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Hey! You're looking at the front page of recorder.sayforward.com which is a temporary storage place for articles I didn't read/evaluate yet. I also use this platform to prepare new content to post sayforward.com where audio/video/image material is hosted completely on my server. On the recorder instead, media is loaded from external sources, so don't get mad if some of them don't work anymore.

Please note that the content posted here is explicitly intended to help me remember certain things, i.e. it is not intended to entertain you in any way (although you certainly will find stuff that fulfills this criteria).

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To kick off 2011, HBO is premiering two huge star-studded events. On February 12, they have The Sunset Limited starring Samuel L. Jackson and Tommy Lee Jones about two men brought together by extraordinary circumstances who debate the ins and outs of life. It’s based on a play by Cormac McCarthy (No Country For Old Men). Then on March 27, director Todd Haynes tackles the Depression era story Mildred Pierce with Oscar-winner Kate Winslet, Guy Pierce, Melissa Leo, Hope Davis and Evan Rachel Wood. It chronicles a single-mother’s attempts to win back her daughter’s love and is based on a 1941 novel by James M. Cain.

Check out multiple trailers for each of these HBO movies after the jump.

Here are the trailers for The Sunset Limited.

And here are the teases for Mildred Pierce, along with a photo of Winslet in the role.

You can get more information for each show on their official sites: Mildred Pierce and The Sunset Limited.

Are you going to watch either of these movies? Or when it comes to HBO are you strictly waiting for Game of Thrones and Angry Boys?

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Drupal 7 is finally here, and to celebrate we released a 1-hour Overview of Drupal 7 video on Drupalize.me this past week. In further celebration, we've made it free until Wednesday, January 12th. The video is presented by Drupal 7 core maintainer Angie "webchick" Byron, who has helped shepherd the D7 development process for the past three years. She is joined by Nate Haug, Jeff Robbins, Jeff Eaton and Kent Bye who also provide a lot of insights through dynamic conversation, questions, and a fast-paced, hands-on tour of the major highlights of the new Drupal 7 release.

Feel free to share the video tonight at the Drupal 7 release parties since it's a great walkthrough for both existing and new Drupal users.

This video also serves as a bit of a preview of the Webchick Tour. Angie has shown so much passion and enthusiasm for this Drupal 7 release that Lullabot is sending her on a 6-city mega-tour with fellow trainer Joe Shindelar. They'll be helping everyone get up to speed with everything you need to know to start building with and upgrading your sites to Drupal 7. Read more about it here.

This our way of saying congratulations to the Drupal community for so much hard work and dedication that has gone into the latest and greatest version of Drupal ever.

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Looking back, 2010 is not going to be remembered as a particularly good year for movies. In my mind, most of the 150 or so new films I saw from January to December are all muddled together in a big pile of mediocrity. When that happens though, it’s so much easier to pick out the truly great ones. To that end, picking my favorite movies of 2010 was easier than previous years. What was harder, though, was weeding through an insane amount of movies that didn’t end up getting released during 2010. Why recommend them if you can’t see them?

So, after the jump, you’ll find more than just a top ten of 2010. You’ll also find a five worst of 2010 and my top five of 2011 so far. Yes, that’s right. When everyone is strictly doing top tens for last year, we’ve got one for 2011 as well.

My Top Ten Films of 2010

In which I rank my ten favorite films of the year only considering films released theatrically during 2010.


1. Exit Through The Gift Shop – Great movies, the best movies, demand almost infinite conversation. That made choosing my number one film of 2010 simple. Ever since I saw Banksy’s so-much-more-than-a-street-art documentary, I haven’t been able to shut up about it. Analyzing it, describing it and recommending it. And now I’ll do it again. What begins as the story of a man on the ground floor of a cultural revolution quickly shifts to a bio-pic about the film’s director, legendary street artist Banksy, and then becomes something more yet still totally different from both. The film not only introduces us to a whole new world, it simultaneously makes us question how valid that world is at all.

2. True Grit - Call this my No Country For Old Men make good. After harboring a complicated resentment towards the Coen’s modern western that ended up winning them a bunch of Oscars, I’m back in love with how the Brothers do genre. In this film making clinic, they’ve managed to nail every single aspect: dialogue, story, acting, music, cinematography, editing and more into a film that’s deeply layered, but also incredibly entertaining and enjoyable.

3. The Kids Are All Right – When I saw this film at its second ever screening at the Sundance Film Festival, I immediately heralded it as an Oscar contender. A year later, I was right. Lisa Cholodenko’s tale of the modern family is not only dramatic and interesting, but hilarious and uplifting. The way two lesbian mothers deal with their kids finding their sperm donor father not only informs how we classify family in today’s society, but also proves that there’s levity in every situation.

4. Kick-Ass – Having first seen Kick-Ass at Butt-Numb-A-Thon 11 in Austin, Texas with a temporary score that included music from Superman, The Dark Knight, Spider-Man, it might seem like I’m a little biased. That I’m not judging this new spin on the superhero genre fairly. But even the way it was released theatrically, Kick-Ass still reigns as the best popcorn movie of the year, an awesome blend of pop culture violence and comic book fun. The story of what would happen if a normal person up and decided to be a superhero is the kind of simple brilliance that always shines in cinema.

5. Flipped – The list’s first controversial pick. And I say that because nobody has seen this film. If they had, they would realize that director Rob Reiner was back at his When Harry Met Sally, The Princess Bride, Stand By Me best in this parallel period love story that shows how a boy and a girl each uniquely view their blossoming relationship. Sure it’s funny and romantic, but ultimately what made me flip for Flipped was how it brought me back to a simpler time and showed just how different men and women truly can be, even at a young age.

6. The Social Network – The award season’s most hyped movie pretty much deserves all the accolades it’s receiving. David Fincher and Aaron Sorkin have taken one of the most interesting, up to date stories imaginable – the birth of the Internet’s biggest website Facebook – and turned it into a kinetic tale of betrayal, friendship and modern business. The film is so expertly written, directed and acted that the events it portrays can been understood and viewed from any characters perspective.

7. Toy Story 3 – Pixar pretty much has a perennial place on this list as, year after year, they craft movies that play perfectly to both adults and children. Much like 2009′s Up, Toy Story 3 once again works as a simple kids story lined with a deep emotional underbelly that leaves even the most cold-hearted person weeping in the end. It blends nostalgia and action wonderfully and if it wasn’t just a tad too repetitive, it would be much higher on the list.

8. Fair Game – Little known true life stories fascinate me and that’s what grabbed me about Fair Game. Sean Penn and Naomi Watts star in this true story of a husband and wife with some big secrets, mainly that she works for the CIA. When her identity is revealed, as an attack at her outspoken husband, the film shows not only the power of government, but ultimately the power of the truth. Fair Game failed theatrically because it was marketed as a spy thriller but it’s way more than that. More tense, more dense, and more interesting than you can possibly say in only a few hundred words.

9. The King’s Speech – Want to see a movie about a speech impediment? Neither did I. But when it stars Colin Firth, Geoffrey Rush, Helena Bohnam Carter and is about one of the most famous men in modern European history, it all comes together. A tale of personal triumph on the grandest of scales, The King’s Speech dazzles the audience with its behind the scenes authority and beautiful characterizations. By the end, you’ll be cheering a man simply talking.

