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Hey! You're looking at the front page of recorder.sayforward.com which is a temporary storage place for articles I didn't read/evaluate yet. I also use this platform to prepare new content to post sayforward.com where audio/video/image material is hosted completely on my server. On the recorder instead, media is loaded from external sources, so don't get mad if some of them don't work anymore.

Please note that the content posted here is explicitly intended to help me remember certain things, i.e. it is not intended to entertain you in any way (although you certainly will find stuff that fulfills this criteria).

Now: Happy Browsing!

Google I/O 2014 - Polymer and Web Components change everything you know about Web development:

Google I/O 2014 - Polymer and Web Components change everything you know about Web development

Speaker(s): Eric Bidelman Description: Web components are a game changer. Unlike other new features, the technologies are purely about developer productivity, solving many of web development’s…

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Google I/O 2014 - Unlock the next era of UI development with Polymer:

Google I/O 2014 - Unlock the next era of UI development with Polymer

Speaker(s): Rob Dodson Description: Entering the multi-screen era means rethinking how we build our applications. Producing a few PSDs doesn’t cut it anymore, we have to start seeing the things…

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Google I/O 2014 - Perfectly executing the wrong plan:

Google I/O 2014 - Perfectly executing the wrong plan

Speaker(s): Tomer Sharon Description: App developers ask themselves excellent questions about their users: Do people need my app? Can people use my app? Why do people sign up and then not…

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Google I/O 2014 - Perf culture:

Google I/O 2014 - Perf culture

Speaker(s): Lara Swanson, Paul Lewis Description: With the rising tide of mobile traffic, we need to adapt our company cultures to prioritize the UX of the mobile user. What is the best way…

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Google I/O 2014 - The next five billion gamers:

Google I/O 2014 - The next five billion gamers

Speaker(s): Colt McAnlis Description: In the coming decade, 5 billion people will come online for the first time; And with more than 3 billion hours a week spent playing games globally, make…

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Solve for X - Scott Klemmer - Peer-to-Peer Mastery Learning:

Solve for X - Scott Klemmer - Peer-to-Peer Mastery Learning

Solve for X: People accelerating progress on technology moonshots. www.solveforx.com.

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DevArt - Art Made with Code: Exhibition Launch:

DevArt - Art Made with Code: Exhibition Launch

DevArt celebrates art made with code, by developers using technology as their canvas and code as their raw material to create innovative, interactive digital art installations. DevArt includes…

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Extremely hard games - a new gerneration of game? - by Le Nhung:

The apperance of Flappy Bird at the beginning of 2014 opened a gerne of “Flappy bird” type. It must be said that many people are interested i the simple but extremely hard game like this. via Gamasutra.com - All Blogs

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The Grey Side of Morality in Game Design - by Josh Bycer:

Morality is one of the harder points to get right in game design and narrative and today’s post examines why morality sliders just don’t work. via Gamasutra.com - All Blogs

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4 type of MicroTransactions dissected. - by Simon Lachance:

Release a demo? Use a donate button? Pay for additional levels ? Let’s take a look at 4 type of MicroTransactions. via Gamasutra.com - All Blogs

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Multiple Methods of Microtransactions in Game Design - by Ulyana Chernyak:

Monetization comes in many forms and today’s post examines the types of microtransactions seen in games today and how they impact the customer’s experience. via Gamasutra.com - All Blogs

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Visualizing algorithms:

Starry Night sampled

Mike Bostock, who you might recognize from such things as Data-Driven Documents or the New York Times, writes on the … via FlowingData

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Understanding the Barriers of Play - by Josh Bycer:

In this reprint from Game-Wisdom, I examine how the barriers of playing a game have evolved with the rise of the Free to Play market. via Gamasutra.com - All Blogs

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Making Sense of Premium Currency - by Ulyana Chernyak:

Premium Currency has become not just a part of selling your game and microtranscations but plays into the design of your title. Today’s post examines what is premium currency and what you need to understand if you want to utilize it. via Gamasutra.com - All Blogs

