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Hey! You're looking at the front page of recorder.sayforward.com which is a temporary storage place for articles I didn't read/evaluate yet. I also use this platform to prepare new content to post sayforward.com where audio/video/image material is hosted completely on my server. On the recorder instead, media is loaded from external sources, so don't get mad if some of them don't work anymore.

Please note that the content posted here is explicitly intended to help me remember certain things, i.e. it is not intended to entertain you in any way (although you certainly will find stuff that fulfills this criteria).

Now: Happy Browsing!

Drowning in Problems: Notch's surprisingly moving text game:

Notch, the celebrated creator of Minecraft, has a new, existential webgame: Drowning in Problems. It’s a pretty damned great example of telling stories with interactivity, and how the medium can evoke emotion without resorting to the clumsy trickery of narrative.



via Boing Boing

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Un-pro-cedural Generation - by Enrique Dryere:

Can you spot the difference between two procedurally generated images of noise? More importantly, do these microvariations really matter? This article discusses how we plan to introduce “macrovariations” through user-generated content in Popup Dungeon. via Gamasutra.com - All Blogs

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Interview with James Mitchell, psychologist credited with designing CIA torture program:

Journalist Jason Leopold tells us,

Recently, I conducted a wide-ranging, two hour interview with retired Air Force psychologist James Mitchell, who is credited with being the architect of the CIA’s torture program.



via Boing Boing

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Forrest Gump directed by Wes Anderson: Here are the opening credits to Forrest Gump, directed by Wes Anderson. (video by Louis Paquet)



via Boing Boing

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What are harem games?:

via Polygon - All

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The Blind Game Designer - Darwinism in a fast pace, casual action game. - by Thibaud de Souza:

Anime 3D SFX’s third game, Darwin’s Nightmare, harnesses the power of evolution to generate a wide variety of evolving, mutating foes. via Gamasutra.com - All Blogs

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How to keep players playing - Long-term Retention - by Mikkel Faurholm:

Long-term retention is one of the most important factors of releasing to the AppStore and Google Play. Some games tries to engage through a dramatic back story and a ‘helper’, but how do we make players stay in the game long-term? via Gamasutra.com - All Blogs

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Afterparty: neuro-technothriller:

Afterparty is a new, excellent science fiction novel by Daryl Gregory, about drugs, God, sanity, morals, and organized crime. Its protagonist, Lyda Rose is a disgraced neuroscientist who once helped develop a drug that rewired its users’ brains so that they continuously hallucinated the presence of living, embodied Godhead.



via Boing Boing

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Music preference by region:

Music in America

Movoto mapped music preference for various genres, across the United States. We calculated musical taste scores using data from the … via FlowingData

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Farewell To Weapons – Otomo Katsuhiro Manga+Art Book Review:

Farewell To Weapons is a deluxe sized manga + art book featuring the original short comic by Akira creator Otomo Katsuhiro, as well as artwork from the Farewell To Weapons short animated film ( one of three that make up Short Peace ), directed by Katoki Hajime. Note : The cover for the book is […] via Halcyon Realms - Animation.Film.Photography and Art Book Reviews

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Simplicity is key to co-operative robots:

A way of making hundreds — or even thousands — of tiny robots cluster to carry out tasks without using any memory or processing power has been developed. Engineers have programmed extremely simple robots that are able to form a dense cluster without the need for complex computation, in a similar way to how a swarm of bees or a flock of birds is able to carry out tasks collectively. via Artificial Intelligence News — ScienceDaily

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Night Of The Living Economy: Limit Theory Dev Diary:

“I would not be exaggerating if I were to say I think this is the most influential month of development so far,” says Josh Parnell. I’ve been used to letting the Limit Theory dev diaries just play, letting gaming’s equivalent of Bob Ross talk and relax me. Perhaps that’s why I’m so happy the game […] via Rock, Paper, Shotgun

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Introducing Last Life, Aka ‘Kentucky Route Zero In Space’:

You might remember that we liked sleepy-as-the-night, sharp-as-a-knife adventure Kentucky Route Zero quite a lot. We even gave it game of the year, doncha know. So when Last Life creator Sam Farmer told me his game was best described as “Kentucky Route Zero in space,” I nearly warbled with glee. The noir-themed tale of a […] via Rock, Paper, Shotgun

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Visualizing Dynamic Behavior Flow - by anders drachen:

An important challenge in analytics is to make results accessible. Here we describe the process of developing a method for generating behavioral profiles of players, and visualizing how players migrate between profiles over time. via Gamasutra.com - All Blogs

