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Toto Temple Deluxe: Sacrificing Fun To Remove The No-Fun - by Yowan Langlais

Toto Temple Deluxe: Sacrificing Fun To Remove The No-Fun - by Yowan Langlais:

Making a game is rarely a straightforward process, and if so odds are the maker did not care enough. Game design is much like an ecosystem; we can see the birth and death of many ideas through the evolution of the design. Here are examples. via Gamasutra.com - All Blogs