10. Scott Pilgrim vs. The World – The list’s second controversial pick. Not because the movie isn’t worthy of top ten inclusion, but because when I first saw it, I was slightly disappointed with it. However, unlike most of the films on this list, I watched it again. And again. And again. And haven’t stop watching it to a point where I’m convinced my initial issues with the film were strictly because I was intimidated by its beauty. Edgar Wright, one of my favorite filmmakers, has crafted the world’s first and best video game movie. With heart. And music. And exploding people. And ninjas. And just about anything someone who loves pop culture can grasp onto.

The Five Worst Films of 2010

In which I tell you about movies I ended up seeing for some reason and want to erase from existence.

The Good Guy – A young girl in New York tries to come into her own. And bores the audience to tears with its clichés and terrible surprises.

Valentine’s Day – An impressive cast in what feels like an almost forced series of improvised vignettes that’s not funny or romantic.

MacGruber – Plenty of people love this movie, but every single joke fell flat for me. It was trying too hard to be clever and ended up just being awkward. Not in a good way either.

Dinner For Schmucks – What I just said.

Tooth Fairy – Had to see this for work and couldn’t believe that people like Dwayne Johnson, Julie Andrews and Stephen Merchant were actually in this abomination.

My Top Five of 2011… So Far

In which I rank the five best movies that come out in 2011 that I’ve already seen (out of 30 total)

1. Bedevilled – My favorite film of Fantastic Fest 2010, this South Korean revenge flick is the most cathartic piece of cinema in recent memory. It’s incredibly violent, but after watching the film unfold, your 90 year old grandma will be begging for blood.

2. Hesher – Joseph Gordon Levitt stars alongside Natalie Portman and Rainn Wilson in the story of how a burnout changes the lives of a small group of people. Hilarious and poignant.

3. happythankyoumoreplease – The Audience Award winner at Sundance 2010 is an easily digestible, but sweet and funny look at life as a young person in New York City

4. Paul – Simon Pegg, Nick Frost, an alien and a slew of awesome sci-fi movie jokes with heart. It’s really great.

5. Thunder Soul – A rousing documentary about the Kashmere Stage Band has a fantastic true story and one of the best soundtracks you’ll ever hear.

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Quentin Tarantino has released a list of his favorite films of 2010. Hit the jump to see the list.

Quentin Tarantino’s Favorite Movies of 2010

1. Toy Story 3
2. The Social Network
3. Animal Kingdom
4. I Am Love
5. Tangled
6. True Grit
7. The Town
8. Greenberg
9. Cyrus
10. Enter The Void (“Hands down best credit scene of the year … Maybe best credit scene of the decade. One of the greatest in cinema history.”)
11. Kick Ass

You can read the rest of the list, which includes some runners up (numbered 12 to 20) on the Tarantino Archives website. Unfortunately they don’t have quotes from the filmmaker explaining his choices. I’d love to hear what Tarantino has to say about some of these movies, as he always has a unique take.

Discuss: Which selections do you agree or disagree with?

Other Top 10 Lists:

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Is Nuclear Waste Really Waste?

Google Tech Talk December 6, 2010 Presented by Kirk Sorensen ABSTRACT An economic analysis of what is in spent nuclear fuel. As a nuclear reactor fissions heavy metal U235 and Pu239, the atoms are split into two randomly sized pieces. Many of these fission products are unstable and rapidly decay into other products. After nuclear reactor fuel has cooled in a pool of water for a few years, and then sat in dry cask storage for another 10--30 years, what is it made of? Is it dangerous waste that needs to be isolated from humanity for 100000 years or is it precious material waiting to be partitioned and sold? The answer may surprise you. Speaker Info: Kirk Sorensen is chief nuclear technologist at Teledyne Brown Engineering in Huntsville, Alabama. He has been researching the nuclear fuel cycle for many years in connection with a strong interest in thorium as a planetary energy source. He is also a PhD student in nuclear engineering at the University of Tennessee in Knoxville under Dr. Laurence Miller. He runs a blog called "energyfromthorium.com" and is active in the Thorium Energy Alliance (TEA) and the International Thorium Energy Organization (IThEO) and is also a member of the American Nuclear Society (ANS)
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Redis - The Hacker's Database

Google Tech Talk December 2, 2010 Presented by Amir Salihefendic. ABSTRACT A presentation on Redis, a relatively new database with rich datatypes, lots of features and an amazing performance. The presentation will cover following things: * What Redis is and how it compares to other databases such as BigTable or MySQL * How Plurk is using Redis to store millions of timelines and do billions of operations on these timelines without much hardware * How Redis can be used in a lot of creative ways, such as creating a high-performance graph database or a high-performance queue * The distributed future of Redis (scaling Redis to thousands of machines) Amir Salihefendic is a co-founder and lead developer of Plurk, a social network that's highly popular in Taiwan and other parts of Asia.
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Packt Publishing announces the publication of Drupal Web Services by Trevor James.

This book covers efficient Drupal Web services that help you to speed up your connections to Web applications. It will compel you to learn more and more about Web services and use them to easily share data and content resources between different applications and machines. This book also covers the usage of each Web service for different purposes. It provides step-by-step instructions on integrating Web services and Web applications with your Drupal powered Web site.

Drupal Web services will show you how to work with all kinds of Web Services and Drupal. The book shows you how to integrate Amazon.com content into your site; add multimedia and video to your site using video services including CDN2 and Kaltura. You will learn how to prevent spam using CAPTCHA, reCAPTCHA and Mollom. You will also learn to explore the different types of Web services Drupal offers and can integrate with using the Services module and XML-RPC. Next you will learn to push content from Google documents, deploying this text and image based content as Drupal nodes.

Next you'll integrate your site with Twitter, Facebook and LinkedIn and show how to post content from Drupal to these social networking applications automatically. At the end you will be enlightened with authentication methods for integrating Web services with Drupal.

What you will learn from this book:

  • Become well versed with Drupal Web services and Web service integration.
  • Integrate the Flickr photo sharing app with your Drupal site.
  • Integrate Amazon.com content with your Drupal site so you can serve your site users a rich e-commerce based experience.
  • Get real time shipping quotes from FedEx and integrate these with your Ubercart powered shopping cart.
  • Add video content to your Drupal site using CDN2 and Kaltura.
  • Install and configure the Drupal Services module.
  • Prevent spam submissions using CAPTCHA, reCAPTCHA and Mollom.
  • Deploy Google document content to your Drupal site via XML-RPC.
  • Pick any Drupal content and post it to Twitter.
  • Integrate Facebook with Drupal using the Drupal for Facebook module.
  • Discuss Drupal Web service authentication methods to enhance your site security.

Approach

A practical hands-on guide to integrating Web services with your Drupal Web site. It will start from basic understanding of web services to how your Drupal site can be integrated with web applications using web services.

Who this book is written for

If you’re are a Drupal user, webmaster, or an administrator who wants to integrate Flickr, Facebook, Twitter, Amazon, LinkedIn, Kaltura and Mollom with your Drupal site then this book will be a good addition to your Drupal library.

You do not need to have programming experience to use this book. Drupal Web Services is written for anyone who works with Drupal on a daily basis.

