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Gamasutra: Adrian Chmielarz's Blog - Empathy in Game Design, or Why Some People Like Beyond: Two Souls

This article was originally posted on The Astronauts blog.

Story-telling games need player’s empathy to work, and yet we rarely have any discussion about it.

Not that I was even aware of the problem until recently. It all changed when I finished Beyond: Two Souls, posted a blog piece, and this question appeared on my Twitter feed: