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Emergence, Puzzles, and Playtesting - by Lewis Pulsipher

Emergence, Puzzles, and Playtesting - by Lewis Pulsipher:

Video: Emergent behavior, behavior unplanned and unanticipated by the designer, is a large part of what you’re looking for in playtesting. But depending on who you are, game designer, puzzle designer, game writer, you treat emergence in different ways. via Gamasutra.com - All Blogs