Get 20% off!

Packt Publishing has secured an exclusive 20% discount for you when you buy through PacktPub.com. Enter the following discount code at checkout in the shopping cart: DrupalWeb20 (case sensitive). As with all of Packt’s Drupal books, Packt donates a percentage of every Drupal book sale directly to the Drupal Association.

You can purchase the book here.

Want a Sample?

To help promote the content provided within this book, Packt is generous enough to provide two sample articles (chapter excerpts) from the book:

About the author

Trevor James is a Drupal consultant and Web developer based in Middletown, MD, USA. Trevor has been designing websites for 13 years using a combination of HTML, XHTML, CSS, and ColdFusion, and has been using Drupal intensively for over 3 years. Trevor’s focus is on building Web portals for education, non-profit, medical systems, and small business environments.

He is interested in best methods of integrating Web services with Drupal sites, Drupal site performance, and using CCK, Views, and Panels to develop front end interfaces to support data intensive websites.

He loves teaching people about Drupal and how to use this excellent open source content management framework.

Trevor co-authored the Packt title Drupal 6 Performance Tips, published in February, 2010.

Trevor created an 11+ hour video tutorial series titled Introduction to Drupal 6 for VTC (Virtual Training Company) in 2009. The video is available via the VTC website here:
http://www.vtc.com/products/Introduction-To-Drupal-6-Tutorials.htm

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GTAC 2010: Lessons Learned from Testability Failures

Google Test Automation Conference 2010 October 28-29, 2010 "Lessons Learned from Testability Failures" Presented by Esteban Manchado Velázquez, Opera Software ASA. Often, QA staff focus on the testing itself. However, ensuring a good level of testability is crucial for project quality. For the sake of discussion, we can consider a project ""testable"" if its code is easy to unit test, it is easy to deploy multiple times reliably, and it has good introspection capabilities. When the testability level of a project is not monitored, it can end up becoming a burden for the team. These testability problems usually add up in small steps, making them hard to detect if we do not make the effort to look for them. Some examples of testability problems are poor communication about expected behavior, high thresholds for making tests, and low traceability of bugs. These problems make not only testing, but also implementation, harder. It follows that testability is something that teams must devote a considerable amount of time and energy to. First, testability allows a project to grow to several teams. Second, by facilitating testing it enables more and better tests, which results in higher quality. Finally, many developers do not realise its importance and impact, thus it is not something that will typically be addressed unless someone focuses on it. Esteban Manchado Velázquez has been working on software development for around 10 years and is currently Quality Assurance Engineer and <b>...</b>
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About

“Draw Yourself” is an exploitable cartoon series centered around a plain stick-figure that can be customized to resemble what the illustrator looks and dresses like in real life. Similar to other character templates like fsjal and conga, “Draw Yourself” became a popular pastime on imageboards and forums largely due to its casual aesthetics. This version is not to be confused be with the expanded multi-pane template Draw Your Life.

Origin

The online phenomenon of illustrating and sharing self-portraits have been in existence prior to the emergence of “Draw Yourself” template, with notable examples like “Draw Yourself as a South Park Character” and “Draw Yourself as a Teenager” from the early 2000s.

The stick-figure template was created by LaxJeff2002 on a F@NBOY$ Forum [1] thread.

The figure itself first appeared on the /co/ board of 4chan after having been posted there by a friend of Jeff’s, where over 250 images of it were made.

Spread

Because the “Draw Yourself” template had its beginning on 4chan, there is little information available as to the specifics of its origin, but the drawing fad continued to spread throughout 2010 across a wide range of forums like Ultimate Guitar Forum[2], Dream Theater Forum[3] and Bodybuilding Forum[4], as well as online art communities like DeviantART[5]. “Draw Yourself” threads are still commonly seen on 4chan[6] and Canv.as[7]. Throughout its lifespan, the Draw Yourself template was incorporated into other templates.

Your Life

The first template created from the original was the Your Life template, popularized in early 2010 on the /b/ board, that included day to day things such as favorite music, food, or catchphrase.

Draw Your Life

The Draw Your Life template, also popularized in early 2010 on the /b/ board, included the Draw Yourself template for different ages, allowing for a different kind of variety in the original.

External References

[1] F@NBOY$ Forum Thread – Drawing From A Template Posted on 7-11-2009

[2] Ultimate Guitar Forum – Draw Yourself? / Posted on 11-29-2009

[3] ArmorGames Forum – Draw Yourself for AG / Posted on 7-10-2010

[4] BodyBuilding Forum – ITT: Draw Yourself / Posted on 1-06-2010

[5] DeviantART – Search Results: Draw Yourself Meme

[6] 4chanarchives – Draw Yourself With Your Favorite Toy

[7] Canv.as – Group: Drawings

[8] Dream Theater Forum – The MS Paint Thread V. Draw Yourself

[9] KYM Forum – Post Your Avatar Self

[10] 4chanarchives – Armless Guy

[11] 4chanarchives – Draw Vidya Characters

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Fun is the Future: Mastering Gamification

Google Tech Talk October 26, 2010 Presented by Gabe Zichermann. ABSTRACT Gamification is fundamentally rewriting the rules of engagement for product design and marketing. From Foursquare to Farmville and from Nike to the Navy, game mechanics like points, badges, levels, challenges, rewards and leaderboards are being used in ever greater numbers. But what does this mean for "traditional" marketing & UI/UX and how do you leverage this trend in your engagement strategy? Moreover, how do we measure success, and why will every company have a Chief Engagement Officer in the next few years? Find out more in this in-depth discussion with Gamification Expert, Gabe Zichermann -- author of "Game-Based Marketing" and the Gamification.co blog, and Chair of the Gamification Summit. GABE ZICHERMANN is an author, highly rated public speaker and serial entrepreneur. His most recent book,Game-Based Marketing (Wiley, 4/2010) has achieved critical and industry acclaim for its detailed look at innovators who blend the power of games with brand strategy. His next book on game mechanics is a detailed technical look at architecture and implementation. Gabe is also the Chair of the Gamification Workshops and Summit, upcoming events that bring together the leading minds in Gamification and Engagement Science - gsummit.com. A resident of NYC, Gabe is a board member of StartOut.org, advisor to a number of startups and Facilitator for the NYC chapter of the Founder Institute.
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Integrating R with C++: Rcpp, RInside, and RProtobuf

Google Tech Talk October 22, 2010 Presented by Dirk Eddelbuettel and Romain Francois. ABSTRACT The R Intergrouplet has invited long-time R contributors Dirk and Romain to give a joint tech talk about some of the recent developments on their open-source R packages. The Rcpp package provides a consistent C++ class hierarchy that maps various types of R objects to dedicated C++ classes. Object interchange between R and C++ is managed by simple, flexible, and extensible concepts which include broad support for popular C++ idioms from the Standard Template Library. RInside is used to embed R in C++ applications, and RProtobuf is the Protocol Buffers API for R.
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Description

This is a simple module that sub-divides several core permissions to allow for more fine-grained control. In other words, it restricts the powers granted by the core permissions such as 'administer system configuration' and 'administer users.'