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Aaron Swartz documentary, The Internet's Own Boy, out today:

The Internet’s Own Boy, Brian Knappenberger’s brilliant documentary about the life and death of Aaron Swartz, is out in cinemas and through on demand channels today. Read the rest

via Boing Boing

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KeyStore Vulnerability Affects 86% of Android Devices: jones_supa (887896) writes “IBM security researchers have published an advisory about an Android vulnerability that may allow attackers to obtain highly sensitive credentials, such as cryptographic keys for some banking services and virtual private networks, and PINs or patterns used to unlock vulnerable devices. It is estimated that the flaw affects 86 percent of Android devices. Android KeyStore has a little bug where the encode_key() routine that is called by encode_key_for_uid() can overflow the filename text buffer, because bounds checking is absent. The advisory says that Google has patched only version 4.4 of Android. There are several technical hurdles an attacker must overcome to successfully perform a stack overflow on Android, as these systems are fortified with modern NX and ASLR protections. The vulnerability is still considered to be serious, as it resides in one of the most sensitive resources of the operating system.” Share on Google+

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Techno in 3D: Industry-leading Korg synthesizer to rock Nintendo 3DS:

Cool visuals, more simultaneous sounds may result in Korg’s best emulation yet. via Ars Technica

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The future of visual effects and immersive content: The leading studio of digital effects and immersive experience look into the future and see VR, holodeck and mo-cap wonders
Phase_shift_image_of_cells_in_3D

To celebrate the launch of our summer issue, Future Shock and the Barbican’s Digital Revolution next month, we’re devoting a day to the brave new world of digital. From the future of smell to a Q&A with Oculus Rift, check back here throughout the day for more mind-bending glimpses into the future. 

"Wow, what does…

read more »

via Dazed

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Visualizing Algorithms: An anonymous reader writes “Many people reading this site probably have a functional understanding of how algorithms work. But whether you know algorithms down to highly mathematical abstractions or simple as a fuzzy series of steps that transform input into output, it can be helpful to visualize what’s going on under the hood. That’s what Mike Bostock has done in a new article. He walks through algorithms for sampling, shuffling, and maze generation, using beautiful and fascinating visualizations to show how each algorithm works and how it differs from other options. He says, “I find watching algorithms endlessly fascinating, even mesmerizing. Particularly so when randomness is involved. … Being able to see what your code is doing can boost productivity. Visualization does not supplant the need for tests, but tests are useful primarily for detecting failure and not explaining it. Visualization can also discover unexpected behavior in your implementation, even when the output looks correct. …Even if you just want to learn for yourself, visualization can be a great way to gain deep understanding. Teaching is one of the most effective ways of learning, and implementing a visualization is like teaching yourself.” Share on Google+

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Eyeo 2014: Field Reports from the trenches of Art + Tech:

In keeping with tradition, I’ve posted my slide deck from my recent talk at Eyeo 2014: Field Reports from the trenches of Art + Tech From a speaker perspective, Eyeo audiences are both demanding and tremendously rewarding. There’s no need to explain most basic principles, allowing you to dig further into the real meat of […] via Code & form

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The 12 Hottest Startups In Africa:

brck

Startups in Silicon Valley usually get all the attention, but there’s a slew of startups in Africa that are aiming to effect change in the continent. 

In fact, there are now more than 90 tech hubs in across Africa, according to the World Bank. These startups are tackling issues like education, connectivity, and transportation.

In 2013, U.S. investors poured more money into African startups than any other year, according to CrunchBase.

12. Obami is like Facebook for education.

Obami is a social learning platform that brings teachers, students, and parents together. It also aims to connect them with NGOs, small businesses, and corporations that are doing good. 

With Obami, people can connect with other educators and students, as well as create and share content.

Number of employees: 7

Funding: N/A

11. Spottm is a private social network for your neighborhood.

Spottm helps keep you connected with your neighbors. Besides being able to buy and sell goods, Spottm makes it easy to report crimes and other incidents in your neighborhood. 

The network is totally private and safe. When you sign up, you must verify your address. The entire site is also password protected.