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Feda Emblem of Justice (Cart Only) > SuperFamicom:
Feda Emblem of Justice (Cart Only)

Title : Feda Emblem of Justice (Cart Only)
Publisher : Yanoman
Game Type : Simulation
Console : SuperFamicom

Price : £3.99

Striking artwork up there with the finest Sega Fantasy. Tactical combat in positioning troops and some lavish cut scenes to the combat to help crank up the tension alongside the triumphant soundtrack. A fine example of the genre.

via GenkiVideoGames.com - All New Arrivals

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Musashi no Ken (Cart Only) > FamicomCart:
Musashi no Ken (Cart Only)

Title : Musashi no Ken (Cart Only)
Publisher : Taito
Game Type : Platform
Console : FamicomCart

Price : £5.99

Requiring the expert timing of a kendo master as squids and targets used in kendo fly towards the unfazed Musashi. Whacking the odd target which is fixed in the platforming sections can reveal some handy power ups and a welcomed breather from the relentless attacks. The one on one battles will test all the abilities and reflexes honed in the platforming sections, but with great timing the crowd will be cheering, US Gold sports style, for his superior technique.

via GenkiVideoGames.com - All New Arrivals

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Onita Atsushi FMW (Cart Only) > SuperFamicom:
Onita Atsushi FMW (Cart Only)

Title : Onita Atsushi FMW (Cart Only)
Publisher : Pony Canyon
Game Type : Sports
Console : SuperFamicom

Price : £5.99

The FMV of the title stands for Frontier Martial-arts Wrestling a Japanese predecessor to the like of K1. Four of the crew are taken from the FMW line up, the rest of the roster is made up from a motley crew of punch bags for the real wrestlers to go to town on. Background interactions add an element of the unknown into the sweaty equation, such as when random explosions put paid to plans of executing a clothes line. Nice selection of moves to be executed by the joypad dexterous.

via GenkiVideoGames.com - All New Arrivals

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Ninja Hattori Kun (Cart Only) > FamicomCart:
Ninja Hattori Kun (Cart Only)

Title : Ninja Hattori Kun (Cart Only)
Publisher : Hudson
Game Type : Platform
Console : FamicomCart

Price : £7.99

More ninjas than you could shake a stick at as Hattori takes evasive action by heading from the trees as the procession marches through the forest. A shuriken throwing star or two never did any harm to Hattori’s chances of progression either. Good, traditional, staple platforming fun, as Japanese as miso soup.

via GenkiVideoGames.com - All New Arrivals

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Thexder > FamicomCart:
Thexder

Title : Thexder
Publisher : Square
Game Type : Shooter
Console : FamicomCart

Price : £11.99

Square shows its early passion for fine programming with a robot protagonist that can flip into a space ship in the bash of a button. Levels are maze like and the player will have to use both ship and robot form in order to escape their confines and smoothly rotating adversaries.

via GenkiVideoGames.com - All New Arrivals

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Volguard II (Cart Only) > FamicomCart:
Volguard II (Cart Only)

Title : Volguard II (Cart Only)
Publisher : DB Soft
Game Type : Shoot Em Up
Console : FamicomCart

Price : £3.99

Slick shooting action with fine mountainous backgrounds and utilising the programmers clever use of shapes to send in intriguing, rotating cannon fodder. Not too sure exactly what the shapes are, but it does should a good grasp of the hardware if nothing else. The giant spore boss seemingly concealing a cityscape inside is a little more clear, but equally unexplained. #retrogamingbosses

via GenkiVideoGames.com - All New Arrivals

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Dreamranger: Black Desert’s Remarkable Character Creator:

My favourite part of every MMORPG is almost inevitably its character creator. EVE Online aside, I’ve found styling virtual dolls more fun than their attempts to hook me into dull lifeless worlds and dreams of becoming a hero. A good character creator is worth the download alone and oh my, I’ll certainly give Black Desert […] via Rock, Paper, Shotgun

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Of money, games and trust - by Laura Bularca:

The act of buying, and especially the act of buying entertainment (like games), is a constant vote towards the world we want to live in, whether we like it or not. via Gamasutra.com - All Blogs

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User Acquisition For Mobile Games: The True Cost of Getting an Engaged User - by Riz Virk:

Now that CPI has been the industry standard for app advertising for a few years, it’s clear that we need a new way to look at user acquisition. Quality Engagements are what really matter, but it’s difficult for developers to quantify and acquire them. via Gamasutra.com - All Blogs

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