It add the following permissions:

'administer themes',
'administer role permissions',
'administer roles',
'administer site information',
'administer modules',
'access admin by module',
'access settings pages',
'administer access rules',
'administer node settings'
'configure THEMENAME theme' for each installed theme

Hopefully the intended use for most of these is obvious enough.

An example configuration would be to grant a role 'administer users' and 'administer permissions', but NOT the newly provided 'administer role permissions'. This would allow such users to create new users and assign them existing roles, but not modify the permissions assigned to roles.

Since a main purpose of this module is to remove access provided by core permissions, it would not be unusual to install this module and not assign any of it's permissions at all.

Note

This module overlaps significantly with the Site Configuration Permissions which has a much larger user base and longer history. User are encouraged to evaluate it as an alternative to this project. Developers are encouraged to submit patches to that project which would add unique features found here.

One key difference in philosophy between the two projects is noteworthy: With Site Configuration Permissions, the core 'administer site configuration' permission is treated as an override; that is, the permission provided by that module are ignore when the permission is granted. System Permissions module prefers the idea that specific permissions are dependent on more general permissions, not exceptions to them. This approach is what makes System Permissions useful without any special configuration.

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Nach “Dubfiles” von vor zwei Jahren, erscheint nächste Woche die zweite große Dubstep-Dokumentation. In den letzten 24 Monaten ist ja auch eine Menge passiert. In “Bassweight”, so der Name der neuen DVD, werden unter anderem Benga, Skream, Marry Anne Hobbs und Kode9 interviewt. Oder, um es in den Worten der Macher zu sagen:

Charting the genre’s growth from its obscure origins in south London to global recognition today, the film features in-depth interviews with many of the DJ’s, producers and promoters who have been instrumental in Dubstep’s ongoing evolution. Skream, Benga, Kode9 and Mary Anne Hobbs are just some of the key players who have contributed, reflecting on the movement they’ve helped shape; a movement that has come to define the importance of underground music in the 21st Century.

Checkt den Trailer.

Bassweight from The SRK on Vimeo.

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About

“My body is ready” is a catchphrase that is often associated with images where the subject is posed in a sexually inviting manner, or appears intimidating in some way. In forum threads the phrase can be used to indicate excitement. Many of the intimidating image derivatives are used in the Prepare Your Anus image macro series. (Related memes: He Just Doesn’t Give a F**k, E3 Sony, Reaction Guys)

Origin

The phrase comes from a quote by Nintendo executive Reggie Fils-Aime[1] during Nintendo’s demonstration of Wii Fit at E3 on July 11th, 2007. As Shigeru Miyamoto and translator Bill Trinen presented the Wii Balance Board, Fils-Aime walked up onto the stage and stated, “My body…My body is ready,” before stepping onto the accessory to begin the demonstration.

Spread

Although the quote dates back to July 2007, Fils-Aime’s it did not become significant online until around June 2010. Around this time, videos on YouTube specifically related to Fils-Aime and tagged with “my body is ready” started appearing. This may have been sparked by Nintendo’s June 15th E3 announcement as shown in a Heroes of Newerth forums thread.[2]

Image derivatives can be found on Memegenerator[3], FunnyJunk[4], and has been increasing in popularity on Tumblr.[5]

The phrase has been used on video game related sites to express excitement and anticipation for a game as shown in this Ebaumsworld forums thread.[6]

Search

Search queries for “my body is ready” had their first spike in June 2010, around the same time that videos began being uploaded to YouTube. As of June 2011, it appears to still be on the rise for it’s largest spike.

Video Derivatives

Image Derivatives

External links

[1] Wikipedia – Reggie Fils-Aime

[2] Heroes of Newerth – "":http://forums.heroesofnewerth.com/showthread.php?t=136478

[3] Memegenerator – "":http://memegenerator.net/my-body-is-ready

[4] FunnyJunk – my body is ready

[5] Tumblr – #my body is ready

[6] Ebaumsworld – MY BODY IS READY. yessir

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Click here to read Super Street Fighter IV 3DS Has Special Move Hotkeys

Street Fighter IV for the iPhone mapped your special moves to a single button. Super Street Fighter IV 3D for the Nintendo 3DS simplifies things even further. More »

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If you own an iDevice and have any interest in game development, then you should probably go get this game right away. In Game Dev Story you play as an owner of a startup company, just about to get your feet wet in the risky business of game development. The adventure begins with your secretary advising you to add a couple of designers, artists and coders to the payroll, then assigning them to a game project where the genre, budget and targeted platform will all be decided by you.

Once the initial meeting is over, the team begins to work on the game for the next couple of months, each member contributing a variable number of points to four important game element stats (creativity, fun, graphics and sound) over the entire course of the project. These points will determine how well your game is received by the press and your fans, but you can also spend more on advertising to hide the shortcomings of your newest title and push up the sales numbers considerably.

The main campaign of Game Dev Story runs over a period of twenty years and spanning the releases of several popular consoles (with slightly different names to avoid copyright issues), although you can continue playing after that for as long as you want and churning out one bestseller title after another. You'll see parodies of nearly every single console from the early 80's until today, including the slightly obscure ones like the PC Engine and Game Gear being available as a platform for you to develop on.

If making money isn't your thing, there is the annual game show award which honors the best games of the year as well. Besides the usual prize money being given out to the winners, the reputation of your game studio also increases whenever a trophy is presented to you for your achievements, so it is a worthwhile cause to chase after if you want the fans to be on the lookout for any of your upcoming games in the near future.

Game Dev Story is available from the App Store for $3.99.

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Frontierville, Social City, Restaurant City - you could play all those games localized into Russian. Illegally. Social pirates steal user audience of real developers. Take a look at these screenies...

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DOs and DON'Ts of Mobile Strategy

Google Tech Talk October 8, 2010 Presented by Jason Grigsby. ABSTRACT John Battelle recently wrote, "Mobile. It's on everyone's lips, but no one knows what the hell to do about it." You don't have to look very far to find examples that prove his point. Over the last year, Jason Grigsby has been collecting examples of where companies are making mistakes when it comes to their mobile strategies and desperately seeking examples of those who get it. In this presentation, Jason will talk about the DOs and DONTs of mobile strategy. Learn from both the outstanding success and cringe-worthy failures of others as you begin to formulate your plans for navigating the mobile landscape. Finally, we'll look at methods for evaluating mobile strategies based on demographics, mobile context, and the unique characteristics of mobile devices. Jason Grigsby was one of the project leads on the Obama iPhone Application and helped design the user inferface for the Wall Street Journal's Blackberry application. He founded and organizes Mobile Portland, a local mobile group. Jason is a co-founder of Cloud Four, a small start-up focused on mobile and web development. He blogs at CloudFour.com and provides a frequent updates about mobile as @grigs on Twitter.
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The cart shown with formatted CCK Attributes

I got a lots of requests from community, my colleagues and myself, about an auto-generated Attribute options for Übercart 2.x.

