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The Swapper's a cold, strange game. As it starts, low key lighting sets the mood in a series of deliberately-paced rotational shots: a small planet orbits an incandescent star; a space station orbits overhead, bathed in a melancholy blue; an escape pod launches, fleeing dangers unknown. The whole scene only lasts a minute and a half from fade-in to lunar landing, but the languid pace hearkens to the internalized mode of sci-fi films like Moon or Solaris, brooding and mesmerisingly obscure.

The ambient tone reflects The Swapper's atmosphere, cobbled together from a textured mash of real-life assets (the two-man team have created a uniquely constructional aesthetic using photographs of real world objects to get around the hassle of creating original art) and the game's primary mechanic, or rather its ethical implications.

The eponymous swapper is a cloning gun that lets you transfer your consciousness from one body to another. Rather than treating this as simply a means to a gameplay end, the narrative of this puzzle platformer delves into the ramifications that might arise from using such a device.

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Kindle Fire Amazon Appstore

Mobile apps are no stranger to issues of cloning, and Amazon is trying to help developers avoid having their work copied by advising them to obfuscate their code. In a post on its developer blog, Amazon provides a quick walkthrough to show developers how to go about modifying their code so that it's difficult to reverse engineer. Using a program called Proguard it's possible to not only make code hard for a person or machine to understand, but to also both shrink and optimize it.

The process looks relatively quick and painless, though Amazon points out that certain aspects of the code can't be obfuscated, including the app store's newly implemented in-app purchasing feature. In that case, Amazon says that the code needs to be clean so...

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Click here to read Epic Games’ Anti-Cloning Solution? Make It Huge and Add “Secret Sauce”

It's not only smaller, younger developers who have to worry about cloning. Idea theft is on the minds of the people at Epic Games, too. Even though they make big, burly games like Gears of War and Bulletstorm, the developer still sees themselves as an indie, said Epic CEO Tim Sweeney. People could try and do what Epic does, he offered, but the studio's titles have size on their size. More »

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