Number of employees: N/A

Funding: N/A

10. mPawa helps people in Ghana and Kenya find jobs.

mPawa is a job-matching application for the blue-collar sector in Africa. With mPawa, companies can post job openings. For job-seekers, they can create an online resume that’s visible to employers on the platform.

Using the mPawa matching algorithm, workers get matched to jobs that fit their skill set. Employers can request workers on the go, and job-seekers will receive a notification via text or email. 

Number of employees: 3

Funding: N/A

See the rest of the story at Business Insider





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The Makers Of The World's Tiniest Wireless Earbuds Shattered Their Kickstarter Goal:

Earin Earbuds

If the worst part about earbuds is the horrible tangle they create in your pocket, these Swedish earbuds have no worst part.

Earin launched its namesake product on Kickstarter earlier this month: the world’s smallest wireless headphones. It took less than two weeks for Earin to hit its $240,000 goal.

Often wireless headphones are still wired, just to each other. The Earin earbuds are completely wireless. At two centimeters long and less than a centimeter and a half wide, they’re two little bullet shaped buds that connect to your device over Bluetooth and should sound relatively nice, according to Fast Company.

Without a tangle of wires attached, tiny earbuds like these would probably be easy to lose. Earin comes with a capsule carrying case, which is just over six centimeters long and doubles as an on-the-go charger. This is pretty much necessary — Earin promises only three hours of music listening time at maximum. And at the retail price of $216, any wireless rocker will want to get the most they can out of these tiny titans.

SEE ALSO: The best smartphones in the world

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Mirador: A tool to help you find correlations in complex datasets:

Mirador

Mirador, a collaborative effort led by Andrés Colubri from Fathom Information Design, is a tool that helps you find correlative … via FlowingData

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Aided by books and ex-pats, Japanese learn to swear well in English:

"I tend to find Japanese people are very interested in swear words," writes Chris Broad, a British ex-pat living in Japan. Read the rest via Boing Boing

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A Contest of Play: Developing Competitive Game Design - by Josh Bycer:

Competitive games have become a big deal for gamers, designers and commentators involved and today’s post examines the common elements that make a game popular among the competitive community. via Gamasutra.com - All Blogs

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How Games Make You Healthy *And* Violent - by Dan Felder:

Games can’t make you exercise, but they can make you kill people via Gamasutra.com - All Blogs

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Asking Why - finding fans through inspiration - by Kee-Won Hong:

Working from Simon Sineks famous ‘Start With Why’ Ted Talk, we examine the importance of finding your WHY and how it can inspire people to become your customers and fans, even in a crowded indie market. via Gamasutra.com - All Blogs

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The history of Android:

Follow the endless iterations from Android 0.5 to Android 4.4. via Ars Technica

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The FBI's Jargon List: Internet Acronyms Galore: Jason Koebler (3528235) writes Internet slang: Do you use it? If so, do it AYOR (at your own risk), because the FBI knows exactly what you’re saying thanks to the agency’s insane list of “Twitter shorthand.” Rather than just rely on Urban Dictionary or a Google search, the agency has compiled an 83 page list of more than 2,800 acronyms. The FBI responded to a FOIA request with one of the most illegible scans of a document you’ll ever see, embedded on a CD — so maybe the agency isn’t all that up on its technology, or maybe it’s just doing its best to KTAS (keep this a secret). Please use one of your favorites in a grammatical sentence referencing current events, and/or your favorite food, to help build up the corpus. Share on Google+

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3 reasons you should talk to a lawyer before starting your GameDev business - by Zachary Strebeck:

Game lawyer Zachary Strebeck looks at a few reasons that you should contact an attorney and other professionals before starting an independent game development business. via Gamasutra.com - All Blogs

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Burst vs. Sustained Game Design - by Ulyana Chernyak:

Different play styles also means different potential markets for your game. Today’s post examines the difference between burst and sustained game design and how it impacts the consumer. via Gamasutra.com - All Blogs