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Cross Platform Gaming - Past, Present, & Future

Google Tech Talk September 17, 2010 Presented by Gavriel State CTO of Transgaming. ABSTRACT When considering what platforms their work should target, game developers have more options than ever before: consoles, PCs, the web, a plethora of mobile platforms, and the emerging connected TV space. Game developers are no strangers to these choices: even 10 years ago developers had to contend with three primary consoles, PCs, plus handheld systems - more platforms than in any other major portion of the software market. In this presentation, we will explore how cross platform development considerations influence game developers, and how platform providers can succeed by giving developers the tools to make their choices easy ones. On the technology side, we will discuss some of the main impediments to cross platform development. Some of these, such as basic hardware differences between platforms, seem obvious, but lead to profound differences in how developers approach the problem, from using cross-platform engines to requiring a complete rewrite of source code and regeneration of art assets. TransGaming's Founder and CTO, Gavriel State, will share some of the experience gained from over 10 years of work in supporting games on multiple platforms, including work bringing games from Windows to Linux, MacOS X, mobile devices, Consoles, and new connected TV platforms. TransGaming has also been heavily involved in industry standards such as OpenGL, including developing Google's ANGLE <b>...</b>
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BabyCastles, the videoarcade in Ridgewood, Queens, is quickly turning into a hub for intersection of the art, technology, and culture of independent gaming. It's a place where you can sample the latest in indie videogames, like the Hungarian physics Sumotori Dreams above, or experience fully curated exhibitions - all in an atmosphere more like a hacker's coffee bar than a museum or a commercial arcade. Everybody is on the inside.

Founded by two graduates of NYU's Interactive Telecommunications Program, Syed Saluhuddin and Kunal Gupta, BabyCastle is basically just a wall of the music venue Silent Barn right now, featuring six video arcade cabinets with rotating content. But the extended BabyCastles collective is growing - and has launched a Kickstarter campaign for a pop-up video game, art, and music venue on 42nd Street in Manhattan, along with partnering organization Showpaper.org. Their purpose, in addition to having fun, is to change common perception of the art and culture of video games.

Yes, there is life after Gamestop.

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Unity 3 has been released.  It was released to the world late yesterday.  I have been using it for a few beta releases and it is very nice and many great improvements.  One awesome improvement is the occlusion culling was ported from iPhone to all Unity builds. Other notable features are a unified editor for all platforms, deferrered rendering and more.

Grab Unity 3 and take a spin.

Occlusion Culling Demo

Unity 3 Feature – Occlusion Culling with Umbra from Unity3D on Vimeo.

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Umonya: Introducing Kids to Programming

Google Tech Talk September 21, 2010 ABSTRACT Presented by Marco Gallotta. Project Umonya (www.umonya.co.za) evolved from a one-man pet project of mine, and has grown tremendously in the past 15 months. We introduce programming to school kids in an intensive weekend workshop. We chose to use Python for it's simplicity, making it possible to cover all the basics of programming in a single weekend all the way up to conditionals, loops and basic data structures. We started off in Cape Town with 45 kids in 2009 and are now expanding to 1000 kids across South Africa in 2011 with financial assistance from Google. This talk will cover our experiences so far, the challenges faced and how we're overcoming them, what we're still busy working on and our plans to grow even further after 2011. One of our big long-term goals is taking Umonya across the South African border into other African countries. Speaker Info: Marco Gallotta is a second-time intern working on Calendar. He went from participating in the IOI and ACM ICPC to training the contestants of both competitions in parallel. He has 6 years of experience in teaching kids. He founded project Umonya in June 2009 in an effort to bring programming to the masses in South Africa. Slides: umonya.co.za Video clip of Umonya in the classroom: www.youtube.com
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Deep Parsing and Its Applications (Japanese audio)

Google Tech Talk September 13, 2010 ABSTRACT Presented by Yusuke Miyao. Audio track language is Japanese. [Japanese captions included, with machine translation to English.] Speaker : Yusuke Miyao (宮尾祐介) Bio : www.nii.ac.jp Affiliation : National Institute of Informatics (国立情報学研究所) Title : Deep parsing and its applications (深い構文解析とその応用) Abstract : 深い構文解析とは,自然言語文を入力とし,その深い言語構造(構文構造と意味構造)を出力する構文解析技術である.文と意味構造との対応関係は複雑であり,単純なモデルでは計算が難しい.しかし,語彙化文法と呼ばれる枠組みを用いることにより,高精度かつ高速な構文解析が可能となった.本トークでは,深い構文解析のアプローチについて,浅い構文解析(係り受け解析など) や semantic parsing と対比しながら,基本的なアイディア,本質的な違いなどを概説する.また,深い構文解析の応用として,情報抽出や機械翻訳の研究を簡単に紹介する. Title: Deep parsing and its applications Abstract: Deep parsing is a natural language processing technology that computes deep linguistic structures, ie, syntactic and semantic structures, from input text. In general, simple computational models do not work sufficiently for this task, because of the complexity of mappings between text and its semantics. However, linguistic theory called lexicalized grammar allows for accurate and efficient deep parsing. In this talk, I describe fundamental ideas of deep parsing and essential differences from shallow parsing techniques such as dependency parsing <b>...</b>
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Im Rahmen eines Interviews des Magazins PC Gamer mit führenden Valve-Mitarbeitern kam im letzten Teil des Gesprächs das Thema DRM und die anhaltende Urheberrechtsproblematik zur Sprache. Wegen der Piraterie würden sie sich keine Sorgen machen. Bei ihrer Arbeit stünden ganz andere Dinge im Vordergrund.

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As part of our Doob-a-thon today, we have a Web Ninja Interview with Mr. Doob. The Web Ninja Interview series focuses on people doing amazing and interesting work using JavaScript, CSS, HTML, SVG, WebGL, and more.

Mr. Doob has delighted us with many awesome visualization and demos, including the recent Wilderness Downtown project. He is one of a crop of JS wizards that are taking advantage of new tools like Canvas, CSS3, SVG, and WebGL. Let's get started.

Brad Neuberg: First things first, the most important question is where the name Mr. Doob comes from?

Mr. Doob: I've always been very dependent on wearing headphones in order to get some level of concentration. Because of that I started using combinations like do_ob, dõ_õb, dò_ób, dê_êb, d=_=b, ... as IM nicknames. One day a friend greeted me as Mr.doob and the name somehow stuck. It was also easier for my coworkers to pronounce than my real name.

Brad Neuberg: Now that we have that out of the way, tell us a bit about yourself, where you're from, your background, interests, and some projects you have worked on (don't be humble!)

Mr. Doob: I'm originally from Barcelona (Spain). After primary school I studied Electronics and later Arts. From the early days I was very involved in this thing called Demoscene. Always attracted to anything computer graphics but, although I tried to learn code my mind wasn't ready yet and focused on design and editing. Because I felt I was learning way more from doing demos than attending college I stopped my education and looked for a job where I could develop my interests and ended up working as a HTML developer. Since then I've been alternating the coder and designer roles in every company.

Most of the projects I've worked on have been about creating the ID or online presence for small companies. It wasn't until I joined Hi-ReS! that I worked for bigger brands such as Sony, Nokia, Sprint, Jägermeister, Chanel, Dolce&Gabanna, ...

By that time I started experimenting with Actionscript and uploading the results to my site. Unexpectedly the site started to attract production companies and studios that were looking for some experimental effects and/or interactions.

Brad Neuberg: You recently worked with Google on The Wilderness Downtown. Tell us a bit about the project and what you did, including some technical details on how you built things.

