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Implementing a replay system in Unity and how I'd do it differently next time - by Auston Montville

Implementing a replay system in Unity and how I'd do it differently next time - by Auston Montville:

Due to the fact that certain aspects of Unity are non deterministic, building a replay system that only saves the game’s input took a little bit of effort. Find out how to get around Unity’s non deterministic systems for efficient replays. via Gamasutra.com - All Blogs