Skip navigation
Help

Unity Optimizing For Mobile Using SubTile Meshes - by Mark Hogan

Unity Optimizing For Mobile Using SubTile Meshes - by Mark Hogan:

Making your Unity game run smoothly on low end devices can be tricky, particularly if you’re using the indie version. This post shows a way of authoring your 3D to reduce drawcalls while still making use of tiled textures. via Gamasutra.com - All Blogs