Mr. Doob: Probably the project in which I've been able to apply most of what I've learned until now. There are some pieces of code reused in the project like three.js, the Sequencer code or the Harmony base code but my main tasks were working in the Street View shots and the birds. The Street View being by far the most challenging for performance reasons. We intended to directly use the Google StreetView Javascript Embed but it performed very slowly. A custom Street View Data viewer had to be done by drawing sinusoidally distorted columns of crops from the panorama texture. The effect isn't 100% how it should be but it's very similar and fast. After that there was the challenge of finding out where in the panorama was the user’s home so we could use the right point of view for some shots. I couldn't find much documentation about that, but just when I had a desperate email ready for the Google Maps guys I came up with idea of getting the vector from the lat/lng of the house and the lat/lng of the panorama data. It's now obvious but there was so much data around to assimilate and the deadline was approaching fast.

Brad Neuberg: Tell us about a hobby, interest, or something in your background that most people wouldn't expect or know about.

Mr. Doob: Hmm... not that it’s too interesting but... I used to be fairly good at football. At some point I had to decide whether to join a football team or joining a comic school. Some times I regret I didn't do the former. Something tells me I'll go back to that eventually...

Brad Neuberg: What is a clever hack, trick, or elegant turn of code you've discovered or created while working with JavaScript, HTML, CSS, etc. Give good details, and don't be afraid to be technical :)

Mr. Doob: It's not much of a trick or a hack, but I've always found very beneficial to avoid using libraries such as jQuery. I guess such libraries are helpful for cases where IE6+ support is required, but otherwise I think that, ironically, it over complicates things. The more control you have over your code the better.

Also, I’m still learning JavaScript and I don’t know the reason behind some objects. As an example, I recently stopped using new Image() and started using document.createElement( ‘img’ ) for consistency reasons.

Brad Neuberg: Where do you see HTML5, CSS3, SVG, (i.e. the new stuff on the web) going in the next year? How about the next 3 years?

Mr. Doob: They’ll continue evolving at a nice pace. And browsers will have to keep up to date or they’ll lose their user base.

In 3 years I think it’s all going to be WebGL though. I think it’s easy to imagine videogames moving from native applications to web applications. Windows/MacOS/Linux compatibility comes for free, the downloading/installing process won’t be needed and, if done right, the experience starts instantly. At this point Windows/MacOS/Linux as OS becomes irrelevant for most of the people.

It scares me that people browse the internet more and more from devices that can’t be used for authoring but, on the bright side, I like the fact that with Javascript nothing gets compiled and kids will be able to right click any page and see directly the code.

Brad Neuberg: What excites you the most about what is happening on the web today? What still frustrates you?

Mr. Doob: The competition between browser vendors. That competition is making the platform improve at a rate I wish the Flash platform would have been while I was into that.

This new trend of serving results in realtime and realtime interactions is also exciting. The internet is evolving very quickly.

What still frustrates me are usually stupid politics-based decisions like Safari and Internet Explorer not supporting Vorbis in <audio>, Safari only playing iTunes rendered h264 .mp4, ... And other than that I just can’t understand why ‘darker’ is being removed from context.globalCompositeOperation in the WHATWG specs.

Brad Neuberg: For folks that want to do the kinds of cutting edge things you've been doing, what advice or resources would you give or point them to?

Mr. Doob: Just look at the past. I’m not doing much else than combining old Amiga/DOS techniques with what the web has to offer. Thanks to the recent JS1k contest we now have lots of code to learn from and experiment.

Thanks Mr. Doob! What questions do you have for Mr. Doob? Ask them below!

We end with a presentation Mr. Doob gave recently at ARTtech 2010 on Laziness, Creativity, and Code:

ARTtech 2010: Laziness, Creativity and Code from AssemblyTV on Vimeo.

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Starcraft 2: For the Swarm

Google Tech Talk September 10, 2010 ABSTRACT Presented by Alex Do and Taylor Parsons. Hear HDStarcraft (one of the top Starcraft commentators) and Painuser (a top-level Terran player) speak on the development of e-sports with the coming of Starcraft 2, Starcraft 2 strategy, high-level play and commentary, and... well... more Starcraft 2. In addition discussing Starcraft and e-sports, they will providing live commentary on the finals match of the Google Starcraft 2 tournament. Come and see what all the fuss is about, and witness the battle prowess of your fellow Googlers! SPEAKER INFO: Alex "HDStarcraft" Do is one of the foremost Starcraft 2 commentators, amassing over 57 million views on his YouTube channel (www.youtube.com as well as hosting the highly featured HDH Invitational tournament during the beta. Taylor "Painuser" Parsons is a Diamond-level Terran player (us.battle.net currently one of the top Terran players in North America, with a 70% win ratio. He has also been featured in PC Gamer, as well as several high-profile tournaments, including the HDH Invitational.
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In this tutorial we show how to use two important methods of the BitmapData class,
perlinNoise and ColorMatrixFilter. By combining the two, we obtain a realistic
dynamic cloud effect. The color schemes of the sky and the clouds can easily be changed.

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How to create presentations that entertain & inform.

I had the opportunity to present to a local organization in Salt Lake City on the techniques Lullabot uses for making kick ass presentations and how we streamline our presentations so they're reusable amongst our teaching staff. Watch the video below and download the slides.

  • Ditch PowerPoint. PowerPoint prefers boredom, repetition and information fatigue.
  • Do a cold open and talk about something relevant: the weather, the setting, world news.
  • Kill the bullet points. People don't retain bullet points. They retain the story.
  • Don't apologize for a demonstration not working as expected. Either figure it out together with the audience or simply move on.
  • Simple, but not simplistic. You're audience is smart. A one-by-one reveal of bullet points is simplistic. A large photo with a brief message is simple (and brilliant).
  • When creating reusable slides, use learning objectives and outlines to supplement the presentation while leaving room for each presenter to share their stories.
  • Make it fun! Connect the presentation to what you're passionate about.
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View settings

The Views Dynamic Fields module provides a filter for use with Views module. This filter allows the user to pick and choose which fields to display for a rendered instance of a view for that user. This provides a customized view instance for each user.

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There are a couple of coupon modules that I found and tried for Ubercart 2.x. However, I found that they are either too fancy, or hard to understand. Normally, a coupon (as advised by Ubercart) are relying on line items, here I take a different approach.

In this module I treat a coupon as a product node with a negative price. This gives several good things:

  • Since a coupon is a node (because products are nodes), you can have a themable page for a coupon, so you can print it out
  • Stock can be used to check if the coupon is (un)available
  • The coupon is attached directly to the order, so you don't need to mess around with the line items - the sum that goes to Paypal is already discounted (somehow with the line items the order lifecycle was quite obscure to me)

The other coupon modules that I've tried and didn't adopt are:

I'm looking forward to Drupal 7 and Drupal Commerce module, so if anyone is interested to take over the development of this module, you're more than welcome!

