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Rewarding Difficulty in Game Design: Intrinsic vs. Extrinsic - by Josh Bycer

Rewarding Difficulty in Game Design: Intrinsic vs. Extrinsic - by Josh Bycer:

Rewarding someone through playing comes in two types: Intrinsic and Extrinsic which require unique considerations and design. Today’s post examines these methods using the updates to Diablo 3 and Payday 2 as examples. via Gamasutra.com - All Blogs