Jonas Kyratzes talks at length about his many wonderful and criminally underappreciated games, and about his new projects, including his mysterious Troll Game, Catroidvania, and Nexus City. I'm embedded all three parts here, and strongly recommend checking them out."

Team Meat: Anniversary, Mugs, and other stuff
"The first year Super Meat Boy Anniversary is coming up, and we have a lot of stuff planned for the month of November to celebrate. We'll start trickling in some details soon, but trust us... it's some good stuff."

TruePCGaming: Wonderputt Interview
"Reece Millidge, head honcho at Damp Gnat, was nice enough to speak to TPG about his fantastic free flash game, Wonderputt. Reece also talks about how Wonderputt was created, the success and failures in doing so and various topics on the PC gaming industry."

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In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Riot Games, Turbine, Unknown Worlds Entertainment, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused alternative gaming news, independent games, and more.

Some of the notable jobs posted this week include:

Unknown Worlds Entertainment, Inc.: UI/FX Artist:
"Unknown Worlds is an independent game company in downtown San Francisco, CA. Our goal is simple, but not easy - to unite the world through play. We believe multiplayer games can bring people together, especially through diverse player roles. Previously, we've worked on titles such as Titan Quest, Titan Quest: Immortal Thone, Empire Earth (two million copies sold), Mindrover (PC Gamer 89%), and Lair. We made and released Natural Selection for Half-Life in 2002, which was played for over 2 billion player-minutes and put us on the map."

Disney Online Studios: Game Designer:
"Disney Online Studios produces immersive, online virtual worlds for kids and families, filled with games, adventures, parties, and special events. Guided by an unwavering commitment to safety and creativity, Disney Online Studios' virtual worlds offer continuously updated content and endless hours of online fun in rich, story-based environments with properties such as Disney Club Penguin, the #1 kids' virtual world destination and the newly launch World of Cars Online, based on the popular Disney*Pixar franchise."

Riot Games: Development Manager:
"With League of Legends, one of the most played and critically acclaimed PC games today, Riot Games is a leading innovator in its mission to be the most player-focused game company in the world. At Riot you will work among the most gifted and passionate people in the industry as we hire only the most talented and collaborative people in their discipline. We believe the core reason for Riot's success is people and we are committed to helping employees grow their abilities and careers, as we all continually focus on improvement."

Kabam: 3D/ 2D Game Artist:
"Kabam is an interactive entertainment company that creates free-to-play games for social networks. But our games are different from the 'mass market/casual games' that have dominated news to-date. Our games are designed to appeal to the growing number of serious gamers and game enthusiasts who are also engaged in social networks."

Turbine, Inc.: Senior Graphics Engineer:
"Since 1998, Turbine, Inc. has been a premier creator and operator of massive, persistent online worlds that foster powerful social gaming communities. Turbine is wholly owned by Warner Bros. Home Entertainment Group and has created some of the world's most popular and award-winning online games, including The Lord of the Rings Online, Dungeons & Dragons Online: Eberron Unlimited, and Asheron's Call."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

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