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Playing to Lose: AI and "Civilization" (Soren Johnson)

Google Tech Talk August 26, 2010 ABSTRACT Presented by Soren Johnson. Artificial intelligence is crucial to any strategy game, providing a compelling opponent for solo play. While many of the challenges of AI development are technical, significant design challenges exist as well. Can the AI behave like a human? Should it? Should the game design be adjusted to accommodate the limitations of the AI? How do we make the AI fun? Should the AI cheat? If so, how much? Do we even want the AI to win? This session suggests some possible answers to these questions using the "Civilization" series as a case study. Ultimately, developers must choose between a "good" AI and a "fun" one, with an understanding of the trade-offs inherent when deciding between the two. Soren Johnson was the lead designer and AI programmer for Sid Meier's Civilization IV. After working at Firaxis Games for seven years, Soren joined EA Maxis in 2007 to work on Spore as a lead designer/programmer. He is currently building web-based games with EA2D, such as the moddable strategystation.com and other unannounced projects. He also writes a design column for Game Developer Magazine and is on the GDC Advisory Board. His thoughts on game design can be found at www.designer-notes.com. Download slides to this presentation here www.designer-notes.com
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Privatemsg advanced

The PM adv module extends the Privatemsg core module.

What exactly makes Privatemsg advanced?

Please read the FAQ in the documentation.

Additional modules

This module also contains the module Privatemsg advanced views.

The PM adv views module extends the Privatemsg core module with extra views functionality.

Dependencies

The PM adv module: Privatemsg
The PM adv views module: Privatemsg, Views

If used version 2 of the Privatemsg core module must be enabled its submodule Block user messages.

Cooperation

The PM adv module cooperates with the modules

Conclusion

From the date on which the Privatemsg module realizes the functionalities of PM adv and PM adv views, is not necessarily this project.

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Deane Rimerman, of ReadWriteWeb, put together a top ten list of YouTube's most popular videos introducing the concepts behind the "internet of things" (basically sensors and microcontrollers connected to the internets). Our "Introduction of Arduino" video, from 2007, starring Bre Pettis and Joe Grand, is #2 on the list.

Here's a nice intro to the concept of the internet of things (#3 on their list):

[Thanks, Deane!]

Top 10 YouTube Videos About Internet of Things

More:
You can peruse our massive Arduino archives here

In the Maker Shed:
Makershedsmall
Arduino Family
Make: Arduino

Read the Full Story » | More on MAKE » | Comments » |

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I love Moribito: Guardian of the Spirit to pieces. It’s a type of anime I wish was more prevalent — a strong story-driven piece with a mature main character, a production that can call to a broader audience. There is something appealing about that. While I do admire the tone and animation of Moribito, I’m not so taken in by those charms to avoid feeling some mild disappointment when thinking about it as a whole.

For the good of his people, the Mikado of the New Yogo Empire has ordered the death of his youngest son, Chagum, who bears an egg inside him that when it hatches will bring upon a drought that will devastate the land. A fatal accident was arranged to occur over a bridge, but this was thwarted when a female spear for hire, Balsa, witnesses this “accident” and dives into the river to save the prince from drowning. Later that night she is summoned by the queen, who begs Balsa to protect her son from death to which Balsa agrees even though the task basically meant she would now be raising a child. Balsa has her own reasons, atonement for the lives she’s taken. So, in the dead of night, she and the prince escape and they begin their journey.

In a discussion provided on the dvds, director Kenji Kamiyama says the adaptation of the novel could be told in 13 to 15 episodes. However, it seems Moribito was slated for 26 episodes and rather than stretch the original story to fill 26 episodes, Kamiyama decided to leave the core story within those 15 episodes and add new material to get to 26 episodes. The structure sounds like a similar structure to what Kamiyama used in Ghost In The Shell: Stand Alone Complex (GitS) where there were “Stand Alone” episodes interspersed within the main story. The structure worked beautifully in GitS, but seemed less effective in Moribito. Moribito’s storyline is more straightforward than the one in GitS and gets derailed somewhat by the extra content. Much of the added material is actually great on its own, but when viewed as a whole it gets in the way of the core story. In part due to how long it feels like before returning to the story at some points. This forces an adjustment of expectations from what starts off as a tight adventure story to something much slower and meandering, before returning back to the tension of the main story.

Moribito also misplaces the visual highlight of the series in the beginning. The spear fight in the rice fields is a well choreographed fight which the climactic battle doesn’t come close to reaching. I can and have watched that rice field combat over a dozen times. There is also a duel, which has a great moment for Balsa that punctuates the difficulty of her personal oath and how it reveals the depth of her care for Chagum. Both of these climaxes are better than the third and final conflict. It’s more of an execution flaw than one of design or intent. The swarms of critters should have been tense and claustrophobic, just it wound up feeling like a bunch of people with pointed sticks standing around and poking at moving blobs.

The denouement was satisfying and it’s here where the slow segment of the show pays off. It’s not a shocking or surprising way to end. Thinking about it, the ending is the most obvious and natural one given the circumstances and the stations of those involved, but that’s pretty much how most of the show evolved. Moribito is thoughtful, grounded, and beautiful to watch.

Ultimately, I was hoping it would be something I could lend to friends who occasionally borrow anime like Berserk, Samurai Champloo, and Ghibli stuff. It’s not any show’s responsibility to become prime lending material, but I can see the decompressed plotting issues being a problem for strangers of anime to get over. Moribito just wasn’t good enough for that purpose, in spite of being very well done and well worth watching. Who probably enjoys this most are the initiated who need a break from sight gags, panties, and teenage angst.

Moribito’s Dub

Kristi Reed directed the English dub. As a BangZoom! dub production, the dub is conservative in its approach to localization, creating a functional English language version. Cindy Robinson voices Balsa, which tonally is a good representation of Balsa and the performance was good. Chagum is voiced by Mona Marshall who I’m kind of tired of hearing through no fault of her own. She always plays these young boy characters and I think she’s run out of ways to make them all distinct on the performance level. But whatever, she can do these roles in her sleep and she does the job well whenever she’s called to play these parts. I imagine she doesn’t even need a director as she can just walk in, think to herself, “I’ve played this character 133 times,” deliver her lines and leave. The tone between Balsa and Chagum is quite good.

I wasn’t much a fan of the English version of Madam Torogai. As a character, she’s nutty and way out there and Barbara Goodson takes her there. On the one hand, she breaks up the often dialed back dialog, but on the other it calls a lot of attention to itself as being somewhat out of step with everyone else. I think in English we have less tolerance for overdoing it than other languages. The rest of the cast delivers a decent approximation of their characters, though nobody feels solid and dead on.

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Medienkritik in Form von Stickern: Der britische Komiker und Künstler Tom Scott klebt wunderbar-wahre Warnhinweise für schlechten Journalismus in Zeitungen. Eine bitter nötige Aktion! “It seems a bit strange to me that the media carefully warn about and label any content that involves sex, violence or strong language — but there’s no similar labelling system for, say, sloppy journalism and other questionable content. I figured it was time to fix that, so I made some stickers. I’ve been putting them on copies of the free papers that I find on the London Underground. You might want to as well.” Via

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The other day, I went through the Deep Sea exhibit at the Natural History Museum. Deep Sea ecology is pretty interesting and especially great for the variety and oddness in creatures that dwell there. Case in point are Tripod Fish.

These deep sea beauties have long extensions coming out of their fins (two from their pelvic fins, and one at the back from the caudal fin), such that they are able to "stand still" on the ocean floor. Here they can wait very patiently for prey to come wandering into their vicinity.

