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Building a video game is not unlike crafting an intricate mural, nuanced symphony, or blockbuster movie. Modern day game developers have more powerful technology at their disposal than ever before. That being said, the demand for high-quality media—such as 3D models, original soundtrack, art, and so on—is growing every day.

A truly great video game hides the complicated marriage of logic and art behind the scenes, but developers are well aware that even the slightest hiccup could delay production. Here are # obstacles many game developers face.

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Traveling the World with a Skateboard and a Camera

Through DSL Magazine we found out about the beautiful project "The Photographer Series" by Andrew Norton. Norton tells the stories behind some of skateboardings most epic images and the dudes who made them.

This episode features photographer Jonathan Mehring who travels the world with his camera and a skateboard, enabling some pretty unusual encounters with locals and nature alike. To him, “It’s just an expansion of the high school road trip. You got your drivers license and you’re heading out into the unknown."

Find more episodes here.

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Nvidia CEO Jen-Hsun Huang unveils the Nvidia Grid server at the company's CES presentation.

Andrew Cunningham

The most interesting news to come out of Nvidia's two-hour-plus press conference Sunday night was doubtlessly the Tegra 4 mobile processor, followed closely by its intriguing Project Shield tablet-turned-handheld game console. However, company CEO Jen-Hsun Huang also revealed a small morsel of news about the cloud gaming initiative that Nvidia talked up back in May: the Nvidia Grid, the company's own server designed specifically to serve as the back-end for cloud gaming services.

Thus far, virtualized and streaming game services have not set the world on fire. OnLive probably had the highest profile of any such service, and though it continues to live on, it has been defined more by its troubled financial history than its success.

We stopped by Nvidia's CES booth to get some additional insight into just how the Grid servers do their thing and how Nvidia is looking to overcome the technical drawbacks inherent to cloud gaming services.

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Gagnam Style YouTube

It's hardly a surprise that viewership drops the longer it takes for a video to buffer, but a professor has analyzed data from 6.7 million unique visitors to try and put some numbers with the trend. According to a paper published by professor Ramesh K. Sitarman of the University of Massachusetts, Amherst, viewers begin to abandon a video after a two second delay, with six percent disappearing per second thereafter. Depending on what kind of user you are, that may sound a bit low, but that may be due to the types of videos that Sitarman analyzed. The professor considered videos under 30 minutes long as "short" — we'd assume that your average minute-long YouTube video would lose far more users per second of buffering. As shown in the...

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