Google's campus in Mountain View is a weird place — a sprawling, flat expanse dotted with angular, gray buildings. And lots of colorful bikes. It feels like an island, a place with its own set of rules, and it's easy to feel out of joint if you don't know the handshake. In some ways it's like a corporate realization of Hakim Bey's Temporary Autonomous Zones... save for, you know, the corporation. It's the kind of place where the uniquely Silicon Valley meshing of childish whimsy and a fervent, quasi-religious work ethic is in full swing. A place where coding ideas and how-tos for relaxation are printed and hung in the men's bathrooms above the urinals. It's charming and bizarre in equal parts.
The last time I had trekked across the...
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Blue notes that Firebase’s exquisite scrolling shooter Orbitron: Revolution is making its way to the PC system for explosions and fun times. There’s no date yet, but the devs boasts that they have the PC version running at 60fps at 1920×1080. That is moderately fast! Like an elite frame-rate making game thing, or something. What? It is early on Saturday. Look: Orbitron: Revolution, which has already appeared on the console boxes for some reason, is a very pretty curved Defender/Uridium sort of thing going on. Those are things we like.
iPad storyteller Joe Sabia introduces us to Lothar Meggendorfer, who created a bold technology for storytelling: the pop-up book. Sabia shows how new technology has always helped us tell our own stories, from the walls of caves to his own onstage iPad.
Wondering what the landscape for stereoscopic 3D games looks like? This in-depth article examines platforms, display technologies and middleware, to offer a look at the landscape for developers planning to implement 3D into their games.
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- Understanding 3D Technologies
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- Wilhelm Rollmann