Presumably a great way to conserve energy, although it would be interesting to examine whether there is a reason for the stilts being a certain height (i.e. do the crustaceans that the Tripod Fish feed on, prefer to hover at a certain depth, or do currents close to the ground uplift material in a certain way?)

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We’ve showed you where on the web you can find practical examples of HTML5 — like Google’s homepage, Scribd’s document viewer and Vimeo’s new video player. However, to really see the bleeding edge of HTML5 and what might be possible in the future, you’ll have to look beyond the practical.

Big names have released HTML5 showcase sites, Apple and Google among them. More importantly, hundreds of curious designers around the web are constantly experimenting with HTML5, trying to push the boundaries and see what’s possible with the new markup language and its related technologies. Many such experiments have little practical value as of yet, while others may well find their way into your favorite online games and web apps in the next few years.

Of course, some of the examples below aren’t purely HTML5. In fact there’s been quite a bit of talk about what is and what is not HTML5. All of the examples below use HTML5 tags, however some also use elements of CSS 3 and almost all of them use JavaScript to handle animation and user interaction.

In fact, most of the more interesting experiments we’ve seen revolve around the HTML5 canvas tag and JavaScript. The HTML5 canvas tag is essentially what it sounds like, a canvas on which all sort of JavaScript-powered goodness can be displayed. Regardless of whether you think of the end product as being an experiment in HTML5 or JavaScript or both, the results are impressive.

One other thing to keep in mind: HTML5 is still an unfinished spec and browser support varies. All of these experiments work in the latest versions of Firefox, Chrome, Safari and Opera, but other versions of those browsers and Internet Explorer won’t be able to see these demos.

If you’d like to see some more innovative examples of what’s possible when JavaScript and HTML5 collide, check out Swedish developer Hakim El Hattab’s HTML5 experiments. Ranging from arcade-style games like Sinuous to Twitter messages in animated bubbles, Hattab’s experiments are creative and fun, if not immediately useful to most people. Just view source to see what makes these examples tick.

Hattab includes a note on his site saying, “please don’t use this as HTML5 vs Flash firewood,” which is worth mentioning since, yes, you could do many of these experiments in Flash, but that isn’t the point. The point is to do it using open web tools that will work everywhere — modern web browsers, iPhones, Android Phones, iPads, next year’s toaster and any other device with a standards compliant web browser.

That said, some potentially useful animation experiments are in fact ports of Flash animation libraries. In these cases the innovation is less about originality than practicality — taking what’s good from Flash and porting it to JavaScript where it can be used with HTML5.

For example, Jonas Wagner has ported a Flash 2D physics engine JavaScript. The result is a JavaScript physic engine you can incorporate into your own animation projects.

Another cool experiment in physics engines comes from developer Florian Boesch’s website, Codeflow, which features an experiment using Canvas and JavaScript to animate dots. In Boesch’s experiment there are 15 dots on the screen, and each has a velocity and pulls on each other dot, thus changing their velocities. As an added bonus Boesch breaks down all the code behind the scenes and shows you how everything works.

Physics engines are useful for building web-based games, but how about some cool retro graphics? Yes, HTML5 can do that too.

Developer Joseph Huckaby has created a way to generate that old school video game look using a full 8-bit color cycling engine, rendered into a canvas tag in real-time. Huckaby used Mark Ferrari’s famous game illustrations to create some awesome classic video game scenes. You can learn more about how Huckaby created the 8-bit rendering engine on the Effect Games website.

Not into retro games? How about a multi-user collaborative sketchpad? Like many of the examples here, the heavy lifting in this one is done by JavaScript, with an HTML5 canvas tag providing the canvas and some websockets for the multi-user aspect. Unfortunately this one will only work in Chrome.

The sketchpad was created by Ricardo Cabello, of Mr. Doob, which has dozens of other HTML5 experiments as well as plenty of Flash-based experiments.

This is just a small sampling of the many HTML5 experiments on the web. If you know of other cool sites, showcases or other experiments be sure to chime in the comments.

See Also:

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Click here to read Here's What It Takes to Program a Computer Game

Have you ever wondered what a computer game looks like, from start to finish, as it's being programmed? If so, then this time-lapse video of one man's creation of Metagun (for Ludum Dare 18) will truly amaze you. Video inside. More »

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I’ve decided to get a little bit personal today, with a post that’s a “better know an editor” without simply listing my favorite movies or videos games or what not. I get questions all the time about what I do for a living, which is well….this, and I thought I’d share just how exactly the [...]

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This is so freakin' rad: The World of Technology blog has posted a series of GIFs showing how common mechanical mechanisms work. I'm in awe of whatever genius developed the Maltese Cross mechanism, which turns smooth circular motion into segmented second-hand motion for clocks:

mKw1y.gif

I have no idea what a Constant Velocity Joint really does, but I can't stop staring at it:

PnhN0.gif

Then there's the crazy bi-level elevator that loads shells and gunpowder, separately, into enormous battleship guns:

swGxT.gif

And for the first time, I finally understand how a sewing machine works (though admittedly this one took me the longest to grasp):

1WAyD.gif

If anyone out there is qualified and so inclined, we're begging, begging you to produce a series of GIFs that show industrial design production methods. I think something simple that showed stamping, blow molding, vacuum forming, et cetera, would go a long way.

via kottke

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Overview

This module creates a 'superuser' role, and grants all permissions to that role. It also defines a new permission, 'administer software updates', which allows any user with the superuser role to run update.php without having to alter the $access_check (D5) or $update_free_access (D6) variables.

This module requires the Permissions API module.

Rationale

This module also disables the user 1 account. The security benefit is that this greatly reduces the attack surface for privilege escalation attacks on the user 1 account.

Maintainer

Developed and maintained by Erich Beyrent.

Status

  • Drupal 5
  • Drupal 6
  • Drupal 7
    • This functionality is native to Drupal 7, and there are no plans to port this module to that version.
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Cartoon historian Tom Stathes continues to amaze me with his rare finds and research into silent-era and early talkie animation. Tom has recently begun a regular series of public screenings in the New York area, highlighting many gems from his remarkable collection. Next Friday at Attic Studios in Long Island City, Stathes is collaborating with Cinebeasts to present Travelaffs, a selection of vintage Looney Tunes, Van Beuren, Ub Iwerks, and Fleischer goodies, taking you to Italy, China, Spain, and the politically incorrect Congo. The show starts at 7pm.

Even if you think you’ve seen it all, this show is must. Tom has located a long lost Fleischer Talkartoon, Ace of Spades (1930, released January 1931) and will present its first public showing in almost eight decades. And its a good one – with card sharp Bimbo out to win a poker tournament – all done in rhyme, with the usual cross-eyed Fleischer menagerie, zany rubber-hose animation, and Mickey Mouse-like rodents running loose. Here’s a few clips to whet your whistle, assembled by co-conspiritor David Gerstein:

For more information on the public screening, check Tom’s blog and the event’s official Facebook page.

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Hookers can be a great help in everyday life. Even greater than you, guys, think. If your wife or girlfriend has some doubts or objections, show her this infographics.

 

5 Ways to Use a Hooker Neatly (1 pic)

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