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Caladrius Blaze Limited Edition (New) (Preorder) > PS3:
Caladrius Blaze Limited Edition (New) (Preorder)

Title : Caladrius Blaze Limited Edition (New) (Preorder)
Publisher : Moss
Game Type : Shoot Em Up
Console : PS3

Price : £67.99

Moss unleash quite a beast in this PS3 version of bullet hell that seems to be connected direct to hell with its dark overtones and gothic splendour. Certainly not lacking in imagination as bosses utilise their full 3D capabilities to put the willies up players ships having to share the same screen space that feels positively claustrophobic during such encounters. Splendid character design and a heart beat in sync with Akiba culture chic. A real otakus dream realised in glorious gothic graphics. With original, Xbox 360 and Arcade modes.

via GenkiVideoGames.com - All New Arrivals

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Following the Spread of RPG Mechanics in Game Design - by Josh Bycer:

In this reprint from Game-Wisdom, RPG mechanics and systems have been seen in more genres over the last decade. And the spread of this design has made classifying RPGs a challenge. via Gamasutra.com - All Blogs

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The DNA of Candy Crush Saga and Other Successful Match-3 Games - by Matthew Warneford:

Candy Crush is the dominant match-3 game, making billions of dollars for King, but what makes it unique and is their any variety in the genre? We investigated the DNA of match-3 to find out. via Gamasutra.com - All Blogs

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Breaking The F2P Stigma or Understanding the Core Experience - by Ulyana Chernyak:

Convincing hardcore gamers to check out F2P games can be a challenge due to the lack of consumer confidence in not being scammed. But being able to define and deliver a core experience can add value to your game and avoid the Pay-To-Win Stigma. via Gamasutra.com - All Blogs

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Women are too hard to animate - by Laura Bularca:

During this year’s E3, Ubisoft stated that they will not add a playable female character in Assasin’s Creed Unity because “Women are too hard to animate”. This post is, however, not about Ubisoft. via Gamasutra.com - All Blogs

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Sometimes news stories juxtapose themselves so ironically, you...:

Sometimes news stories juxtapose themselves so ironically, you almost feel like fate has a sense of humor.

via The Coquette

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How to Use Tech Like a Teenager:

Personal Technology: Adults, take note: They may be young, but they have wise tips on privacy, photos and life with less email. via WSJ.com: WSJD

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Contemporary Video Games: Immersion Through Semiosis - by Brad Marr:

This was an essay I’d written in my final year of my bachelor’s degree. It outlines a process developers can use to evaluate and construct cohesive immersion through story and environment. via Gamasutra.com - All Blogs

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Princess Metroidononoke: Ori And The Blind Forest:

Do you struggle to form tears within your eyes and release them from your body to express sorrow, joy, or other related emotions? Good news! A video game may help you. Moon Studios’ Metroidvania-y platformer Ori and the Blind Forest “is going to be one of those games that might make you cry,” publishers Microsoft […] via Rock, Paper, Shotgun

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Here's A Rare Look At Google's Design Principles:

Google Doodle

Google is continuing to get better and better at design.

For a while, one of Google’s big weakness was design.

But in the last couple of years, Google has made leaps and bounds in that field.

It all started back in 2011, when Chris Bettig came on board as an art director at Google.

Bettig and his team’s focus was to create a cohesive visual design style across platforms and products. The team was also tasked with creating guidelines to define Google’s visual design.

Now Google has a definitive guide for design, called the Google Visual Asset Guideline. 

There are several principles that designers must follow when creating Google products and marketing material. The guidelines detail things like color palettes that are acceptable to use in logos and user interface designs. It also offers tips on designing illustrations and icons.

For product icons, Google likes them to be “highly simplified, exaggerated and caricatured in nature so that they are appropriate for use at small sizes.”

Take a look at some of the guidelines below. 

All of Google’s product icons must be geometrically shaped. google design principles

The icons have to be front-facing. icons front facing

And possess “straight hard shadows.”google design

You can check out more of Google’s design guidelines here

SEE ALSO: Before Google bought Nest for $3.2 billion, this was its plan for the connected home

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