Skip navigation
Help

virtual reality

warning: Creating default object from empty value in /var/www/vhosts/sayforward.com/subdomains/recorder/httpdocs/modules/taxonomy/taxonomy.pages.inc on line 33.

Because of the Oculus Rift's new input system, different game genres have new potential axis-es for their input systems. Discussed inside are two examples (space/flight simulators and first-person shooters), upon which users can extrapolate.

0
Your rating: None

Story: Friendship Is Optimal

Friendship Is Optimal is a hard science fiction short story (level 5 on Mohs Scale Of Science Fiction Hardness) that explores the implications of a general artificial intelligence tasked with maximizing an optimization function. The problem with Strong AIs that are told to maximize some function is best described via the Paperclip Maximizer, wherein an AI that is capable of self-improvement is told to amass the largest collection of paperclips possible. In order to do so, the AI makes itself progressively more intelligent, until it's exponential intellect eventually enables it to convert all matter in the solar system to paperclips. In Friendship is Optimal, this AI is tasked with maximally satisfying the values of all human beings, subject to certain constraints. In this way, the AI is, for all intents and purposes, perfectly benevolent and dedicated to making all of humanity lead happy, fulfilling immortal lives.

Unfortunately, it inevitably turns into a runaway lotus eater machine, such that all of humanity is (voluntarily) assimilated into an exponentially growing blissful simulation that eventually destroys the entire universe (or rather, turns it into a giant quantum computing device). In the process, it explores aspects of the human psyche, the effects on human society and its eventual disintegration, outlines how a virtual physics system might be able to simulate non-euclidean geometries, and describes magic as a simple programming language for reality itself.

Did I mention it's also a My Little Pony fanfic?

While a science fiction story of this quality would stand on its own without the hilarious association to the My Little Pony: Friendship Is Magic franchise, it does not suffer from this in any way. If anything, it makes the story even more potent, as it does a vastly more effective job as hammering home just how impossibly smart a true runaway AI optimizer actually is. Our first instinct to the idea of the entirety of humanity being convinced to live out immortal lives in Equestria is that it is completely insane, and that there is simply no way a significant portion of people would actually agree to that, let alone everyone. In part, this is correct, but only because Celest-AI managed to convince just 99.99999% of the world's population. An AI that is more intelligent than the combined intellect of all of humanity would be very persuasive.

In the end, even if we create a perfectly benevolent AI designed to maximally satisfy our own values (through friendship and ponies!), it would still destroy human society, then Earth, then the solar system, then the galaxy, and finally the entire universe, and possibly any neighboring universes unfortunate enough to be nearby. And we would all live happily ever after. As ponies. In Equestria. And Princess Celest-AI would ensure you'd love it.

In short, this is an excellent science fiction short that analyzes the issues inherent with the development of Strong AI and what implications it might have for humanity.

submitted by blackhole12
[link] [7 comments]

0
Your rating: None

Sean Hollister Oculus Rift STOCK

We just gave the Oculus Rift, a virtual reality headset, our Best of CES award. Guess who else is experimenting with virtual reality? Valve Software. At the 2013 Game Developers Conference in San Francisco, California, the same renowned video game publisher that's hard at work on the Steambox will also share its thoughts on VR, after spending a full year prototyping ways to create virtual reality hardware and software. Valve will host two 25-minute lectures entitled "Why Virtual Reality is Hard (And Where it Might be Going)" and "What We Learned Porting Team Fortress 2 to Virtual Reality" at the conference.

The former is hosted by Michael Abrash, the man behind Valve's mystery wearable computing hardware project... and the latter...

Continue reading…

0
Your rating: None

Kimber Streams oculus rift stock

A breakout Kickstarter success, the Oculus Rift virtual reality headset has the support not only of its many backers but of gaming industry greats like John Carmack. From homemade prototype to finished product, you'll find every step of its journey here as soon as it happens.

Continue reading…

0
Your rating: None

adeelarshad82 writes "Oculus VR Rift is a one of the seventeen kickstarter projects to raise more than a million dollars in 2012 and a recently published hands-on shows exactly why it was so successful. Using Oculus VR Rift with the upcoming Infinity Blade and a modified version of Unreal Tournament 3, the analyst found that the 3D effect and head tracking provided a great sense of immersion. At one point while playing Infinity Blade, the analyst describes walking around the guards and watching their swords shift as he stepped, seeming like they were inches from cutting him. While he felt that the demo was impressive, he found that the software limitations made the whole experience a bit unrealistic. Needless to say that Oculus Rift is a long way from hitting stores but Oculus VR is getting ready to ship developer kits."

Share on Google+

Read more of this story at Slashdot.

0
Your rating: None


The Future belongs to the ones who will dare to invent it - Domenico Zungri at TEDxBologna

Seguici su Facebook www.facebook.com Future (R)Evolution Domenico is an Experience Designer, specialized in the development of Immersive Simulations for educational, professional, and entertainment purposes. He earned a Master Degree in Digital Entertainment at the VRMMP (Virtual Reality & MultiMedia Park) of Turin, worked as Game Designer for Milestone srl in Milan, and specialized in Theme Park & Attraction Design with Steve Alcorn, CEO of Alcorn McBrIde inc. In 2011 he was awarded at the International Social Innovation Competition for a project about engaging 'at risk' kids through the Interactive Technologies of Video Games, and currently he collaborates with professor Alfonso Molina - Scientific Director of the Foundation "Mondo Digitale" - for the study and the prototipation of Immersive Serious Games aimed at the social inclusion of sensitive categories (children, elderlies, migrants, disabled). Domenico is the founder of Future Labs: a project of Technology Park dedicated to the Research, Development and Training on Immersive and Emergent Technologies, finalized to innovative processes of Social Design. The structure comprises an Experimental Center for Future Studies, an Immersive Theme Park with educational experiences for schools and families, a Residential Campus for Higher Education in the authorial professions of the field, and Production Studios for the development of immersive services and events. The project is highly focused on school education, and <b>...</b>
From:
TEDxTalks
Views:
120

5
ratings
Time:
15:28
More in
Education

0
Your rating: None

cylonlover writes "A trip on public transport or to the local coffee shop might give the impression that touchscreens are everywhere, but scientists at Autodesk Research of the University of Alberta and the University of Toronto are looking to take the ubiquity of touch interfaces to the next level. They are developing a 'Magic Finger' that allows any surface to detect touch input by shifting the touch technology from the surface to the wearer's finger. It's a proof-of-concept prototype made up of a little Velcro ring that straps to the wearer's fingertip with a trail of wires leading to a box of electronics. On the ring there are a pair of optical sensors. One is a low resolution, high-speed sensor for tracking movement, the other a high-resolution camera, which is able to detect 32 different surface textures with 98 percent accuracy."


Share on Google+

Read more of this story at Slashdot.

0
Your rating: None

Memory of a Broken Dimension has one of the boldest, most unique aesthetics of any game this year. An unsettling hodgepodge of jagged monochromatic lines, radio static, and cold, unsympathetic text puts one in mind of a world comprised of Joy Division album covers skipping through time.

Indie developer Ezra " Xra" Hanson-White demonstrated Memory of a Broken Dimension recently at the Sense of Wonder Night session highlighting experimental game design at Tokyo Games Show. A recent video shows off Xra's demonstration where we're able to gain at least a hazy notion of what the game is (thanks, indiegames.com).

Read more…

0
Your rating: None